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Keeping the texture version doesn't make too much sense because compositors should send valid pixel data the first time around meaning they want to render straight away. wlr_raster_from_pixels should be used instead. Also drop a few asserts that are impossible because of the data type. |
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|---|---|---|
| .. | ||
| allocator.h | ||
| dmabuf.h | ||
| drm_format_set.h | ||
| egl.h | ||
| gles2.h | ||
| interface.h | ||
| pixman.h | ||
| vulkan.h | ||
| wlr_renderer.h | ||
| wlr_texture.h | ||