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Use glslang to validate GLSL shaders at build time. This is optional: if glslang is not found, shader validation is skipped.
19 lines
399 B
Meson
19 lines
399 B
Meson
glesv2 = dependency('glesv2', required: 'gles2' in renderers)
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if not (glesv2.found() and internal_features['egl'])
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subdir_done()
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endif
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glslang = find_program('glslang', 'glslangValidator', native: true, required: false, disabler: true)
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features += { 'gles2-renderer': true }
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wlr_deps += glesv2
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wlr_files += files(
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'pass.c',
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'pixel_format.c',
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'renderer.c',
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'texture.c',
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)
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subdir('shaders')
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