wlroots/render/gles2
Simon Ser 2b4f30dc1d render/gles2: validate shaders at build time
Use glslang to validate GLSL shaders at build time. This is
optional: if glslang is not found, shader validation is skipped.
2024-12-15 13:59:42 +01:00
..
shaders render/gles2: validate shaders at build time 2024-12-15 13:59:42 +01:00
meson.build render/gles2: validate shaders at build time 2024-12-15 13:59:42 +01:00
pass.c gles2/pass: remove duplicate variable declarations 2024-08-27 20:25:18 +08:00
pixel_format.c render: unify getter for texture formats 2024-04-21 11:27:29 +00:00
renderer.c render/gles2: check for DRM_CAP_SYNCOBJ_TIMELINE 2024-08-12 22:37:34 +00:00
texture.c render/egl: add save_context parameter to wlr_egl_make_current() 2024-02-23 18:52:48 +01:00