wlroots/render/gles2/shaders/quad.frag
Andri Yngvason 2283e05c30 render: gles2: Add colour conversion matrix to shaders
This allows mapping to YCbCr without modifying the shader itself.

Signed-off-by: Andri Yngvason <andri@yngvason.is>
2026-05-18 18:20:07 +00:00

14 lines
245 B
GLSL

#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
varying vec4 v_color;
varying vec2 v_texcoord;
uniform vec4 color;
uniform mat4 color_matrix;
void main() {
gl_FragColor = color_matrix * color;
}