wlroots/render/gles2
Andri Yngvason 2283e05c30 render: gles2: Add colour conversion matrix to shaders
This allows mapping to YCbCr without modifying the shader itself.

Signed-off-by: Andri Yngvason <andri@yngvason.is>
2026-05-18 18:20:07 +00:00
..
shaders render: gles2: Add colour conversion matrix to shaders 2026-05-18 18:20:07 +00:00
meson.build render/gles2: validate shaders at build time 2024-12-15 13:59:42 +01:00
pass.c render: gles2: Add colour conversion matrix to shaders 2026-05-18 18:20:07 +00:00
pixel_format.c render/gles2: add BGR161616F and BGR161616 2026-01-03 17:47:19 +00:00
renderer.c render: gles2: Add colour conversion matrix to shaders 2026-05-18 18:20:07 +00:00
texture.c render: explicit sync for wlr_texture_read_pixels() 2026-03-26 12:44:09 +00:00