wlroots/util/matrix.c
Alexander Orzechowski 088b7c98c5 util/matrix: Introduce wlr_matrix_project_fbox
Same as wlr_matrix_project_box but takes an fbox

And use it with gles2
2025-02-22 17:06:46 -05:00

129 lines
2.9 KiB
C

#include <string.h>
#include <wayland-server-protocol.h>
#include <wlr/util/box.h>
#include "util/matrix.h"
void wlr_matrix_identity(float mat[static 9]) {
static const float identity[9] = {
1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 1.0f,
};
memcpy(mat, identity, sizeof(identity));
}
void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
const float b[static 9]) {
float product[9];
product[0] = a[0]*b[0] + a[1]*b[3] + a[2]*b[6];
product[1] = a[0]*b[1] + a[1]*b[4] + a[2]*b[7];
product[2] = a[0]*b[2] + a[1]*b[5] + a[2]*b[8];
product[3] = a[3]*b[0] + a[4]*b[3] + a[5]*b[6];
product[4] = a[3]*b[1] + a[4]*b[4] + a[5]*b[7];
product[5] = a[3]*b[2] + a[4]*b[5] + a[5]*b[8];
product[6] = a[6]*b[0] + a[7]*b[3] + a[8]*b[6];
product[7] = a[6]*b[1] + a[7]*b[4] + a[8]*b[7];
product[8] = a[6]*b[2] + a[7]*b[5] + a[8]*b[8];
memcpy(mat, product, sizeof(product));
}
void wlr_matrix_translate(float mat[static 9], float x, float y) {
float translate[9] = {
1.0f, 0.0f, x,
0.0f, 1.0f, y,
0.0f, 0.0f, 1.0f,
};
wlr_matrix_multiply(mat, mat, translate);
}
void wlr_matrix_scale(float mat[static 9], float x, float y) {
float scale[9] = {
x, 0.0f, 0.0f,
0.0f, y, 0.0f,
0.0f, 0.0f, 1.0f,
};
wlr_matrix_multiply(mat, mat, scale);
}
static const float transforms[][9] = {
[WL_OUTPUT_TRANSFORM_NORMAL] = {
1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 1.0f,
},
[WL_OUTPUT_TRANSFORM_90] = {
0.0f, 1.0f, 0.0f,
-1.0f, 0.0f, 1.0f,
0.0f, 0.0f, 1.0f,
},
[WL_OUTPUT_TRANSFORM_180] = {
-1.0f, 0.0f, 1.0f,
0.0f, -1.0f, 1.0f,
0.0f, 0.0f, 1.0f,
},
[WL_OUTPUT_TRANSFORM_270] = {
0.0f, -1.0f, 1.0f,
1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f,
},
[WL_OUTPUT_TRANSFORM_FLIPPED] = {
-1.0f, 0.0f, 1.0f,
0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 1.0f,
},
[WL_OUTPUT_TRANSFORM_FLIPPED_90] = {
0.0f, 1.0f, 0.0f,
1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f,
},
[WL_OUTPUT_TRANSFORM_FLIPPED_180] = {
1.0f, 0.0f, 0.0f,
0.0f, -1.0f, 1.0f,
0.0f, 0.0f, 1.0f,
},
[WL_OUTPUT_TRANSFORM_FLIPPED_270] = {
0.0f, -1.0f, 1.0f,
-1.0f, 0.0f, 1.0f,
0.0f, 0.0f, 1.0f,
},
};
void wlr_matrix_transform(float mat[static 9],
enum wl_output_transform transform) {
wlr_matrix_multiply(mat, mat, transforms[transform]);
}
void matrix_projection(float mat[static 9], int width, int height) {
memset(mat, 0, sizeof(*mat) * 9);
mat[0] = 2.0f / width;
mat[4] = 2.0f / height;
// Translation
mat[2] = -copysign(1.0f, mat[0] + mat[1]);
mat[5] = -copysign(1.0f, mat[3] + mat[4]);
// Identity
mat[8] = 1.0f;
}
void wlr_matrix_project_fbox(float mat[static 9], const struct wlr_fbox *box) {
wlr_matrix_identity(mat);
wlr_matrix_translate(mat, box->x, box->y);
wlr_matrix_scale(mat, box->width, box->height);
}
void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box) {
struct wlr_fbox fbox = {
.x = box->x,
.y = box->y,
.width = box->width,
.height = box->height,
};
wlr_matrix_project_fbox(mat, &fbox);
}