#include #include #include #include "util/matrix.h" void wlr_matrix_identity(float mat[static 9]) { static const float identity[9] = { 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, }; memcpy(mat, identity, sizeof(identity)); } void wlr_matrix_multiply(float mat[static 9], const float a[static 9], const float b[static 9]) { float product[9]; product[0] = a[0]*b[0] + a[1]*b[3] + a[2]*b[6]; product[1] = a[0]*b[1] + a[1]*b[4] + a[2]*b[7]; product[2] = a[0]*b[2] + a[1]*b[5] + a[2]*b[8]; product[3] = a[3]*b[0] + a[4]*b[3] + a[5]*b[6]; product[4] = a[3]*b[1] + a[4]*b[4] + a[5]*b[7]; product[5] = a[3]*b[2] + a[4]*b[5] + a[5]*b[8]; product[6] = a[6]*b[0] + a[7]*b[3] + a[8]*b[6]; product[7] = a[6]*b[1] + a[7]*b[4] + a[8]*b[7]; product[8] = a[6]*b[2] + a[7]*b[5] + a[8]*b[8]; memcpy(mat, product, sizeof(product)); } void wlr_matrix_translate(float mat[static 9], float x, float y) { float translate[9] = { 1.0f, 0.0f, x, 0.0f, 1.0f, y, 0.0f, 0.0f, 1.0f, }; wlr_matrix_multiply(mat, mat, translate); } void wlr_matrix_scale(float mat[static 9], float x, float y) { float scale[9] = { x, 0.0f, 0.0f, 0.0f, y, 0.0f, 0.0f, 0.0f, 1.0f, }; wlr_matrix_multiply(mat, mat, scale); } static const float transforms[][9] = { [WL_OUTPUT_TRANSFORM_NORMAL] = { 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, }, [WL_OUTPUT_TRANSFORM_90] = { 0.0f, 1.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, }, [WL_OUTPUT_TRANSFORM_180] = { -1.0f, 0.0f, 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, }, [WL_OUTPUT_TRANSFORM_270] = { 0.0f, -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }, [WL_OUTPUT_TRANSFORM_FLIPPED] = { -1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, }, [WL_OUTPUT_TRANSFORM_FLIPPED_90] = { 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }, [WL_OUTPUT_TRANSFORM_FLIPPED_180] = { 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, }, [WL_OUTPUT_TRANSFORM_FLIPPED_270] = { 0.0f, -1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, }, }; void wlr_matrix_transform(float mat[static 9], enum wl_output_transform transform) { wlr_matrix_multiply(mat, mat, transforms[transform]); } void matrix_projection(float mat[static 9], int width, int height) { memset(mat, 0, sizeof(*mat) * 9); mat[0] = 2.0f / width; mat[4] = 2.0f / height; // Translation mat[2] = -copysign(1.0f, mat[0] + mat[1]); mat[5] = -copysign(1.0f, mat[3] + mat[4]); // Identity mat[8] = 1.0f; } void wlr_matrix_project_fbox(float mat[static 9], const struct wlr_fbox *box) { wlr_matrix_identity(mat); wlr_matrix_translate(mat, box->x, box->y); wlr_matrix_scale(mat, box->width, box->height); } void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box) { struct wlr_fbox fbox = { .x = box->x, .y = box->y, .width = box->width, .height = box->height, }; wlr_matrix_project_fbox(mat, &fbox); }