wlroots/render/vulkan
Simon Ser 03c344de59 render: use dev_t when creating renderer
We don't actually need to open a DRM node here. We just need a way
to reference a DRM node. A dev_t is better suited for this.
2024-04-23 14:57:11 +02:00
..
shaders render/vulkan: correct sRBG gamma expansion in shader 2024-01-26 13:50:55 +00:00
meson.build render/vulkan: use renamed glslang binary by default 2023-07-27 16:06:49 +08:00
pass.c vulkan: perform sRGB-to-linear conversion correctly for premultiplied values 2024-04-11 09:24:03 +00:00
pixel_format.c render: unify getter for texture formats 2024-04-21 11:27:29 +00:00
renderer.c render: use dev_t when creating renderer 2024-04-23 14:57:11 +02:00
texture.c Define _POSIX_C_SOURCE globally 2024-02-15 15:41:12 +01:00
util.c render/vulkan: drop unused vulkan_has_extension() 2023-05-26 12:25:53 +00:00
vulkan.c render: use dev_t when creating renderer 2024-04-23 14:57:11 +02:00