wlroots/render/gles2
Simon Ser 03c344de59 render: use dev_t when creating renderer
We don't actually need to open a DRM node here. We just need a way
to reference a DRM node. A dev_t is better suited for this.
2024-04-23 14:57:11 +02:00
..
shaders renderer/gles2: Compute texture coordinates based off of vertex positions 2023-05-28 14:53:34 -04:00
meson.build renderer/gles2: Implement render pass interface 2023-05-28 14:53:34 -04:00
pass.c Define _POSIX_C_SOURCE globally 2024-02-15 15:41:12 +01:00
pixel_format.c render: unify getter for texture formats 2024-04-21 11:27:29 +00:00
renderer.c render: use dev_t when creating renderer 2024-04-23 14:57:11 +02:00
texture.c render/egl: add save_context parameter to wlr_egl_make_current() 2024-02-23 18:52:48 +01:00