wlroots/include/wlr/render
Simon Ser 03c344de59 render: use dev_t when creating renderer
We don't actually need to open a DRM node here. We just need a way
to reference a DRM node. A dev_t is better suited for this.
2024-04-23 14:57:11 +02:00
..
allocator.h Reformat doc comments 2022-05-25 14:22:58 +00:00
dmabuf.h render: add DMA-BUF docs 2021-11-26 16:40:53 +00:00
drm_format_set.h render/drm_format_set: use published kernel doc URL 2023-10-05 21:29:25 +00:00
egl.h render/egl: document wlr_egl_create_with_context 2022-05-25 18:17:41 +00:00
gles2.h render: use dev_t when creating renderer 2024-04-23 14:57:11 +02:00
interface.h render: replace wlr_renderer_get_drm_fd() with drm_dev_id 2024-04-23 14:57:06 +02:00
pass.h render: split render pass API into separate header 2023-08-16 19:20:12 +02:00
pixman.h render/pixman: add wlr_pixman_renderer_get_buffer_image() 2023-12-11 19:47:55 +01:00
swapchain.h swapchain: Add wlr_swapchain_has_buffer 2023-12-03 05:29:05 +00:00
vulkan.h render: use dev_t when creating renderer 2024-04-23 14:57:11 +02:00
wlr_renderer.h render: replace wlr_renderer_get_drm_fd() with drm_dev_id 2024-04-23 14:57:06 +02:00
wlr_texture.h wlr_texture: Introduce wlr_texture_preferred_read_format 2023-11-30 19:56:54 -05:00