udmabuf can create a DMA-BUF backed by a memfd. This is useful
when running with a software implementation of GL/Vulkan: the memfd
can be passed to the parent compositor via wl_shm and the DMA-BUF
can be imported via the usual APIs into GL/Vulkan.
As struct wlr_drag is destroyed on drop and in the process resets
the focus, a xwayland dnd listener would also reset xwm->drag_focus.
This prevents the xcb replies from being processed and also prevents
the transfer if a compositor would not additionally request new focus
in its wlr_drag destroy handler (which is something usually only done
when in a focus-follows-mouse setting).
This patch creates a new xwm->drop_focus pointer which is a copy of
xwm->drag_focus at drop time. The xcb reply handler and transfer
logic now use the new xwm->drop_focus for their authorization checks.
The wlr_drag takes care of resetting the focused wlr_surface when
it's destroyed, however we store the wlr_xwayland_surface, which
may be destroyed before.
This fixes the memory leak in wlr_keyboard_group.keys. The leak happened
because wlr_keyboard.keycodes never contains duplicated keycodes while
wlr_keyboard_group.keys can, so calling wlr_keyboard_finish() for all
the wlr_keyboards in wlr_keyboard_group doesn't always free all the keys
in wlr_keyboard_group.keys.
wl_buffer.release event delivery becomes undefined when using the
linux-drm-syncobj-v1 protocol, so we need to wait for buffer
release via a timeline point instead.
The protocol requires both wait and signal timelines to be set, so
we need to create one when the compositor only supplies a wait
timeline.
Perform a primitive garbage collection of buffers that have not been
used in the past 10 seconds, an arbitrarily selected number.
As garbage collection also makes span buffer allocation happen much more
often, logging on allocation activity leads to a lot of log noise so get
rid of that while at it.
We store both queued and current buffers to be able to retain both the
framebuffer currently on screen and the one queued to replace it. From a
re-use perspective, we only care about the last committed framebuffer.
The viewport is only stored in order to be re-used together with the
last committed framebuffer, so do away with the queued/current
distinction and store a single viewport updated every time a commit
completes.
Instead of trying to restore the drm state when the session is activated
again, just disconnect all outputs when the session is deactivated. The
scan that triggers on session activation will rediscover the connectors.
Accessing the output state viewport require a buffer, and that might not
have a state with a buffer when preparing the plane properties for an
atomic commit.
Instead, store the properties at the same time as the fb, and use a
similar mechanism to carry the state around.
We've actually been doing the wrong thing this whole time, for v1 of the
protocol, we should set the refresh_nsec field to 0 if the output does
not have a constant refresh rate. However we've been setting it to the
fastest rate instead since eac7c2ad2f
which is incidentally exactly what v2 of the protocol proposes.
So allow advertising v2, and fix v1 to set refresh_nsec to 0.
When setting the primary buffer location for direct scanout, subtract
the offset of that output to put the buffer location in output-relative
coordinates.
Fixes#3910
Enable scene-tree direct scanout of a single buffer with various options
for scaling and source crop. This is intended to support direct scanout
for fullscreen video with/without scaling, letterboxing/pillarboxing
(e.g. 4:3 content on a 16:9 display), and source crop (e.g. when
1920x1088 planes are used for 1920x1080 video).
This works by explicitly specifying the source crop and destination box
for the primary buffer in the output state. DRM atomic and libliftoff
backends will turn this into a crop and scale of the plane (assuming the
hardware supports that). For the Wayland/X11/DRM-legacy backends I just
reject this so scanout will be disabled.
The previous behaviour is preserved if buffer_src_box and buffer_dst_box
are unset: the buffer is displayed at native size at the top-left of the
output with no crop.
The change to `struct wlr_output_state` makes this a binary breaking
change (but this works transparently for scene-tree compositors like
labwc after a recompile).
Since wlr_damage_ring now only works with buffer local coordinates, this
creates an inpedance mismatch for compositors that want to use this
function. Instead of compositors needing to the the conversion itself,
change thu function to take buffer local coordinates directly.
The output feature flag has a flaw: it's not possible to check
whether the backend supports timelines during compositor
initialization when we need to figure out whether we want to enable
the linux-drm-syncobj-v1 protocol.
Introduce a backend-wide feature flag to indicate support for
timelines to address this defect.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3904
This wasn't that great:
1. Now that damage ring tracks damage across actual wlr_buffer objects,
it can use the buffer size to do any sort of cropping that needs to
happen.
2. The damage ring size really should be the size of the transformed
size of the output. Compositors currently have to call
`wlr_damage_ring_set_bounds()` where it might not be clear when to
call the function. Compositors can just check against the actual
output bounds that they care about when processing the damage.
Fixes: #3891
Instead of calling xcb_flush() directly, wait until the FD is
writable.
Ideally we'd have a non-blocking variant instead of xcb_flush(),
but libxcb doesn't have this. Also libxcb blocks when its internal
buffer is full, but not much we can do here.
Color transform can have multiple types and these different types
want to store different metadata. We previously stored this metadata
directly on wlr_color_transform even for transforms that don't use it.
Instead, let's take the prior art from wlr_scene where each scene node
is built on a base node. Notice how wlr_color_transform_lut3d now has
a `struct wlr_color_transform base`. This is advantageous in multiple
ways:
1. We don't allocate memory for metadata that will never be used.
2. This is more type safe: Compositors can pass around a
struct wlr_color_transform_lut3d if they know they only want to use a
3d_lut.
3. This is more scalable. As we add more transform types, we don't have
to keep growing a monolithic struct.