This avoids hardcoding lists of TFs/primaries in compositors.
I've considered adding wlr_color_manager_v1_create_with_renderer()
instead, but I'm worried that some aspects of the options struct
don't really depend on the renderer, but on the compositor. Such
things are features and render intents.
I've considered returning a const array, but this would tie our
hands if we want to make the renderer advertise the set of
TFs/primaries it supports, instead of having a single flag gating
all of them.
This is needed for cases where the touch operation goes over a region
where no surfaces are present. In this case, we'd want to notify the
touch grabs (for example DnD grabs) that no focus is currently focused.
If the client application is composed of multiple components and they
bind the manager global separately, choosing a single toplevel resource
with wl_resource_find_for_client() may result in a component only seeing
unknown toplevel handles from another component.
Maybe we should track which toplevel handle resource originate from
which manager resource so that a component never sees toplevel handles
resources from another component, but it's too annoying to implement.
Currently it is possible to crash a wlroots compositor by setting any
axis source other than 0 and sending an axis event in the HORIZONTAL
direction from wlr_virtual_pointer since the axis source is only set on
the first axis.
This then hits the assert in wlr_seat_pointer.c:332.
Fix by always setting the source on all axis.
Fixes incorrectly rejecting scanout for gamma2.2 buffers when the output
has no image description set. This happens on `hdr off` mode on sway.
Also refactor the scanout check into its own function while at it to
make it easier to follow.
We were incorrectly doing comparison with `!= 0` to detect non-sRGB
tf/primaries. Since these enums are bit flags, the default sRGB values
are 1, not 0, so sRGB buffers were incorrectly rejected.
Fixes: bf40f396bf ("scene: grab image description from output state")
When attaching more than one cursor to wlr_output, the first one
will pick the output's hardware cursor, then for the second one
output_set_hardware_cursor() would fail (since the hardware cursor
was already taken), but we still ended up resetting the current
hardware cursor (by calling output_disable_hardware_cursor() below).
As a result only the second cursor would be displayed.
To fix this, move the current hardware cursor check to the caller.
Fixes: 510664e79b ("output: disable hardware cursor when falling back to software")
Upon leasing, the wlr_drm_lease_connector_v1 will be automatically clean up by the wlr_output
destroy handler. There is no need for the wlr_drm_lease_manager to keep track of leased connectors.
We were iterating over involved outputs, applying the new state and
sending the commit event for each one. This resulted in commit
events being fired while we weren't done applying the new state for
all outputs.
Fix this by first applying all of the states, then firing all of
the events.
Closes: https://github.com/swaywm/sway/issues/8829
When we fail to render the cursor (in my case because the cursor is too
large) we bail out of the output_cursor_attempt_hardware function. This
causes output_cursor_set_texture to clean up after us, but we've already
cleared the hardware_cursor, and so output_disable_hardware_cursor
thinks we don't have a hardware cursor to disable.
We shouldn't modify the hardware_cursor variable before we've
successfully changed the hardware cursor, this way the caller can clean
up after us like it expect to.
This was brought up by an actual bug when playing the game Kaizen. Which
uses oddly sized cursors, that fell back to software cursors for me, and
left the hardware cursor hanging around. This change has been tested to
fix that.
During the testing of this change, I have noticed that the previous code
worked fine the first time the cursor was switch to software. It only
failed on subsequent attempts. I haven't figured out why that is.