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output/cursor: Fix double cursor bug
When we fail to render the cursor (in my case because the cursor is too large) we bail out of the output_cursor_attempt_hardware function. This causes output_cursor_set_texture to clean up after us, but we've already cleared the hardware_cursor, and so output_disable_hardware_cursor thinks we don't have a hardware cursor to disable. We shouldn't modify the hardware_cursor variable before we've successfully changed the hardware cursor, this way the caller can clean up after us like it expect to. This was brought up by an actual bug when playing the game Kaizen. Which uses oddly sized cursors, that fell back to software cursors for me, and left the hardware cursor hanging around. This change has been tested to fix that. During the testing of this change, I have noticed that the previous code worked fine the first time the cursor was switch to software. It only failed on subsequent attempts. I haven't figured out why that is.
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@ -298,8 +298,6 @@ static bool output_cursor_attempt_hardware(struct wlr_output_cursor *cursor) {
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return false;
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}
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output->hardware_cursor = NULL;
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struct wlr_texture *texture = cursor->texture;
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// If the cursor was hidden or was a software cursor, the hardware
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