Introduce properties for the main renderer and allocator the compositor
wants wlroots to use when it needs to blit to a staging buffer during
multigpu. We need to perform an additional blit if the modifier is not
compatible with the target GPU.
We also need to introduce allocator variants to wlr_raster_upload_texture
and wlr_raster_attach so that the given allocator can be used to
allocate a stanging buffer to aid in blitting
If the compositor is running without a renderer, that means that
the compositor must be driven by something external that may or may not
be there. So we have two scenarios:
1. This compositor is currently being watched and driven by some
external source that is consuming buffers. This is okay, because
during the commit handler `surface->current.buffer` and
`surface->buffer_damage` will be usable and things will be handled
like normal.
2. Things break however if the compositor is not currently driven. This
however is commonly temporary. Something may not be interested right now,
but later it can be. In this case we have to accumulate state until
this external consumer is ready. Here, we have to accumulate the
`buffer_damage` and keep the buffer locked until the consumer is ready.
`wlr_surface_consume` needs to be called when the state of this surface
was consumed so that it is safe to release these resources.
wlr_compositor will now wait for the current buffer to be released before
clearing relevant state. For now, this will always happen at the end of
the commit so there should be no functional change here.
The prerelease signal lets users do things things at the last moment
that would be inappropriate to do on the release signal. Inside the
prerelease signal, it is allowed to lock the buffer and also
upload/import the contents of the buffer to a texture.
A struct wlr_xdg_toplevel_configure is passed in with the whole
state. This makes it a lot clearer that the size and WM state are
always sent to the client.
It was completely wrong: according to the protocol, the effective
geometry is only updated on commit time if there pending state has
new state from xdg_surface.set_window_geometry or
xdg_surface.set_window_geometry has never been sent at all.
This commit adds wlr_xdg_surface.geometry which correctly matches the
effective window geometry and removes now-useless
wlr_xdg_surface_get_geometry().
It seems that some scene compositors want to avoid wlr_scene_output_commit
and use the lower lever wlr_scene_output_build_state. However, build
state does not early return if a frame is not needed so compositors will
implement the check themselves. Let's add a helper function that compositors
can use to implement the check.
Technically pending_commit_damage is a private interface, so this lets
compositors not interface with private interfaces to implement the check.
This commit removes extra wlr_xdg_toplevel_set_parent() calls,
simplifies wlr_surface->wlr_xdg_toplevel conversion logic, makes related
structures store wlr_xdg_toplevel objects directly instead of
wlr_surface objects, and improves the code style.
The infrastructure to read _NET_WM_WINDOW_TYPE already exists in wlroots
(it's used for example in wlr_xwayland_or_surface_wants_focus()). But
the window type isn't easily accessible to the compositor because the
atoms to compare against are private to xwm.c.
labwc has recently gone to a fair amount of effort (including opening a
whole new xcb connection) just to get the needed window type atoms:
a04b394e59
It seems much cleaner to add the remaining few (3) atoms to wlroots and
implement a shared function which can be used by any wlroots compositor.
v2: naming updates
Previously it was supplying a pointer to private struct wlr_xwm
which was useless for compositors. The wlr_xwayland pointer in
contrast does have a generic data field and thus can be used by
compositors to attach their own pointer.
Additionally change the return value from int to bool.
This is especially useful if the compositor wants to support X11
panels to control windows. Without the signal a compositor does
have to hook into the user_event_handler callback but that would
not change the _NET_SUPPORTED root window property.
In labwc, we have had trouble with XWayland windows using the Globally
Active input model (see wlr_xwayland_icccm_input_model()). Under
traditional X11, these windows do not expect to be given focus directly
by the window manager; rather, the WM sends them a WM_TAKE_FOCUS message
prompting the client to take focus voluntarily.
Currently, these clients are difficult to support with wlroots, because
wlr_xwayland_surface_activate() assumes the client window will always
accept the keyboard focus after being sent WM_TAKE_FOCUS. Some Globally
Active client windows (e.g. panels/toolbars) don't want to be focused.
It's useless at best to focus them, and might even make them misbehave.
Others do need keyboard focus to be functional -- and there doesn't seem
to be any reliable way to know this in advance.
Adding wlr_xwayland_surface_offer_focus() allows the compositor to send
WM_TAKE_FOCUS to a client window supporting it and then see whether the
client accepts or ignores the offer. If it accepts, the surface will emit
the focus_in signal notifying the compositor that it has received focus.
This is entirely opt-in. A compositor that doesn't want to use the new
function can continue to call wlr_xwayland_surface_activate() directly
just as before.