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Ensure the maximum cursor latency(10Hz)
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commit
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3 changed files with 37 additions and 7 deletions
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@ -51,6 +51,7 @@ struct wlr_output_cursor {
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uint64_t wait_point;
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uint64_t wait_point;
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struct wl_list link;
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struct wl_list link;
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struct timespec last_presentation;
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bool deferred;
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bool deferred;
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double deferred_x, deferred_y;
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double deferred_x, deferred_y;
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@ -462,7 +463,7 @@ bool wlr_output_cursor_set_buffer(struct wlr_output_cursor *cursor,
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struct wlr_buffer *buffer, int32_t hotspot_x, int32_t hotspot_y);
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struct wlr_buffer *buffer, int32_t hotspot_x, int32_t hotspot_y);
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bool wlr_output_cursor_move(struct wlr_output_cursor *cursor,
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bool wlr_output_cursor_move(struct wlr_output_cursor *cursor,
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double x, double y);
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double x, double y);
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void wlr_output_cursor_move_all_deferred(struct wlr_output *output);
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void wlr_output_cursor_move_all_deferred(struct wlr_output *output, struct timespec *now);
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void wlr_output_cursor_destroy(struct wlr_output_cursor *cursor);
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void wlr_output_cursor_destroy(struct wlr_output_cursor *cursor);
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/**
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/**
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@ -13,6 +13,7 @@
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#include "render/color.h"
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#include "render/color.h"
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#include "types/wlr_buffer.h"
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#include "types/wlr_buffer.h"
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#include "types/wlr_output.h"
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#include "types/wlr_output.h"
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#include <util/time.h>
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static bool output_set_hardware_cursor(struct wlr_output *output,
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static bool output_set_hardware_cursor(struct wlr_output *output,
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struct wlr_buffer *buffer, int hotspot_x, int hotspot_y) {
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struct wlr_buffer *buffer, int hotspot_x, int hotspot_y) {
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@ -441,8 +442,9 @@ bool output_cursor_set_texture(struct wlr_output_cursor *cursor,
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}
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}
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static bool output_cursor_move(struct wlr_output_cursor *cursor,
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static bool output_cursor_move(struct wlr_output_cursor *cursor,
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double x, double y) {
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double x, double y, struct timespec *now) {
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cursor->deferred = false;
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cursor->deferred = false;
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cursor->last_presentation = *now;
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// Scale coordinates for the output
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// Scale coordinates for the output
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x *= cursor->output->scale;
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x *= cursor->output->scale;
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@ -474,6 +476,22 @@ static bool output_cursor_move(struct wlr_output_cursor *cursor,
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return output_move_hardware_cursor(cursor->output, (int)x, (int)y);
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return output_move_hardware_cursor(cursor->output, (int)x, (int)y);
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}
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}
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static bool output_cursor_move_should_defer(struct wlr_output_cursor *cursor,
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struct timespec *now) {
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if (cursor->output->adaptive_sync_status != WLR_OUTPUT_ADAPTIVE_SYNC_ENABLED)
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return false;
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struct timespec delta;
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int32_t vrr_min = NSEC_PER_SEC / 10; // enforce 10fps minimum for now.
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timespec_sub(&delta, now, &cursor->last_presentation);
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if (delta.tv_sec || delta.tv_nsec >= vrr_min)
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return false;
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return true;
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}
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bool wlr_output_cursor_move(struct wlr_output_cursor *cursor,
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bool wlr_output_cursor_move(struct wlr_output_cursor *cursor,
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double x, double y) {
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double x, double y) {
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// Scale coordinates for the output
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// Scale coordinates for the output
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@ -484,21 +502,29 @@ bool wlr_output_cursor_move(struct wlr_output_cursor *cursor,
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return true;
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return true;
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}
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}
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if (cursor->output->adaptive_sync_status == WLR_OUTPUT_ADAPTIVE_SYNC_ENABLED) {
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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if (output_cursor_move_should_defer(cursor, &now)) {
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cursor->deferred_x = x;
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cursor->deferred_x = x;
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cursor->deferred_y = y;
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cursor->deferred_y = y;
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cursor->deferred = true;
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cursor->deferred = true;
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return true;
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return true;
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}
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}
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return output_cursor_move(cursor, x, y);
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return output_cursor_move(cursor, x, y, &now);
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}
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}
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void wlr_output_cursor_move_all_deferred(struct wlr_output *output) {
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void wlr_output_cursor_move_all_deferred(struct wlr_output *output, struct timespec *now) {
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struct wlr_output_cursor *cursor;
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struct wlr_output_cursor *cursor;
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wl_list_for_each(cursor, &output->cursors, link) {
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wl_list_for_each(cursor, &output->cursors, link) {
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if (cursor->deferred)
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if (cursor->deferred)
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output_cursor_move(cursor, cursor->deferred_x, cursor->deferred_y);
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output_cursor_move(cursor, cursor->deferred_x, cursor->deferred_y, now);
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else {
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// Should be on wlr_output?
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cursor->last_presentation = *now;
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};
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}
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}
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}
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}
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@ -2321,7 +2321,10 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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// before scanout early return,
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// before scanout early return,
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// update cursor if deferred
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// update cursor if deferred
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wlr_output_cursor_move_all_deferred(output);
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struct timespec cursor_now;
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clock_gettime(CLOCK_MONOTONIC, &cursor_now);
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wlr_output_cursor_move_all_deferred(output, &cursor_now);
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// We only want to try direct scanout if:
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// We only want to try direct scanout if:
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// - There is only one entry in the render list
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// - There is only one entry in the render list
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