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move_all_deferred_cursor trigger in wlr_scene
cursor move before scanout
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@ -2319,6 +2319,10 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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wlr_output_state_set_damage(state, &scene_output->pending_commit_damage);
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// before scanout early return,
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// update cursor if deferred
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wlr_output_cursor_move_all_deferred(output);
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// We only want to try direct scanout if:
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// - There is only one entry in the render list
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// - There are no color transforms that need to be applied
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