mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-02-15 22:05:31 -05:00
render/pass: implement antialiasing for fractional coordinates
Signed-off-by: Loukas Agorgianitis <loukas@agorgianitis.com>
This commit is contained in:
parent
5a49f2ae14
commit
e92d8a7a53
11 changed files with 170 additions and 20 deletions
|
|
@ -1,5 +1,7 @@
|
|||
#include <assert.h>
|
||||
#include <drm_fourcc.h>
|
||||
#include <math.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdlib.h>
|
||||
#include <unistd.h>
|
||||
#include <wlr/util/log.h>
|
||||
|
|
@ -704,9 +706,17 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
|
|||
|
||||
switch (options->blend_mode) {
|
||||
case WLR_RENDER_BLEND_MODE_PREMULTIPLIED:;
|
||||
// Expand the rendered region to include edge pixels for AA
|
||||
struct wlr_fbox render_box = {
|
||||
.x = floor(box.x),
|
||||
.y = floor(box.y),
|
||||
.width = ceil(box.x + box.width) - floor(box.x),
|
||||
.height = ceil(box.y + box.height) - floor(box.y),
|
||||
};
|
||||
|
||||
float proj[9], matrix[9];
|
||||
wlr_matrix_identity(proj);
|
||||
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, proj);
|
||||
wlr_matrix_project_box(matrix, &render_box, WL_OUTPUT_TRANSFORM_NORMAL, proj);
|
||||
wlr_matrix_multiply(matrix, pass->projection, matrix);
|
||||
|
||||
struct wlr_vk_pipeline *pipe = setup_get_or_create_pipeline(
|
||||
|
|
@ -726,12 +736,22 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
|
|||
};
|
||||
encode_proj_matrix(matrix, vert_pcr_data.mat4);
|
||||
|
||||
struct wlr_vk_frag_quad_pcr_data frag_pcr_data = {
|
||||
.color = { linear_color[0], linear_color[1], linear_color[2], linear_color[3] },
|
||||
.dst_bounds = {
|
||||
(float)box.x,
|
||||
(float)box.y,
|
||||
(float)(box.x + box.width),
|
||||
(float)(box.y + box.height),
|
||||
},
|
||||
};
|
||||
|
||||
bind_pipeline(pass, pipe->vk);
|
||||
vkCmdPushConstants(cb, pipe->layout->vk,
|
||||
VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
|
||||
vkCmdPushConstants(cb, pipe->layout->vk,
|
||||
VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(vert_pcr_data), sizeof(float) * 4,
|
||||
linear_color);
|
||||
VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(vert_pcr_data),
|
||||
sizeof(frag_pcr_data), &frag_pcr_data);
|
||||
|
||||
for (int i = 0; i < clip_rects_len; i++) {
|
||||
VkRect2D rect;
|
||||
|
|
@ -792,20 +812,39 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
|
|||
wlr_render_texture_options_get_dst_box(options, &dst_box);
|
||||
float alpha = wlr_render_texture_options_get_alpha(options);
|
||||
|
||||
// Expand the rendered region to include edge pixels for AA
|
||||
struct wlr_fbox render_box = {
|
||||
.x = floor(dst_box.x),
|
||||
.y = floor(dst_box.y),
|
||||
.width = ceil(dst_box.x + dst_box.width) - floor(dst_box.x),
|
||||
.height = ceil(dst_box.y + dst_box.height) - floor(dst_box.y),
|
||||
};
|
||||
|
||||
float proj[9], matrix[9];
|
||||
wlr_matrix_identity(proj);
|
||||
wlr_matrix_project_box(matrix, &dst_box, options->transform, proj);
|
||||
wlr_matrix_project_box(matrix, &render_box, options->transform, proj);
|
||||
wlr_matrix_multiply(matrix, pass->projection, matrix);
|
||||
|
||||
// Base UV coordinates for sampling src_box from texture
|
||||
float uv_off_x = src_box.x / options->texture->width;
|
||||
float uv_off_y = src_box.y / options->texture->height;
|
||||
float uv_size_x = src_box.width / options->texture->width;
|
||||
float uv_size_y = src_box.height / options->texture->height;
|
||||
|
||||
// Adjust UV offset and size to compensate for expanded render region
|
||||
float x_expand = (render_box.x - dst_box.x) / dst_box.width;
|
||||
float y_expand = (render_box.y - dst_box.y) / dst_box.height;
|
||||
float x_scale = render_box.width / dst_box.width;
|
||||
float y_scale = render_box.height / dst_box.height;
|
||||
|
||||
uv_off_x += x_expand * uv_size_x;
|
||||
uv_off_y += y_expand * uv_size_y;
|
||||
uv_size_x *= x_scale;
|
||||
uv_size_y *= y_scale;
|
||||
|
||||
struct wlr_vk_vert_pcr_data vert_pcr_data = {
|
||||
.uv_off = {
|
||||
src_box.x / options->texture->width,
|
||||
src_box.y / options->texture->height,
|
||||
},
|
||||
.uv_size = {
|
||||
src_box.width / options->texture->width,
|
||||
src_box.height / options->texture->height,
|
||||
},
|
||||
.uv_off = { uv_off_x, uv_off_y },
|
||||
.uv_size = { uv_size_x, uv_size_y },
|
||||
};
|
||||
encode_proj_matrix(matrix, vert_pcr_data.mat4);
|
||||
|
||||
|
|
@ -901,6 +940,12 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
|
|||
struct wlr_vk_frag_texture_pcr_data frag_pcr_data = {
|
||||
.alpha = alpha,
|
||||
.luminance_multiplier = luminance_multiplier,
|
||||
.dst_bounds = {
|
||||
(float)dst_box.x,
|
||||
(float)dst_box.y,
|
||||
(float)(dst_box.x + dst_box.width),
|
||||
(float)(dst_box.y + dst_box.height),
|
||||
},
|
||||
};
|
||||
encode_color_matrix(color_matrix, frag_pcr_data.matrix);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue