mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-02-05 04:06:11 -05:00
render/pass: accept fractional destination coordinates
Signed-off-by: Loukas Agorgianitis <loukas@agorgianitis.com>
This commit is contained in:
parent
91c08d5a53
commit
5a49f2ae14
13 changed files with 79 additions and 47 deletions
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@ -136,7 +136,12 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
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wlr_render_pass_add_texture(pass, &(struct wlr_render_texture_options){
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.texture = sample->cat_texture,
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.dst_box = box,
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.dst_box = (struct wlr_fbox){
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.x = box.x,
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.y = box.y,
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.width = box.width,
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.height = box.height,
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},
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});
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}
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@ -123,7 +123,7 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
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});
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if (sample->proximity) {
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struct wlr_box box = {
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struct wlr_fbox box = {
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.x = (sample->x * pad_width) - 8 * (sample->pressure + 1) + left,
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.y = (sample->y * pad_height) - 8 * (sample->pressure + 1) + top,
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.width = 16 * (sample->pressure + 1),
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@ -4,6 +4,7 @@
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#include <wayland-server-protocol.h>
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struct wlr_box;
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struct wlr_fbox;
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/** Writes the identity matrix into mat */
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void wlr_matrix_identity(float mat[static 9]);
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@ -27,7 +28,7 @@ void wlr_matrix_transform(float mat[static 9],
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* specified wlr_box onto a given orthographic projection with a given
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* rotation. The result is written to mat, which can be applied to each
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* coordinate of the box to get a new coordinate from [-1,1]. */
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void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box,
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void wlr_matrix_project_box(float mat[static 9], const struct wlr_fbox *box,
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enum wl_output_transform transform, const float projection[static 9]);
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/**
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@ -76,10 +76,10 @@ struct wlr_render_timer_impl {
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void wlr_render_texture_options_get_src_box(const struct wlr_render_texture_options *options,
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struct wlr_fbox *box);
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void wlr_render_texture_options_get_dst_box(const struct wlr_render_texture_options *options,
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struct wlr_box *box);
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struct wlr_fbox *box);
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float wlr_render_texture_options_get_alpha(const struct wlr_render_texture_options *options);
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void wlr_render_rect_options_get_box(const struct wlr_render_rect_options *options,
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const struct wlr_buffer *buffer, struct wlr_box *box);
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const struct wlr_buffer *buffer, struct wlr_fbox *box);
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void wlr_texture_read_pixels_options_get_src_box(
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const struct wlr_texture_read_pixels_options *options,
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@ -90,7 +90,7 @@ struct wlr_render_texture_options {
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/* Source coordinates, leave empty to render the whole texture */
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struct wlr_fbox src_box;
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/* Destination coordinates, width/height default to the texture size */
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struct wlr_box dst_box;
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struct wlr_fbox dst_box;
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/* Opacity between 0 (transparent) and 1 (opaque), leave NULL for opaque */
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const float *alpha;
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/* Clip region, leave NULL to disable clipping */
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@ -140,7 +140,7 @@ struct wlr_render_color {
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struct wlr_render_rect_options {
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/* Rectangle coordinates */
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struct wlr_box box;
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struct wlr_fbox box;
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/* Source color */
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struct wlr_render_color color;
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/* Clip region, leave NULL to disable clipping */
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@ -75,9 +75,9 @@ out:
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return ok;
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}
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static void render(const struct wlr_box *box, const pixman_region32_t *clip, GLint attrib) {
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static void render(const struct wlr_fbox *box, const pixman_region32_t *clip, GLint attrib) {
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pixman_region32_t region;
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pixman_region32_init_rect(®ion, box->x, box->y, box->width, box->height);
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pixman_region32_init_rect(®ion, round(box->x), round(box->y), round(box->width), round(box->height));
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if (clip) {
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pixman_region32_intersect(®ion, ®ion, clip);
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@ -124,7 +124,7 @@ static void render(const struct wlr_box *box, const pixman_region32_t *clip, GLi
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pixman_region32_fini(®ion);
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}
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static void set_proj_matrix(GLint loc, float proj[9], const struct wlr_box *box) {
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static void set_proj_matrix(GLint loc, float proj[9], const struct wlr_fbox *box) {
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float gl_matrix[9];
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wlr_matrix_identity(gl_matrix);
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wlr_matrix_translate(gl_matrix, box->x, box->y);
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@ -190,16 +190,16 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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abort();
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}
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struct wlr_box dst_box;
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struct wlr_fbox src_fbox;
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wlr_render_texture_options_get_src_box(options, &src_fbox);
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struct wlr_fbox dst_box;
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struct wlr_fbox src_box;
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wlr_render_texture_options_get_src_box(options, &src_box);
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wlr_render_texture_options_get_dst_box(options, &dst_box);
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float alpha = wlr_render_texture_options_get_alpha(options);
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src_fbox.x /= options->texture->width;
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src_fbox.y /= options->texture->height;
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src_fbox.width /= options->texture->width;
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src_fbox.height /= options->texture->height;
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src_box.x /= options->texture->width;
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src_box.y /= options->texture->height;
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src_box.width /= options->texture->width;
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src_box.height /= options->texture->height;
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push_gles2_debug(renderer);
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@ -245,7 +245,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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glUniform1i(shader->tex, 0);
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glUniform1f(shader->alpha, alpha);
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set_proj_matrix(shader->proj, pass->projection_matrix, &dst_box);
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set_tex_matrix(shader->tex_proj, options->transform, &src_fbox);
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set_tex_matrix(shader->tex_proj, options->transform, &src_box);
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render(&dst_box, options->clip, shader->pos_attrib);
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@ -259,7 +259,7 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
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const struct wlr_render_color *color = &options->color;
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struct wlr_box box;
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struct wlr_fbox box;
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wlr_render_rect_options_get_box(options, pass->buffer->buffer, &box);
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push_gles2_debug(renderer);
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@ -46,9 +46,9 @@ void wlr_render_texture_options_get_src_box(const struct wlr_render_texture_opti
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}
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void wlr_render_texture_options_get_dst_box(const struct wlr_render_texture_options *options,
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struct wlr_box *box) {
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struct wlr_fbox *box) {
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*box = options->dst_box;
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if (wlr_box_empty(box)) {
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if (wlr_fbox_empty(box)) {
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box->width = options->texture->width;
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box->height = options->texture->height;
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}
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@ -62,9 +62,9 @@ float wlr_render_texture_options_get_alpha(const struct wlr_render_texture_optio
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}
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void wlr_render_rect_options_get_box(const struct wlr_render_rect_options *options,
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const struct wlr_buffer *buffer, struct wlr_box *box) {
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if (wlr_box_empty(&options->box)) {
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*box = (struct wlr_box){
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const struct wlr_buffer *buffer, struct wlr_fbox *box) {
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if (wlr_fbox_empty(&options->box)) {
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*box = (struct wlr_fbox){
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.width = buffer->width,
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.height = buffer->height,
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};
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@ -59,7 +59,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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.height = roundf(src_fbox.height),
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};
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struct wlr_box dst_box;
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struct wlr_fbox dst_box;
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wlr_render_texture_options_get_dst_box(options, &dst_box);
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pixman_image_t *mask = NULL;
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@ -125,8 +125,8 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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// it depends on the whether the rotation swapped width and height, which is why
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// we use src_box_transformed instead of src_box.
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pixman_transform_scale(&transform, NULL,
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pixman_double_to_fixed(src_box_transformed.width / (double)dst_box.width),
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pixman_double_to_fixed(src_box_transformed.height / (double)dst_box.height));
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pixman_double_to_fixed(src_box_transformed.width / dst_box.width),
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pixman_double_to_fixed(src_box_transformed.height / dst_box.height));
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// pixman rotates about the origin which again leaves everything outside of the
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// viewport. Translate the result so that its new top-left corner is back at the
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@ -174,8 +174,8 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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pixman_image_composite32(op, texture->image, mask, buffer->image,
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0, 0, // source x,y
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0, 0, // mask x,y
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dst_box.x, dst_box.y, // dest x,y
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dst_box.width, dst_box.height // composite width,height
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round(dst_box.x), round(dst_box.y), // dest x,y
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round(dst_box.width), round(dst_box.height) // composite width,height
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);
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pixman_image_set_transform(texture->image, NULL);
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@ -183,7 +183,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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// No transforms or crop needed, just a straight blit from the source
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pixman_image_set_transform(texture->image, NULL);
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pixman_image_composite32(op, texture->image, mask, buffer->image,
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src_box.x, src_box.y, 0, 0, dst_box.x, dst_box.y,
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src_box.x, src_box.y, 0, 0, round(dst_box.x), round(dst_box.y),
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src_box.width, src_box.height);
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}
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@ -202,7 +202,7 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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const struct wlr_render_rect_options *options) {
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struct wlr_pixman_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_pixman_buffer *buffer = pass->buffer;
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struct wlr_box box;
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struct wlr_fbox box;
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wlr_render_rect_options_get_box(options, pass->buffer->buffer, &box);
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pixman_op_t op = get_pixman_blending(options->color.a == 1 ?
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@ -686,14 +686,20 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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.width = clip_rects[i].x2 - clip_rects[i].x1,
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.height = clip_rects[i].y2 - clip_rects[i].y1,
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};
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struct wlr_box rect_box = {
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.x = round(options->box.x),
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.y = round(options->box.y),
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.width = round(options->box.width),
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.height = round(options->box.height),
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};
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struct wlr_box intersection;
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if (!wlr_box_intersection(&intersection, &options->box, &clip_box)) {
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if (!wlr_box_intersection(&intersection, &rect_box, &clip_box)) {
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continue;
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}
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render_pass_mark_box_updated(pass, &intersection);
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}
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struct wlr_box box;
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struct wlr_fbox box;
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wlr_render_rect_options_get_box(options, pass->render_buffer->wlr_buffer, &box);
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switch (options->blend_mode) {
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@ -782,7 +788,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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struct wlr_fbox src_box;
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wlr_render_texture_options_get_src_box(options, &src_box);
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struct wlr_box dst_box;
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struct wlr_fbox dst_box;
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wlr_render_texture_options_get_dst_box(options, &dst_box);
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float alpha = wlr_render_texture_options_get_alpha(options);
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@ -926,8 +932,14 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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.width = clip_rects[i].x2 - clip_rects[i].x1,
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.height = clip_rects[i].y2 - clip_rects[i].y1,
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};
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struct wlr_box texture_box = {
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.x = round(dst_box.x),
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.y = round(dst_box.y),
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.width = round(dst_box.width),
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.height = round(dst_box.height),
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};
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struct wlr_box intersection;
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if (!wlr_box_intersection(&intersection, &dst_box, &clip_box)) {
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if (!wlr_box_intersection(&intersection, &texture_box, &clip_box)) {
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continue;
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}
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render_pass_mark_box_updated(pass, &intersection);
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@ -122,10 +122,17 @@ void wlr_output_add_software_cursors_to_render_pass(struct wlr_output *output,
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continue;
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}
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struct wlr_fbox dst_box = (struct wlr_fbox){
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.x = box.x,
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.y = box.y,
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.width = box.width,
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.height = box.height,
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};
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wlr_render_pass_add_texture(render_pass, &(struct wlr_render_texture_options) {
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.texture = texture,
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.src_box = cursor->src_box,
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.dst_box = box,
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.dst_box = dst_box,
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.clip = &cursor_damage,
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.transform = output->transform,
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});
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@ -249,11 +256,11 @@ static struct wlr_buffer *render_cursor_buffer(struct wlr_output_cursor *cursor)
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return NULL;
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}
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struct wlr_box dst_box = {
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struct wlr_fbox dst_box = {
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.width = cursor->width,
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.height = cursor->height,
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};
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wlr_box_transform(&dst_box, &dst_box, wlr_output_transform_invert(output->transform),
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wlr_fbox_transform(&dst_box, &dst_box, wlr_output_transform_invert(output->transform),
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buffer->width, buffer->height);
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struct wlr_buffer_pass_options options = {
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@ -1452,12 +1452,19 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
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int x = entry->x - data->logical.x;
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int y = entry->y - data->logical.y;
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struct wlr_box dst_box = {
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struct wlr_box box = {
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.x = x,
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.y = y,
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};
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scene_node_get_size(node, &dst_box.width, &dst_box.height);
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transform_output_box(&dst_box, data);
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scene_node_get_size(node, &box.width, &box.height);
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transform_output_box(&box, data);
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struct wlr_fbox dst_box = (struct wlr_fbox){
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.x = box.x,
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.y = box.y,
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.width = box.width,
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.height = box.height,
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};
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pixman_region32_t opaque;
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pixman_region32_init(&opaque);
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@ -256,7 +256,7 @@ static bool frame_dma_copy(struct wlr_screencopy_frame_v1 *frame,
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wlr_render_pass_add_texture(pass, &(struct wlr_render_texture_options) {
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.texture = src_tex,
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.blend_mode = WLR_RENDER_BLEND_MODE_NONE,
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.dst_box = (struct wlr_box){
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.dst_box = (struct wlr_fbox){
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.width = dst_buffer->width,
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.height = dst_buffer->height,
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},
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@ -120,12 +120,12 @@ void matrix_projection(float mat[static 9], int width, int height,
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mat[8] = 1.0f;
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}
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void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box,
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void wlr_matrix_project_box(float mat[static 9], const struct wlr_fbox *box,
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enum wl_output_transform transform, const float projection[static 9]) {
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int x = box->x;
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int y = box->y;
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int width = box->width;
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int height = box->height;
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float x = box->x;
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float y = box->y;
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float width = box->width;
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float height = box->height;
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wlr_matrix_identity(mat);
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wlr_matrix_translate(mat, x, y);
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