mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-13 08:22:16 -04:00
render/gles2: move shaders to render_xxx_pass
Stop storing the shader on the renderer and instead create a dedicated shader per wlr_render_xxx_pass.
This commit is contained in:
parent
fb6cfcf809
commit
e78131f3d3
5 changed files with 132 additions and 111 deletions
|
|
@ -148,7 +148,7 @@ struct wlr_render_rect_pass *get_or_create_render_rect_pass(
|
|||
|
||||
#if WLR_HAS_GLES2_RENDERER
|
||||
else if (wlr_renderer_is_gles2(renderer)) {
|
||||
pass = wlr_gles2_render_rect_pass_create();
|
||||
pass = wlr_gles2_render_rect_pass_create(renderer);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
@ -200,7 +200,7 @@ struct wlr_render_texture_pass *get_or_create_render_texture_pass(
|
|||
|
||||
#if WLR_HAS_GLES2_RENDERER
|
||||
else if (wlr_renderer_is_gles2(renderer)) {
|
||||
pass = wlr_gles2_render_texture_pass_create();
|
||||
pass = wlr_gles2_render_texture_pass_create(renderer);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue