render: introduce wlr_render_submit_pass

Move pass submission out of wlr_render_pass_impl and introduce
wlr_render_submit_pass, mirroring the existing rect/texture pass
abstractions.
This commit is contained in:
YaoBing Xiao 2026-03-13 13:50:09 +08:00
parent fee962af36
commit fb6cfcf809
11 changed files with 299 additions and 17 deletions

View file

@ -189,4 +189,12 @@ bool wlr_render_texture_pass_is_gles2(const struct wlr_render_texture_pass *text
struct wlr_gles2_render_texture_pass *wlr_gles2_render_texture_pass_from_pass(
struct wlr_render_texture_pass *texture_pass);
struct wlr_gles2_render_submit_pass {
struct wlr_render_submit_pass base;
};
bool wlr_render_submit_pass_is_gles2(const struct wlr_render_submit_pass *submit_pass);
struct wlr_gles2_render_submit_pass *wlr_gles2_render_submit_pass_from_pass(
struct wlr_render_submit_pass *submit_pass);
#endif

View file

@ -77,4 +77,12 @@ bool wlr_render_texture_pass_is_pixman(const struct wlr_render_texture_pass *tex
struct wlr_pixman_render_texture_pass *wlr_pixman_render_texture_pass_from_pass(
struct wlr_render_texture_pass *texture_pass);
struct wlr_pixman_render_submit_pass {
struct wlr_render_submit_pass base;
};
bool wlr_render_submit_pass_is_pixman(const struct wlr_render_submit_pass *submit_pass);
struct wlr_pixman_render_submit_pass *wlr_pixman_render_submit_pass_from_pass(
struct wlr_render_submit_pass *submit_pass);
#endif

View file

@ -608,4 +608,12 @@ bool wlr_render_texture_pass_is_vk(const struct wlr_render_texture_pass *texture
struct wlr_vk_render_texture_pass *wlr_vk_render_texture_pass_from_pass(
const struct wlr_render_texture_pass *texture_pass);
struct wlr_vk_render_submit_pass {
struct wlr_render_submit_pass base;
};
bool wlr_render_submit_pass_is_vk(const struct wlr_render_submit_pass *submit_pass);
struct wlr_vk_render_submit_pass *wlr_vk_render_submit_pass_from_pass(
struct wlr_render_submit_pass *submit_pass);
#endif // RENDER_VULKAN_H

View file

@ -48,17 +48,22 @@ struct wlr_texture_impl {
void wlr_texture_init(struct wlr_texture *texture, struct wlr_renderer *rendener,
const struct wlr_texture_impl *impl, uint32_t width, uint32_t height);
struct wlr_render_pass;
struct wlr_render_pass_impl {
void (*destroy)(struct wlr_render_pass *pass);
struct wlr_renderer *(*get_renderer)(struct wlr_render_pass *pass);
};
struct wlr_render_pass {
const struct wlr_render_pass_impl *impl;
struct wlr_renderer *renderer;
};
void wlr_render_pass_init(struct wlr_render_pass *pass,
const struct wlr_render_pass_impl *impl);
struct wlr_render_pass_impl {
bool (*submit)(struct wlr_render_pass *pass);
};
void wlr_render_pass_destroy(struct wlr_render_pass *pass);
struct wlr_renderer *wlr_get_wlr_renderer_from_render_pass(
struct wlr_render_pass *wlr_pass);
struct wlr_render_timer {
const struct wlr_render_timer_impl *impl;
@ -133,4 +138,27 @@ struct wlr_render_texture_pass *wlr_pixman_render_texture_pass_create(void);
struct wlr_render_texture_pass *wlr_gles2_render_texture_pass_create(void);
struct wlr_render_texture_pass *wlr_vk_render_texture_pass_create(void);
struct wlr_render_submit_pass;
struct wlr_render_submit_pass_impl {
void (*destroy)(struct wlr_render_submit_pass *pass);
bool (*render)(struct wlr_render_pass *pass);
};
struct wlr_render_submit_pass {
const struct wlr_render_submit_pass_impl *impl;
struct {
struct wl_signal destroy;
} events;
};
void wlr_render_submit_pass_init(struct wlr_render_submit_pass *pass,
const struct wlr_render_submit_pass_impl *impl);
void wlr_render_submit_pass_destroy(struct wlr_render_submit_pass *pass);
struct wlr_render_submit_pass *get_or_create_render_submit_pass(
struct wlr_renderer *renderer);
struct wlr_render_submit_pass *wlr_pixman_render_submit_pass_create(void);
struct wlr_render_submit_pass *wlr_gles2_render_submit_pass_create(void);
struct wlr_render_submit_pass *wlr_vk_render_submit_pass_create(void);
#endif

View file

@ -28,6 +28,7 @@ struct wlr_fbox;
struct wlr_renderer {
struct wlr_render_rect_pass *rect_pass;
struct wlr_render_texture_pass *texture_pass;
struct wlr_render_submit_pass *submit_pass;
void *data;
// Capabilities required for the buffer used as a render target (bitmask of

View file

@ -284,8 +284,20 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
pop_gles2_debug(renderer);
}
static void render_pass_destory(struct wlr_render_pass *wlr_pass) {
(void)wlr_pass;
}
static struct wlr_renderer *render_pass_get_renderer(struct wlr_render_pass *wlr_pass) {
struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
return &renderer->wlr_renderer;
}
static const struct wlr_render_pass_impl render_pass_impl = {
.submit = render_pass_submit,
.destroy = render_pass_destory,
.get_renderer = render_pass_get_renderer,
};
static const char *reset_status_str(GLenum status) {
@ -328,7 +340,6 @@ struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *b
wlr_render_pass_init(&pass->base, &render_pass_impl);
wlr_buffer_lock(wlr_buffer);
pass->base.renderer = &renderer->wlr_renderer;
pass->buffer = buffer;
pass->timer = timer;
pass->prev_ctx = *prev_ctx;
@ -428,3 +439,41 @@ struct wlr_gles2_render_texture_pass *wlr_gles2_render_texture_pass_from_pass(
return pass;
}
static void render_submit_pass_destroy(struct wlr_render_submit_pass *pass) {
struct wlr_gles2_render_submit_pass *gles2_pass =
wlr_gles2_render_submit_pass_from_pass(pass);
free(gles2_pass);
}
static const struct wlr_render_submit_pass_impl gles2_render_submit_pass_impl = {
.destroy = render_submit_pass_destroy,
.render = render_pass_submit,
};
struct wlr_render_submit_pass *wlr_gles2_render_submit_pass_create(void) {
struct wlr_gles2_render_submit_pass *pass = calloc(1, sizeof(*pass));
if (pass == NULL) {
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_gles2_render_submit_pass");
return NULL;
}
wlr_render_submit_pass_init(&pass->base, &gles2_render_submit_pass_impl);
return &pass->base;
}
bool wlr_render_submit_pass_is_gles2(const struct wlr_render_submit_pass *submit_pass) {
return submit_pass->impl == &gles2_render_submit_pass_impl;
}
struct wlr_gles2_render_submit_pass *wlr_gles2_render_submit_pass_from_pass(
struct wlr_render_submit_pass *submit_pass) {
if (!wlr_render_submit_pass_is_gles2(submit_pass)) {
return NULL;
}
struct wlr_gles2_render_submit_pass *pass =
wl_container_of(submit_pass, pass, base);
return pass;
}

View file

@ -15,16 +15,32 @@
#include <wlr/render/vulkan.h>
#endif
void wlr_render_pass_init(struct wlr_render_pass *render_pass,
void wlr_render_pass_init(struct wlr_render_pass *pass,
const struct wlr_render_pass_impl *impl) {
assert(impl->submit);
*render_pass = (struct wlr_render_pass){
assert(impl->destroy);
*pass = (struct wlr_render_pass){
.impl = impl,
};
}
void wlr_render_pass_destroy(struct wlr_render_pass *pass) {
if (pass == NULL) {
return;
}
pass->impl->destroy(pass);
}
struct wlr_renderer *wlr_get_wlr_renderer_from_render_pass(
struct wlr_render_pass *wlr_pass) {
return wlr_pass->impl->get_renderer(wlr_pass);
}
bool wlr_render_pass_submit(struct wlr_render_pass *render_pass) {
return render_pass->impl->submit(render_pass);
struct wlr_renderer *renderer =
wlr_get_wlr_renderer_from_render_pass(render_pass);
return renderer->submit_pass->impl->render(render_pass);
}
void wlr_render_pass_add_texture(struct wlr_render_pass *render_pass,
@ -38,13 +54,19 @@ void wlr_render_pass_add_texture(struct wlr_render_pass *render_pass,
(uint32_t)(box->y + box->height) <= options->texture->height);
}
render_pass->renderer->texture_pass->impl->render(render_pass, options);
struct wlr_renderer *renderer =
wlr_get_wlr_renderer_from_render_pass(render_pass);
renderer->texture_pass->impl->render(render_pass, options);
}
void wlr_render_pass_add_rect(struct wlr_render_pass *render_pass,
const struct wlr_render_rect_options *options) {
assert(options->box.width >= 0 && options->box.height >= 0);
render_pass->renderer->rect_pass->impl->render(render_pass, options);
struct wlr_renderer *renderer =
wlr_get_wlr_renderer_from_render_pass(render_pass);
renderer->rect_pass->impl->render(render_pass, options);
}
void wlr_render_texture_options_get_src_box(const struct wlr_render_texture_options *options,
@ -195,3 +217,60 @@ struct wlr_render_texture_pass *get_or_create_render_texture_pass(
}
}
void wlr_render_submit_pass_init(struct wlr_render_submit_pass *pass,
const struct wlr_render_submit_pass_impl *impl) {
assert(impl->render);
*pass = (struct wlr_render_submit_pass){
.impl = impl,
};
wl_signal_init(&pass->events.destroy);
}
void wlr_render_submit_pass_destroy(struct wlr_render_submit_pass *pass) {
if (pass == NULL) {
return;
}
wl_signal_emit_mutable(&pass->events.destroy, NULL);
assert(wl_list_empty(&pass->events.destroy.listener_list));
if (pass->impl->destroy != NULL) {
pass->impl->destroy(pass);
}
}
struct wlr_render_submit_pass *get_or_create_render_submit_pass(
struct wlr_renderer *renderer) {
if (renderer == NULL) {
return NULL;
}
if (renderer->submit_pass == NULL) {
struct wlr_render_submit_pass *pass = NULL;
if (wlr_renderer_is_pixman(renderer)) {
pass = wlr_pixman_render_submit_pass_create();
}
#if WLR_HAS_GLES2_RENDERER
else if (wlr_renderer_is_gles2(renderer)) {
pass = wlr_gles2_render_submit_pass_create();
}
#endif
#if WLR_HAS_VULKAN_RENDERER
else if (wlr_renderer_is_vk(renderer)) {
pass = wlr_vk_render_submit_pass_create();
}
#endif
if (pass == NULL) {
wlr_log_errno(WLR_ERROR, "Failed to allocate wlr_render_submit_pass");
return NULL;
}
renderer->submit_pass = pass;
return pass;
} else {
return renderer->submit_pass;
}
}

View file

@ -228,8 +228,20 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
pixman_image_unref(fill);
}
static void render_pass_destory(struct wlr_render_pass *wlr_pass) {
(void)wlr_pass;
}
static struct wlr_renderer *render_pass_get_renderer(struct wlr_render_pass *wlr_pass) {
struct wlr_pixman_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_pixman_renderer *renderer = pass->buffer->renderer;
return &renderer->wlr_renderer;
}
static const struct wlr_render_pass_impl render_pass_impl = {
.submit = render_pass_submit,
.destroy = render_pass_destory,
.get_renderer = render_pass_get_renderer,
};
static void render_rect_pass_destroy(struct wlr_render_rect_pass *pass) {
@ -326,8 +338,46 @@ struct wlr_pixman_render_pass *begin_pixman_render_pass(
}
wlr_buffer_lock(buffer->buffer);
pass->base.renderer = &buffer->renderer->wlr_renderer;
pass->buffer = buffer;
return pass;
}
static void render_submit_pass_destroy(struct wlr_render_submit_pass *pass) {
struct wlr_pixman_render_submit_pass *pixman_pass =
wlr_pixman_render_submit_pass_from_pass(pass);
free(pixman_pass);
}
static const struct wlr_render_submit_pass_impl pixman_render_submit_pass_impl = {
.destroy = render_submit_pass_destroy,
.render = render_pass_submit,
};
struct wlr_render_submit_pass *wlr_pixman_render_submit_pass_create(void) {
struct wlr_pixman_render_submit_pass *pass = malloc(sizeof(*pass));
if (pass == NULL) {
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_pixman_render_submit_pass");
return NULL;
}
wlr_render_submit_pass_init(&pass->base, &pixman_render_submit_pass_impl);
return &pass->base;
}
bool wlr_render_submit_pass_is_pixman(const struct wlr_render_submit_pass *submit_pass) {
return submit_pass->impl == &pixman_render_submit_pass_impl;
}
struct wlr_pixman_render_submit_pass *wlr_pixman_render_submit_pass_from_pass(
struct wlr_render_submit_pass *submit_pass) {
if (!wlr_render_submit_pass_is_pixman(submit_pass)) {
return NULL;
}
struct wlr_pixman_render_submit_pass *pass =
wl_container_of(submit_pass, pass, base);
return pass;
}

View file

@ -981,8 +981,20 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
}
}
static void render_pass_destory(struct wlr_render_pass *wlr_pass) {
(void)wlr_pass;
}
static struct wlr_renderer *render_pass_get_renderer(struct wlr_render_pass *wlr_pass) {
struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_vk_renderer *renderer = pass->renderer;
return &renderer->wlr_renderer;
}
static const struct wlr_render_pass_impl render_pass_impl = {
.submit = render_pass_submit,
.destroy = render_pass_destory,
.get_renderer = render_pass_get_renderer,
};
void vk_color_transform_destroy(struct wlr_addon *addon) {
@ -1286,7 +1298,6 @@ struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *rend
wlr_render_pass_init(&pass->base, &render_pass_impl);
pass->renderer = renderer;
pass->base.renderer = &renderer->wlr_renderer;
pass->two_pass = using_two_pass_pathway;
if (options != NULL && options->color_transform != NULL) {
pass->color_transform = wlr_color_transform_ref(options->color_transform);
@ -1430,3 +1441,41 @@ struct wlr_vk_render_texture_pass *wlr_vk_render_texture_pass_from_pass(
return vk_pass;
}
static void render_submit_pass_destroy(struct wlr_render_submit_pass *pass) {
struct wlr_vk_render_submit_pass *vk_pass =
wlr_vk_render_submit_pass_from_pass(pass);
free(vk_pass);
}
static const struct wlr_render_submit_pass_impl vk_render_submit_pass_impl = {
.destroy = render_submit_pass_destroy,
.render = render_pass_submit,
};
struct wlr_render_submit_pass *wlr_vk_render_submit_pass_create(void) {
struct wlr_vk_render_submit_pass *pass = calloc(1, sizeof(*pass));
if (pass == NULL) {
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_vk_render_submit_pass");
return NULL;
}
wlr_render_submit_pass_init(&pass->base, &vk_render_submit_pass_impl);
return &pass->base;
}
bool wlr_render_submit_pass_is_vk(const struct wlr_render_submit_pass *submit_pass) {
return submit_pass->impl == &vk_render_submit_pass_impl;
}
struct wlr_vk_render_submit_pass *wlr_vk_render_submit_pass_from_pass(
struct wlr_render_submit_pass *submit_pass) {
if (!wlr_render_submit_pass_is_vk(submit_pass)) {
return NULL;
}
struct wlr_vk_render_submit_pass *pass =
wl_container_of(submit_pass, pass, base);
return pass;
}

View file

@ -55,6 +55,7 @@ void wlr_renderer_destroy(struct wlr_renderer *r) {
wlr_render_rect_pass_destroy(r->rect_pass);
wlr_render_texture_pass_destroy(r->texture_pass);
wlr_render_submit_pass_destroy(r->submit_pass);
if (r->impl && r->impl->destroy) {
r->impl->destroy(r);
} else {

View file

@ -38,6 +38,7 @@ bool wlr_output_init_render(struct wlr_output *output,
get_or_create_render_rect_pass(renderer);
get_or_create_render_texture_pass(renderer);
get_or_create_render_submit_pass(renderer);
wl_signal_emit_mutable(&output->events.render_inited, output);