mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-12 08:21:33 -04:00
render: introduce wlr_render_submit_pass
Move pass submission out of wlr_render_pass_impl and introduce wlr_render_submit_pass, mirroring the existing rect/texture pass abstractions.
This commit is contained in:
parent
fee962af36
commit
fb6cfcf809
11 changed files with 299 additions and 17 deletions
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@ -189,4 +189,12 @@ bool wlr_render_texture_pass_is_gles2(const struct wlr_render_texture_pass *text
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struct wlr_gles2_render_texture_pass *wlr_gles2_render_texture_pass_from_pass(
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struct wlr_render_texture_pass *texture_pass);
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struct wlr_gles2_render_submit_pass {
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struct wlr_render_submit_pass base;
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};
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bool wlr_render_submit_pass_is_gles2(const struct wlr_render_submit_pass *submit_pass);
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struct wlr_gles2_render_submit_pass *wlr_gles2_render_submit_pass_from_pass(
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struct wlr_render_submit_pass *submit_pass);
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#endif
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@ -77,4 +77,12 @@ bool wlr_render_texture_pass_is_pixman(const struct wlr_render_texture_pass *tex
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struct wlr_pixman_render_texture_pass *wlr_pixman_render_texture_pass_from_pass(
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struct wlr_render_texture_pass *texture_pass);
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struct wlr_pixman_render_submit_pass {
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struct wlr_render_submit_pass base;
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};
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bool wlr_render_submit_pass_is_pixman(const struct wlr_render_submit_pass *submit_pass);
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struct wlr_pixman_render_submit_pass *wlr_pixman_render_submit_pass_from_pass(
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struct wlr_render_submit_pass *submit_pass);
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#endif
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@ -608,4 +608,12 @@ bool wlr_render_texture_pass_is_vk(const struct wlr_render_texture_pass *texture
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struct wlr_vk_render_texture_pass *wlr_vk_render_texture_pass_from_pass(
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const struct wlr_render_texture_pass *texture_pass);
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struct wlr_vk_render_submit_pass {
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struct wlr_render_submit_pass base;
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};
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bool wlr_render_submit_pass_is_vk(const struct wlr_render_submit_pass *submit_pass);
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struct wlr_vk_render_submit_pass *wlr_vk_render_submit_pass_from_pass(
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struct wlr_render_submit_pass *submit_pass);
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#endif // RENDER_VULKAN_H
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@ -48,17 +48,22 @@ struct wlr_texture_impl {
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void wlr_texture_init(struct wlr_texture *texture, struct wlr_renderer *rendener,
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const struct wlr_texture_impl *impl, uint32_t width, uint32_t height);
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struct wlr_render_pass;
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struct wlr_render_pass_impl {
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void (*destroy)(struct wlr_render_pass *pass);
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struct wlr_renderer *(*get_renderer)(struct wlr_render_pass *pass);
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};
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struct wlr_render_pass {
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const struct wlr_render_pass_impl *impl;
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struct wlr_renderer *renderer;
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};
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void wlr_render_pass_init(struct wlr_render_pass *pass,
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const struct wlr_render_pass_impl *impl);
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struct wlr_render_pass_impl {
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bool (*submit)(struct wlr_render_pass *pass);
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};
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void wlr_render_pass_destroy(struct wlr_render_pass *pass);
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struct wlr_renderer *wlr_get_wlr_renderer_from_render_pass(
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struct wlr_render_pass *wlr_pass);
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struct wlr_render_timer {
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const struct wlr_render_timer_impl *impl;
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@ -133,4 +138,27 @@ struct wlr_render_texture_pass *wlr_pixman_render_texture_pass_create(void);
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struct wlr_render_texture_pass *wlr_gles2_render_texture_pass_create(void);
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struct wlr_render_texture_pass *wlr_vk_render_texture_pass_create(void);
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struct wlr_render_submit_pass;
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struct wlr_render_submit_pass_impl {
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void (*destroy)(struct wlr_render_submit_pass *pass);
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bool (*render)(struct wlr_render_pass *pass);
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};
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struct wlr_render_submit_pass {
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const struct wlr_render_submit_pass_impl *impl;
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struct {
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struct wl_signal destroy;
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} events;
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};
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void wlr_render_submit_pass_init(struct wlr_render_submit_pass *pass,
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const struct wlr_render_submit_pass_impl *impl);
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void wlr_render_submit_pass_destroy(struct wlr_render_submit_pass *pass);
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struct wlr_render_submit_pass *get_or_create_render_submit_pass(
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struct wlr_renderer *renderer);
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struct wlr_render_submit_pass *wlr_pixman_render_submit_pass_create(void);
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struct wlr_render_submit_pass *wlr_gles2_render_submit_pass_create(void);
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struct wlr_render_submit_pass *wlr_vk_render_submit_pass_create(void);
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#endif
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@ -28,6 +28,7 @@ struct wlr_fbox;
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struct wlr_renderer {
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struct wlr_render_rect_pass *rect_pass;
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struct wlr_render_texture_pass *texture_pass;
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struct wlr_render_submit_pass *submit_pass;
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void *data;
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// Capabilities required for the buffer used as a render target (bitmask of
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@ -284,8 +284,20 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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pop_gles2_debug(renderer);
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}
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static void render_pass_destory(struct wlr_render_pass *wlr_pass) {
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(void)wlr_pass;
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}
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static struct wlr_renderer *render_pass_get_renderer(struct wlr_render_pass *wlr_pass) {
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struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
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return &renderer->wlr_renderer;
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}
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static const struct wlr_render_pass_impl render_pass_impl = {
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.submit = render_pass_submit,
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.destroy = render_pass_destory,
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.get_renderer = render_pass_get_renderer,
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};
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static const char *reset_status_str(GLenum status) {
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@ -328,7 +340,6 @@ struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *b
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wlr_render_pass_init(&pass->base, &render_pass_impl);
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wlr_buffer_lock(wlr_buffer);
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pass->base.renderer = &renderer->wlr_renderer;
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pass->buffer = buffer;
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pass->timer = timer;
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pass->prev_ctx = *prev_ctx;
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@ -428,3 +439,41 @@ struct wlr_gles2_render_texture_pass *wlr_gles2_render_texture_pass_from_pass(
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return pass;
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}
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static void render_submit_pass_destroy(struct wlr_render_submit_pass *pass) {
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struct wlr_gles2_render_submit_pass *gles2_pass =
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wlr_gles2_render_submit_pass_from_pass(pass);
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free(gles2_pass);
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}
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static const struct wlr_render_submit_pass_impl gles2_render_submit_pass_impl = {
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.destroy = render_submit_pass_destroy,
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.render = render_pass_submit,
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};
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struct wlr_render_submit_pass *wlr_gles2_render_submit_pass_create(void) {
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struct wlr_gles2_render_submit_pass *pass = calloc(1, sizeof(*pass));
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if (pass == NULL) {
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wlr_log_errno(WLR_ERROR, "failed to allocate wlr_gles2_render_submit_pass");
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return NULL;
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}
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wlr_render_submit_pass_init(&pass->base, &gles2_render_submit_pass_impl);
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return &pass->base;
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}
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bool wlr_render_submit_pass_is_gles2(const struct wlr_render_submit_pass *submit_pass) {
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return submit_pass->impl == &gles2_render_submit_pass_impl;
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}
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struct wlr_gles2_render_submit_pass *wlr_gles2_render_submit_pass_from_pass(
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struct wlr_render_submit_pass *submit_pass) {
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if (!wlr_render_submit_pass_is_gles2(submit_pass)) {
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return NULL;
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}
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struct wlr_gles2_render_submit_pass *pass =
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wl_container_of(submit_pass, pass, base);
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return pass;
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}
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@ -15,16 +15,32 @@
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#include <wlr/render/vulkan.h>
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#endif
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void wlr_render_pass_init(struct wlr_render_pass *render_pass,
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void wlr_render_pass_init(struct wlr_render_pass *pass,
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const struct wlr_render_pass_impl *impl) {
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assert(impl->submit);
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*render_pass = (struct wlr_render_pass){
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assert(impl->destroy);
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*pass = (struct wlr_render_pass){
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.impl = impl,
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};
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}
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void wlr_render_pass_destroy(struct wlr_render_pass *pass) {
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if (pass == NULL) {
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return;
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}
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pass->impl->destroy(pass);
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}
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struct wlr_renderer *wlr_get_wlr_renderer_from_render_pass(
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struct wlr_render_pass *wlr_pass) {
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return wlr_pass->impl->get_renderer(wlr_pass);
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}
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bool wlr_render_pass_submit(struct wlr_render_pass *render_pass) {
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return render_pass->impl->submit(render_pass);
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struct wlr_renderer *renderer =
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wlr_get_wlr_renderer_from_render_pass(render_pass);
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return renderer->submit_pass->impl->render(render_pass);
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}
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void wlr_render_pass_add_texture(struct wlr_render_pass *render_pass,
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@ -38,13 +54,19 @@ void wlr_render_pass_add_texture(struct wlr_render_pass *render_pass,
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(uint32_t)(box->y + box->height) <= options->texture->height);
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}
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render_pass->renderer->texture_pass->impl->render(render_pass, options);
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struct wlr_renderer *renderer =
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wlr_get_wlr_renderer_from_render_pass(render_pass);
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renderer->texture_pass->impl->render(render_pass, options);
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}
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void wlr_render_pass_add_rect(struct wlr_render_pass *render_pass,
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const struct wlr_render_rect_options *options) {
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assert(options->box.width >= 0 && options->box.height >= 0);
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render_pass->renderer->rect_pass->impl->render(render_pass, options);
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struct wlr_renderer *renderer =
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wlr_get_wlr_renderer_from_render_pass(render_pass);
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renderer->rect_pass->impl->render(render_pass, options);
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}
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void wlr_render_texture_options_get_src_box(const struct wlr_render_texture_options *options,
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@ -195,3 +217,60 @@ struct wlr_render_texture_pass *get_or_create_render_texture_pass(
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}
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}
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void wlr_render_submit_pass_init(struct wlr_render_submit_pass *pass,
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const struct wlr_render_submit_pass_impl *impl) {
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assert(impl->render);
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*pass = (struct wlr_render_submit_pass){
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.impl = impl,
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};
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wl_signal_init(&pass->events.destroy);
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}
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void wlr_render_submit_pass_destroy(struct wlr_render_submit_pass *pass) {
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if (pass == NULL) {
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return;
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}
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wl_signal_emit_mutable(&pass->events.destroy, NULL);
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assert(wl_list_empty(&pass->events.destroy.listener_list));
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if (pass->impl->destroy != NULL) {
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pass->impl->destroy(pass);
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}
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}
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struct wlr_render_submit_pass *get_or_create_render_submit_pass(
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struct wlr_renderer *renderer) {
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if (renderer == NULL) {
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return NULL;
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}
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if (renderer->submit_pass == NULL) {
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struct wlr_render_submit_pass *pass = NULL;
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if (wlr_renderer_is_pixman(renderer)) {
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pass = wlr_pixman_render_submit_pass_create();
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}
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#if WLR_HAS_GLES2_RENDERER
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else if (wlr_renderer_is_gles2(renderer)) {
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pass = wlr_gles2_render_submit_pass_create();
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}
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#endif
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#if WLR_HAS_VULKAN_RENDERER
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else if (wlr_renderer_is_vk(renderer)) {
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pass = wlr_vk_render_submit_pass_create();
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}
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#endif
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if (pass == NULL) {
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wlr_log_errno(WLR_ERROR, "Failed to allocate wlr_render_submit_pass");
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return NULL;
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}
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renderer->submit_pass = pass;
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return pass;
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} else {
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return renderer->submit_pass;
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}
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}
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@ -228,8 +228,20 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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pixman_image_unref(fill);
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}
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static void render_pass_destory(struct wlr_render_pass *wlr_pass) {
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(void)wlr_pass;
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}
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static struct wlr_renderer *render_pass_get_renderer(struct wlr_render_pass *wlr_pass) {
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struct wlr_pixman_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_pixman_renderer *renderer = pass->buffer->renderer;
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return &renderer->wlr_renderer;
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}
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static const struct wlr_render_pass_impl render_pass_impl = {
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.submit = render_pass_submit,
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.destroy = render_pass_destory,
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.get_renderer = render_pass_get_renderer,
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};
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static void render_rect_pass_destroy(struct wlr_render_rect_pass *pass) {
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@ -326,8 +338,46 @@ struct wlr_pixman_render_pass *begin_pixman_render_pass(
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}
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wlr_buffer_lock(buffer->buffer);
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pass->base.renderer = &buffer->renderer->wlr_renderer;
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pass->buffer = buffer;
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return pass;
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}
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static void render_submit_pass_destroy(struct wlr_render_submit_pass *pass) {
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struct wlr_pixman_render_submit_pass *pixman_pass =
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wlr_pixman_render_submit_pass_from_pass(pass);
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free(pixman_pass);
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}
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static const struct wlr_render_submit_pass_impl pixman_render_submit_pass_impl = {
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.destroy = render_submit_pass_destroy,
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.render = render_pass_submit,
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};
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struct wlr_render_submit_pass *wlr_pixman_render_submit_pass_create(void) {
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struct wlr_pixman_render_submit_pass *pass = malloc(sizeof(*pass));
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if (pass == NULL) {
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wlr_log_errno(WLR_ERROR, "failed to allocate wlr_pixman_render_submit_pass");
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return NULL;
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}
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wlr_render_submit_pass_init(&pass->base, &pixman_render_submit_pass_impl);
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return &pass->base;
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}
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bool wlr_render_submit_pass_is_pixman(const struct wlr_render_submit_pass *submit_pass) {
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return submit_pass->impl == &pixman_render_submit_pass_impl;
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}
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struct wlr_pixman_render_submit_pass *wlr_pixman_render_submit_pass_from_pass(
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struct wlr_render_submit_pass *submit_pass) {
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if (!wlr_render_submit_pass_is_pixman(submit_pass)) {
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return NULL;
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}
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struct wlr_pixman_render_submit_pass *pass =
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wl_container_of(submit_pass, pass, base);
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return pass;
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}
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@ -981,8 +981,20 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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}
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}
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static void render_pass_destory(struct wlr_render_pass *wlr_pass) {
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(void)wlr_pass;
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}
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static struct wlr_renderer *render_pass_get_renderer(struct wlr_render_pass *wlr_pass) {
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struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_vk_renderer *renderer = pass->renderer;
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return &renderer->wlr_renderer;
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}
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static const struct wlr_render_pass_impl render_pass_impl = {
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.submit = render_pass_submit,
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.destroy = render_pass_destory,
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.get_renderer = render_pass_get_renderer,
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};
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void vk_color_transform_destroy(struct wlr_addon *addon) {
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@ -1286,7 +1298,6 @@ struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *rend
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wlr_render_pass_init(&pass->base, &render_pass_impl);
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pass->renderer = renderer;
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pass->base.renderer = &renderer->wlr_renderer;
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pass->two_pass = using_two_pass_pathway;
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if (options != NULL && options->color_transform != NULL) {
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pass->color_transform = wlr_color_transform_ref(options->color_transform);
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@ -1430,3 +1441,41 @@ struct wlr_vk_render_texture_pass *wlr_vk_render_texture_pass_from_pass(
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return vk_pass;
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}
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static void render_submit_pass_destroy(struct wlr_render_submit_pass *pass) {
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struct wlr_vk_render_submit_pass *vk_pass =
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wlr_vk_render_submit_pass_from_pass(pass);
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free(vk_pass);
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}
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static const struct wlr_render_submit_pass_impl vk_render_submit_pass_impl = {
|
||||
.destroy = render_submit_pass_destroy,
|
||||
.render = render_pass_submit,
|
||||
};
|
||||
|
||||
struct wlr_render_submit_pass *wlr_vk_render_submit_pass_create(void) {
|
||||
struct wlr_vk_render_submit_pass *pass = calloc(1, sizeof(*pass));
|
||||
if (pass == NULL) {
|
||||
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_vk_render_submit_pass");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
wlr_render_submit_pass_init(&pass->base, &vk_render_submit_pass_impl);
|
||||
|
||||
return &pass->base;
|
||||
}
|
||||
|
||||
bool wlr_render_submit_pass_is_vk(const struct wlr_render_submit_pass *submit_pass) {
|
||||
return submit_pass->impl == &vk_render_submit_pass_impl;
|
||||
}
|
||||
|
||||
struct wlr_vk_render_submit_pass *wlr_vk_render_submit_pass_from_pass(
|
||||
struct wlr_render_submit_pass *submit_pass) {
|
||||
if (!wlr_render_submit_pass_is_vk(submit_pass)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct wlr_vk_render_submit_pass *pass =
|
||||
wl_container_of(submit_pass, pass, base);
|
||||
|
||||
return pass;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -55,6 +55,7 @@ void wlr_renderer_destroy(struct wlr_renderer *r) {
|
|||
|
||||
wlr_render_rect_pass_destroy(r->rect_pass);
|
||||
wlr_render_texture_pass_destroy(r->texture_pass);
|
||||
wlr_render_submit_pass_destroy(r->submit_pass);
|
||||
if (r->impl && r->impl->destroy) {
|
||||
r->impl->destroy(r);
|
||||
} else {
|
||||
|
|
|
|||
|
|
@ -38,6 +38,7 @@ bool wlr_output_init_render(struct wlr_output *output,
|
|||
|
||||
get_or_create_render_rect_pass(renderer);
|
||||
get_or_create_render_texture_pass(renderer);
|
||||
get_or_create_render_submit_pass(renderer);
|
||||
|
||||
wl_signal_emit_mutable(&output->events.render_inited, output);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue