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https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-17 06:46:39 -04:00
render/gles2: move shaders to render_xxx_pass
Stop storing the shader on the renderer and instead create a dedicated shader per wlr_render_xxx_pass.
This commit is contained in:
parent
fb6cfcf809
commit
e78131f3d3
5 changed files with 132 additions and 111 deletions
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@ -20,12 +20,6 @@
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#include "render/pixel_format.h"
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#include "util/time.h"
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#include "common_vert_src.h"
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#include "quad_frag_src.h"
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#include "tex_rgba_frag_src.h"
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#include "tex_rgbx_frag_src.h"
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#include "tex_external_frag_src.h"
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static const struct wlr_renderer_impl renderer_impl;
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static const struct wlr_render_timer_impl render_timer_impl;
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@ -214,13 +208,6 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
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destroy_buffer(buffer);
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}
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push_gles2_debug(renderer);
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glDeleteProgram(renderer->shaders.quad.program);
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glDeleteProgram(renderer->shaders.tex_rgba.program);
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glDeleteProgram(renderer->shaders.tex_rgbx.program);
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glDeleteProgram(renderer->shaders.tex_ext.program);
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pop_gles2_debug(renderer);
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if (renderer->exts.KHR_debug) {
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glDisable(GL_DEBUG_OUTPUT_KHR);
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renderer->procs.glDebugMessageCallbackKHR(NULL, NULL);
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@ -425,7 +412,7 @@ static GLuint compile_shader(struct wlr_gles2_renderer *renderer,
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return shader;
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}
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static GLuint link_program(struct wlr_gles2_renderer *renderer,
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GLuint gles2_link_program(struct wlr_gles2_renderer *renderer,
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const GLchar *vert_src, const GLchar *frag_src) {
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push_gles2_debug(renderer);
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@ -630,57 +617,6 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
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GL_DEBUG_TYPE_PUSH_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
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}
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push_gles2_debug(renderer);
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GLuint prog;
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renderer->shaders.quad.program = prog =
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link_program(renderer, common_vert_src, quad_frag_src);
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if (!renderer->shaders.quad.program) {
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goto error;
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}
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renderer->shaders.quad.proj = glGetUniformLocation(prog, "proj");
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renderer->shaders.quad.color = glGetUniformLocation(prog, "color");
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renderer->shaders.quad.pos_attrib = glGetAttribLocation(prog, "pos");
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renderer->shaders.tex_rgba.program = prog =
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link_program(renderer, common_vert_src, tex_rgba_frag_src);
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if (!renderer->shaders.tex_rgba.program) {
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goto error;
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}
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renderer->shaders.tex_rgba.proj = glGetUniformLocation(prog, "proj");
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renderer->shaders.tex_rgba.tex_proj = glGetUniformLocation(prog, "tex_proj");
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renderer->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex");
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renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
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renderer->shaders.tex_rgba.pos_attrib = glGetAttribLocation(prog, "pos");
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renderer->shaders.tex_rgbx.program = prog =
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link_program(renderer, common_vert_src, tex_rgbx_frag_src);
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if (!renderer->shaders.tex_rgbx.program) {
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goto error;
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}
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renderer->shaders.tex_rgbx.proj = glGetUniformLocation(prog, "proj");
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renderer->shaders.tex_rgbx.tex_proj = glGetUniformLocation(prog, "tex_proj");
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renderer->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex");
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renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
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renderer->shaders.tex_rgbx.pos_attrib = glGetAttribLocation(prog, "pos");
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if (renderer->exts.OES_egl_image_external) {
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renderer->shaders.tex_ext.program = prog =
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link_program(renderer, common_vert_src, tex_external_frag_src);
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if (!renderer->shaders.tex_ext.program) {
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goto error;
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}
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renderer->shaders.tex_ext.proj = glGetUniformLocation(prog, "proj");
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renderer->shaders.tex_ext.tex_proj = glGetUniformLocation(prog, "tex_proj");
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renderer->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex");
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renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
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renderer->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos");
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}
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pop_gles2_debug(renderer);
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wlr_egl_unset_current(renderer->egl);
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get_gles2_shm_formats(renderer, &renderer->shm_texture_formats);
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int drm_fd = wlr_renderer_get_drm_fd(&renderer->wlr_renderer);
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@ -691,24 +627,6 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
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}
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return &renderer->wlr_renderer;
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error:
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glDeleteProgram(renderer->shaders.quad.program);
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glDeleteProgram(renderer->shaders.tex_rgba.program);
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glDeleteProgram(renderer->shaders.tex_rgbx.program);
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glDeleteProgram(renderer->shaders.tex_ext.program);
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pop_gles2_debug(renderer);
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if (renderer->exts.KHR_debug) {
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glDisable(GL_DEBUG_OUTPUT_KHR);
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renderer->procs.glDebugMessageCallbackKHR(NULL, NULL);
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}
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wlr_egl_unset_current(renderer->egl);
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free(renderer);
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return NULL;
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}
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bool wlr_gles2_renderer_check_ext(struct wlr_renderer *wlr_renderer,
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