render/pixman: Add dmabuf support

Adds linux-dmabuf support to the pixman renderer.  The main reason is so
clients can use GPU-accelerated rendering even if the compositor is
using the pixman renderer for whatever reason.  This also allows the
pixman renderer to import dmabufs (only RGB/ARGB formats, not YUV for
now).

Since after this change all renderers store a DRM FD, I move the drm_fd
from the individual implementations to the shared wlr_renderer base.
This means that renderer_autocreate() can set pixman's drm_fd for it and
the pixman renderer doesn't have to know about DRM at all.

Originally based on
961edfe44e
This commit is contained in:
David Turner 2024-06-10 17:10:20 +01:00
parent 27bbb91abf
commit e4ccc8e822
10 changed files with 36 additions and 42 deletions

View file

@ -182,17 +182,6 @@ static const struct wlr_drm_format_set *gles2_get_render_formats(
return wlr_egl_get_dmabuf_render_formats(renderer->egl);
}
static int gles2_get_drm_fd(struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer =
gles2_get_renderer(wlr_renderer);
if (renderer->drm_fd < 0) {
renderer->drm_fd = wlr_egl_dup_drm_fd(renderer->egl);
}
return renderer->drm_fd;
}
struct wlr_egl *wlr_gles2_renderer_get_egl(struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer =
gles2_get_renderer(wlr_renderer);
@ -231,8 +220,8 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
wlr_drm_format_set_finish(&renderer->shm_texture_formats);
if (renderer->drm_fd >= 0) {
close(renderer->drm_fd);
if (wlr_renderer->drm_fd >= 0) {
close(wlr_renderer->drm_fd);
}
free(renderer);
@ -356,7 +345,6 @@ static const struct wlr_renderer_impl renderer_impl = {
.destroy = gles2_destroy,
.get_texture_formats = gles2_get_texture_formats,
.get_render_formats = gles2_get_render_formats,
.get_drm_fd = gles2_get_drm_fd,
.texture_from_buffer = gles2_texture_from_buffer,
.begin_buffer_pass = gles2_begin_buffer_pass,
.render_timer_create = gles2_render_timer_create,
@ -533,7 +521,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
renderer->egl = egl;
renderer->exts_str = exts_str;
renderer->drm_fd = -1;
renderer->wlr_renderer.drm_fd = -1;
wlr_log(WLR_INFO, "Creating GLES2 renderer");
wlr_log(WLR_INFO, "Using %s", glGetString(GL_VERSION));
@ -683,7 +671,8 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
get_gles2_shm_formats(renderer, &renderer->shm_texture_formats);
int drm_fd = wlr_renderer_get_drm_fd(&renderer->wlr_renderer);
int drm_fd = wlr_egl_dup_drm_fd(renderer->egl);
renderer->wlr_renderer.drm_fd = drm_fd;
uint64_t cap_syncobj_timeline;
if (drm_fd >= 0 && drmGetCap(drm_fd, DRM_CAP_SYNCOBJ_TIMELINE, &cap_syncobj_timeline) == 0) {
renderer->wlr_renderer.features.timeline = egl->procs.eglDupNativeFenceFDANDROID &&