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https://gitlab.freedesktop.org/wlroots/wlroots.git
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scene: update textures with damage
This commit is contained in:
parent
0a8e8aec58
commit
dd0e70af5d
2 changed files with 26 additions and 7 deletions
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@ -171,7 +171,7 @@ struct wlr_scene_buffer {
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struct wlr_fbox src_box;
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struct wlr_fbox src_box;
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int dst_width, dst_height;
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int dst_width, dst_height;
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enum wl_output_transform transform;
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enum wl_output_transform transform;
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pixman_region32_t opaque_region;
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pixman_region32_t damage, opaque_region;
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struct wlr_linux_dmabuf_feedback_v1_init_options prev_feedback_options;
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struct wlr_linux_dmabuf_feedback_v1_init_options prev_feedback_options;
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bool buffer_locked;
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bool buffer_locked;
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struct wl_listener buffer_release;
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struct wl_listener buffer_release;
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@ -112,6 +112,7 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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wlr_buffer_unlock(scene_buffer->buffer);
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wlr_buffer_unlock(scene_buffer->buffer);
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}
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}
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wl_list_remove(&scene_buffer->buffer_release.link);
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wl_list_remove(&scene_buffer->buffer_release.link);
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pixman_region32_fini(&scene_buffer->damage);
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pixman_region32_fini(&scene_buffer->opaque_region);
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pixman_region32_fini(&scene_buffer->opaque_region);
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} else if (node->type == WLR_SCENE_NODE_TREE) {
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} else if (node->type == WLR_SCENE_NODE_TREE) {
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struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
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struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
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@ -588,6 +589,7 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
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wl_signal_init(&scene_buffer->events.output_leave);
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wl_signal_init(&scene_buffer->events.output_leave);
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wl_signal_init(&scene_buffer->events.output_present);
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wl_signal_init(&scene_buffer->events.output_present);
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wl_signal_init(&scene_buffer->events.frame_done);
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wl_signal_init(&scene_buffer->events.frame_done);
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pixman_region32_init(&scene_buffer->damage);
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pixman_region32_init(&scene_buffer->opaque_region);
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pixman_region32_init(&scene_buffer->opaque_region);
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wlr_scene_buffer_set_buffer(scene_buffer, buffer);
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wlr_scene_buffer_set_buffer(scene_buffer, buffer);
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@ -619,9 +621,6 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
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scene_buffer->buffer = NULL;
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scene_buffer->buffer = NULL;
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scene_buffer->buffer_locked = false;
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scene_buffer->buffer_locked = false;
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wlr_texture_destroy(scene_buffer->texture);
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scene_buffer->texture = NULL;
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bool update = false;
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bool update = false;
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if (buffer) {
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if (buffer) {
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// if this node used to not be mapped or its previous displayed
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// if this node used to not be mapped or its previous displayed
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@ -640,6 +639,14 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
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update = true;
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update = true;
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}
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}
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if (damage != NULL) {
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pixman_region32_union(&scene_buffer->damage, &scene_buffer->damage,
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damage);
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} else if (buffer != NULL) {
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pixman_region32_union_rect(&scene_buffer->damage, &scene_buffer->damage,
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0, 0, buffer->width, buffer->height);
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}
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if (update) {
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if (update) {
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scene_node_update(&scene_buffer->node, NULL);
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scene_node_update(&scene_buffer->node, NULL);
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// updating the node will already damage the whole node for us. Return
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// updating the node will already damage the whole node for us. Return
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@ -799,7 +806,8 @@ void wlr_scene_buffer_send_frame_done(struct wlr_scene_buffer *scene_buffer,
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static struct wlr_texture *scene_buffer_get_texture(
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static struct wlr_texture *scene_buffer_get_texture(
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struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) {
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struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) {
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if (scene_buffer->texture != NULL) {
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if (scene_buffer->texture != NULL &&
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!pixman_region32_not_empty(&scene_buffer->damage)) {
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return scene_buffer->texture;
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return scene_buffer->texture;
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}
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}
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@ -813,10 +821,21 @@ static struct wlr_texture *scene_buffer_get_texture(
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return client_buffer->texture;
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return client_buffer->texture;
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}
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}
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scene_buffer->texture =
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if (scene_buffer->texture == NULL ||
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wlr_texture_from_buffer(renderer, scene_buffer->buffer);
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!wlr_texture_update_from_buffer(scene_buffer->texture, scene_buffer->buffer, &scene_buffer->damage)) {
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struct wlr_texture *texture = wlr_texture_from_buffer(renderer, scene_buffer->buffer);
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if (texture == NULL) {
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return NULL;
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}
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wlr_texture_destroy(scene_buffer->texture);
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scene_buffer->texture = texture;
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}
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wlr_buffer_unlock(scene_buffer->buffer);
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wlr_buffer_unlock(scene_buffer->buffer);
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scene_buffer->buffer_locked = false;
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scene_buffer->buffer_locked = false;
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pixman_region32_clear(&scene_buffer->damage);
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return scene_buffer->texture;
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return scene_buffer->texture;
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}
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}
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