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https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-18 06:47:31 -04:00
scene: make wlr_scene_buffer release buffers
Make wlr_scene_buffer release buffers as soon as it doesn't need them anymore. This allows the caller to re-use the buffer.
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parent
9affcaa93c
commit
0a8e8aec58
2 changed files with 56 additions and 22 deletions
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@ -173,6 +173,8 @@ struct wlr_scene_buffer {
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enum wl_output_transform transform;
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pixman_region32_t opaque_region;
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struct wlr_linux_dmabuf_feedback_v1_init_options prev_feedback_options;
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bool buffer_locked;
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struct wl_listener buffer_release;
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};
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/** A viewport for an output in the scene-graph */
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@ -108,7 +108,10 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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}
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wlr_texture_destroy(scene_buffer->texture);
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wlr_buffer_unlock(scene_buffer->buffer);
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if (scene_buffer->buffer_locked) {
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wlr_buffer_unlock(scene_buffer->buffer);
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}
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wl_list_remove(&scene_buffer->buffer_release.link);
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pixman_region32_fini(&scene_buffer->opaque_region);
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} else if (node->type == WLR_SCENE_NODE_TREE) {
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struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
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@ -237,11 +240,11 @@ static void scene_node_opaque_region(struct wlr_scene_node *node, int x, int y,
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} else if (node->type == WLR_SCENE_NODE_BUFFER) {
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struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
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if (!scene_buffer->buffer) {
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if (!scene_buffer->buffer && !scene_buffer->texture) {
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return;
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}
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if (!buffer_is_opaque(scene_buffer->buffer)) {
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if (!scene_buffer->buffer || !buffer_is_opaque(scene_buffer->buffer)) {
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pixman_region32_copy(opaque, &scene_buffer->opaque_region);
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pixman_region32_translate(opaque, x, y);
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return;
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@ -578,9 +581,7 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
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assert(parent);
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scene_node_init(&scene_buffer->node, WLR_SCENE_NODE_BUFFER, parent);
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if (buffer) {
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scene_buffer->buffer = wlr_buffer_lock(buffer);
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}
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wl_list_init(&scene_buffer->buffer_release.link);
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wl_signal_init(&scene_buffer->events.outputs_update);
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wl_signal_init(&scene_buffer->events.output_enter);
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@ -589,11 +590,20 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
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wl_signal_init(&scene_buffer->events.frame_done);
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pixman_region32_init(&scene_buffer->opaque_region);
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wlr_scene_buffer_set_buffer(scene_buffer, buffer);
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scene_node_update(&scene_buffer->node, NULL);
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return scene_buffer;
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}
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static void scene_buffer_handle_release(struct wl_listener *listener, void *data) {
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struct wlr_scene_buffer *scene_buffer =
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wl_container_of(listener, scene_buffer, buffer_release);
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wl_list_remove(&scene_buffer->buffer_release.link);
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wl_list_init(&scene_buffer->buffer_release.link);
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scene_buffer->buffer = NULL;
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}
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void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buffer,
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struct wlr_buffer *buffer, const pixman_region32_t *damage) {
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// specifying a region for a NULL buffer doesn't make sense. We need to know
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@ -601,12 +611,18 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
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// coordinates.
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assert(buffer || !damage);
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bool update = false;
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wlr_buffer_unlock(scene_buffer->buffer);
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wl_list_remove(&scene_buffer->buffer_release.link);
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wl_list_init(&scene_buffer->buffer_release.link);
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if (scene_buffer->buffer_locked) {
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wlr_buffer_unlock(scene_buffer->buffer);
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}
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scene_buffer->buffer = NULL;
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scene_buffer->buffer_locked = false;
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wlr_texture_destroy(scene_buffer->texture);
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scene_buffer->texture = NULL;
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bool update = false;
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if (buffer) {
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// if this node used to not be mapped or its previous displayed
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// buffer region will be different from what the new buffer would
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@ -617,9 +633,11 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
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scene_buffer->buffer->height != buffer->height));
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scene_buffer->buffer = wlr_buffer_lock(buffer);
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scene_buffer->buffer_locked = true;
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scene_buffer->buffer_release.notify = scene_buffer_handle_release;
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wl_signal_add(&buffer->events.release, &scene_buffer->buffer_release);
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} else {
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update = true;
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scene_buffer->buffer = NULL;
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}
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if (update) {
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@ -781,18 +799,24 @@ void wlr_scene_buffer_send_frame_done(struct wlr_scene_buffer *scene_buffer,
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static struct wlr_texture *scene_buffer_get_texture(
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struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) {
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if (scene_buffer->texture != NULL) {
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return scene_buffer->texture;
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}
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if (!scene_buffer->buffer_locked) {
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return NULL;
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}
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struct wlr_client_buffer *client_buffer =
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wlr_client_buffer_get(scene_buffer->buffer);
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if (client_buffer != NULL) {
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return client_buffer->texture;
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}
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if (scene_buffer->texture != NULL) {
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return scene_buffer->texture;
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}
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scene_buffer->texture =
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wlr_texture_from_buffer(renderer, scene_buffer->buffer);
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wlr_buffer_unlock(scene_buffer->buffer);
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scene_buffer->buffer_locked = false;
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return scene_buffer->texture;
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}
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@ -814,13 +838,22 @@ static void scene_node_get_size(struct wlr_scene_node *node,
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if (scene_buffer->dst_width > 0 && scene_buffer->dst_height > 0) {
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*width = scene_buffer->dst_width;
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*height = scene_buffer->dst_height;
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} else if (scene_buffer->buffer) {
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if (scene_buffer->transform & WL_OUTPUT_TRANSFORM_90) {
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*height = scene_buffer->buffer->width;
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*width = scene_buffer->buffer->height;
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} else if (scene_buffer->buffer || scene_buffer->texture) {
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int w, h;
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if (scene_buffer->buffer) {
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w = scene_buffer->buffer->width;
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h = scene_buffer->buffer->height;
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} else {
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*width = scene_buffer->buffer->width;
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*height = scene_buffer->buffer->height;
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w = scene_buffer->texture->width;
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h = scene_buffer->texture->height;
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}
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if (scene_buffer->transform & WL_OUTPUT_TRANSFORM_90) {
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*height = w;
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*width = h;
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} else {
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*width = w;
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*height = h;
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}
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}
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break;
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@ -1141,7 +1174,6 @@ static void scene_node_render(struct wlr_scene_node *node,
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break;
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case WLR_SCENE_NODE_BUFFER:;
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struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
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assert(scene_buffer->buffer);
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struct wlr_renderer *renderer = output->renderer;
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texture = scene_buffer_get_texture(scene_buffer, renderer);
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@ -1373,7 +1405,7 @@ static bool scene_node_invisible(struct wlr_scene_node *node) {
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} else if (node->type == WLR_SCENE_NODE_BUFFER) {
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struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
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return buffer->buffer == NULL;
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return buffer->buffer == NULL && buffer->texture == NULL;
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}
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return false;
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@ -1486,7 +1518,7 @@ static bool scene_buffer_can_consider_direct_scanout(struct wlr_scene_buffer *bu
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return false;
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}
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if (node->type != WLR_SCENE_NODE_BUFFER) {
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if (node->type != WLR_SCENE_NODE_BUFFER || buffer->buffer == NULL) {
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return false;
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}
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