Merge branch 'gles2-nv12-render-target' into 'master'

render: gles2: NV12 render buffers

See merge request wlroots/wlroots!5344
This commit is contained in:
Andri Yngvason 2026-06-03 09:15:17 +00:00
commit d3d2d0f668
13 changed files with 394 additions and 63 deletions

View file

@ -1,16 +1,25 @@
#include <stdlib.h>
#include <assert.h>
#include <drm_fourcc.h>
#include <pixman.h>
#include <time.h>
#include <unistd.h>
#include <wlr/render/drm_syncobj.h>
#include <wlr/util/transform.h>
#include "render/color.h"
#include "render/egl.h"
#include "render/gles2.h"
#include "util/matrix.h"
#define MAX_QUADS 86 // 4kb
static const GLfloat color_matrix_identity[16] = {
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1,
};
static const struct wlr_render_pass_impl render_pass_impl;
static struct wlr_gles2_render_pass *get_render_pass(struct wlr_render_pass *wlr_pass) {
@ -153,6 +162,19 @@ static void set_tex_matrix(GLint loc, enum wl_output_transform trans,
glUniformMatrix3fv(loc, 1, GL_FALSE, tex_matrix);
}
static void set_filter_mode(GLenum target, enum wlr_scale_filter_mode mode) {
switch (mode) {
case WLR_SCALE_FILTER_BILINEAR:
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
break;
case WLR_SCALE_FILTER_NEAREST:
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
break;
}
}
static void setup_blending(enum wlr_render_blend_mode mode) {
switch (mode) {
case WLR_RENDER_BLEND_MODE_PREMULTIPLIED:
@ -167,11 +189,17 @@ static void setup_blending(enum wlr_render_blend_mode mode) {
static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
const struct wlr_render_texture_options *options) {
struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
struct wlr_gles2_buffer *buffer = pass->buffer;
struct wlr_gles2_renderer *renderer = buffer->renderer;
struct wlr_buffer *wlr_buffer = buffer->buffer;
struct wlr_gles2_texture *texture = gles2_get_texture(options->texture);
struct wlr_gles2_tex_shader *shader = NULL;
struct wlr_dmabuf_attributes dmabuf = {0};
if (!wlr_buffer_get_dmabuf(wlr_buffer, &dmabuf)) {
return;
}
struct wlr_gles2_tex_shader *shader;
switch (texture->target) {
case GL_TEXTURE_2D:
if (texture->has_alpha) {
@ -227,28 +255,53 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
WLR_RENDER_BLEND_MODE_NONE : options->blend_mode);
glUseProgram(shader->program);
glUniformMatrix4fv(shader->color_matrix, 1, GL_FALSE, color_matrix_identity);
glActiveTexture(GL_TEXTURE0);
glBindTexture(texture->target, texture->tex);
switch (options->filter_mode) {
case WLR_SCALE_FILTER_BILINEAR:
glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
break;
case WLR_SCALE_FILTER_NEAREST:
glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
break;
}
set_filter_mode(texture->target, options->filter_mode);
glUniform1i(shader->tex, 0);
glUniform1f(shader->alpha, alpha);
set_proj_matrix(shader->proj, pass->projection_matrix, &dst_box);
set_tex_matrix(shader->tex_proj, options->transform, &src_fbox);
render(&dst_box, options->clip, shader->pos_attrib);
if (dmabuf.format == DRM_FORMAT_NV12) {
GLint luma_fbo = gles2_buffer_get_fbo(buffer, 0);
GLint chroma_fbo = gles2_buffer_get_fbo(buffer, 1);
if (!luma_fbo || !chroma_fbo) {
wlr_log(WLR_ERROR, "Failed to get fbo");
goto out;
}
glBindFramebuffer(GL_FRAMEBUFFER, luma_fbo);
glViewport(0, 0, wlr_buffer->width, wlr_buffer->height);
/* Note: this is the full matrix, but chroma gets discarded so zeroing out the chroma part
* wouldn't make any difference.
*/
glUniformMatrix4fv(shader->color_matrix, 1, GL_FALSE, pass->color_matrix);
render(&dst_box, options->clip, shader->pos_attrib);
set_filter_mode(texture->target, WLR_SCALE_FILTER_BILINEAR);
glBindFramebuffer(GL_FRAMEBUFFER, chroma_fbo);
glViewport(0, 0, (wlr_buffer->width + 1) / 2, (wlr_buffer->height + 1) / 2);
glUniformMatrix4fv(shader->color_matrix, 1, GL_FALSE, pass->color_matrix_nv12_chroma);
render(&dst_box, options->clip, shader->pos_attrib);
} else {
GLint fbo = gles2_buffer_get_fbo(buffer, 0);
if (!fbo) {
wlr_log(WLR_ERROR, "Failed to get fbo");
goto out;
}
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glViewport(0, 0, wlr_buffer->width, wlr_buffer->height);
glUniformMatrix4fv(shader->color_matrix, 1, GL_FALSE, color_matrix_identity);
render(&dst_box, options->clip, shader->pos_attrib);
}
out:
glBindTexture(texture->target, 0);
pop_gles2_debug(renderer);
}
@ -256,16 +309,60 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
const struct wlr_render_rect_options *options) {
struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
struct wlr_gles2_buffer *buffer = pass->buffer;
struct wlr_gles2_renderer *renderer = buffer->renderer;
struct wlr_buffer *wlr_buffer = buffer->buffer;
struct wlr_dmabuf_attributes dmabuf = {0};
if (!wlr_buffer_get_dmabuf(wlr_buffer, &dmabuf)) {
return;
}
const struct wlr_render_color *color = &options->color;
struct wlr_box box;
struct wlr_buffer *wlr_buffer = pass->buffer->buffer;
wlr_render_rect_options_get_box(options, wlr_buffer, &box);
push_gles2_debug(renderer);
enum wlr_render_blend_mode blend_mode =
color->a == 1.0 ? WLR_RENDER_BLEND_MODE_NONE : options->blend_mode;
// TODO: Maybe it would be better to apply the color_matrix to the color outside the shader.
// TODO: Implement the glClear fullscreen optimisiation for NV12 too.
if (dmabuf.format == DRM_FORMAT_NV12) {
GLint luma_fbo = gles2_buffer_get_fbo(buffer, 0);
GLint chroma_fbo = gles2_buffer_get_fbo(buffer, 1);
if (!luma_fbo || !chroma_fbo) {
wlr_log(WLR_ERROR, "Failed to get fbo");
goto out;
}
setup_blending(blend_mode);
glUseProgram(renderer->shaders.quad.program);
set_proj_matrix(renderer->shaders.quad.proj, pass->projection_matrix, &box);
glUniform4f(renderer->shaders.quad.color, color->r, color->g, color->b, color->a);
glBindFramebuffer(GL_FRAMEBUFFER, luma_fbo);
glViewport(0, 0, wlr_buffer->width, wlr_buffer->height);
glUniformMatrix4fv(renderer->shaders.quad.color_matrix, 1, GL_FALSE, pass->color_matrix);
render(&box, options->clip, renderer->shaders.quad.pos_attrib);
glBindFramebuffer(GL_FRAMEBUFFER, chroma_fbo);
glViewport(0, 0, (wlr_buffer->width + 1) / 2, (wlr_buffer->height + 1) / 2);
glUniformMatrix4fv(renderer->shaders.quad.color_matrix, 1, GL_FALSE, pass->color_matrix_nv12_chroma);
render(&box, options->clip, renderer->shaders.quad.pos_attrib);
goto out;
}
GLint fbo = gles2_buffer_get_fbo(buffer, 0);
if (!fbo) {
wlr_log(WLR_ERROR, "Failed to get fbo");
goto out;
}
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glViewport(0, 0, wlr_buffer->width, wlr_buffer->height);
if (blend_mode == WLR_RENDER_BLEND_MODE_NONE &&
options->clip == NULL &&
box.x == 0 && box.y == 0 &&
@ -276,11 +373,13 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
} else {
setup_blending(blend_mode);
glUseProgram(renderer->shaders.quad.program);
glUniformMatrix4fv(renderer->shaders.quad.color_matrix, 1, GL_FALSE, color_matrix_identity);
set_proj_matrix(renderer->shaders.quad.proj, pass->projection_matrix, &box);
glUniform4f(renderer->shaders.quad.color, color->r, color->g, color->b, color->a);
render(&box, options->clip, renderer->shaders.quad.pos_attrib);
}
out:
pop_gles2_debug(renderer);
}
@ -303,9 +402,20 @@ static const char *reset_status_str(GLenum status) {
}
}
static void derive_nv12_chroma_matrix(const float full[16], float chroma[16]) {
for (int col = 0; col < 4; col++) {
chroma[col * 4 + 0] = full[col * 4 + 1];
chroma[col * 4 + 1] = full[col * 4 + 2];
chroma[col * 4 + 2] = 0.0f;
chroma[col * 4 + 3] = 0.0f;
}
chroma[15] = 1.0f;
}
struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *buffer,
struct wlr_egl_context *prev_ctx, struct wlr_gles2_render_timer *timer,
struct wlr_drm_syncobj_timeline *signal_timeline, uint64_t signal_point) {
struct wlr_drm_syncobj_timeline *signal_timeline, uint64_t signal_point,
enum wlr_color_encoding color_encoding, enum wlr_color_range color_range) {
struct wlr_gles2_renderer *renderer = buffer->renderer;
struct wlr_buffer *wlr_buffer = buffer->buffer;
@ -318,7 +428,7 @@ struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *b
}
}
GLint fbo = gles2_buffer_get_fbo(buffer);
GLint fbo = gles2_buffer_get_fbo(buffer, 0);
if (!fbo) {
return NULL;
}
@ -333,6 +443,14 @@ struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *b
pass->buffer = buffer;
pass->timer = timer;
pass->prev_ctx = *prev_ctx;
if (color_encoding == WLR_COLOR_ENCODING_NONE) {
color_encoding = WLR_COLOR_ENCODING_BT709;
}
if (color_range == WLR_COLOR_RANGE_NONE) {
color_range = WLR_COLOR_RANGE_FULL;
}
wlr_color_rgb_to_ycbcr_matrix(color_encoding, color_range, pass->color_matrix);
derive_nv12_chroma_matrix(pass->color_matrix, pass->color_matrix_nv12_chroma);
if (signal_timeline != NULL) {
pass->signal_timeline = wlr_drm_syncobj_timeline_ref(signal_timeline);
pass->signal_point = signal_point;
@ -342,9 +460,6 @@ struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *b
WL_OUTPUT_TRANSFORM_FLIPPED_180);
push_gles2_debug(renderer);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glViewport(0, 0, wlr_buffer->width, wlr_buffer->height);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_SCISSOR_TEST);
pop_gles2_debug(renderer);

View file

@ -15,6 +15,7 @@
#include <wlr/util/box.h>
#include <wlr/util/log.h>
#include <xf86drm.h>
#include "render/drm_format_set.h"
#include "render/egl.h"
#include "render/gles2.h"
#include "render/pixel_format.h"
@ -59,13 +60,18 @@ static void destroy_buffer(struct wlr_gles2_buffer *buffer) {
push_gles2_debug(buffer->renderer);
glDeleteFramebuffers(1, &buffer->fbo);
glDeleteRenderbuffers(1, &buffer->rbo);
for (int i = 0; i < buffer->n_images; ++i) {
glDeleteFramebuffers(1, &buffer->fbo[i]);
glDeleteRenderbuffers(1, &buffer->rbo[i]);
}
glDeleteTextures(1, &buffer->tex);
pop_gles2_debug(buffer->renderer);
wlr_egl_destroy_image(buffer->renderer->egl, buffer->image);
for (int i = 0; i < buffer->n_images; ++i) {
wlr_egl_destroy_image(buffer->renderer->egl, buffer->image[i]);
}
wlr_egl_restore_context(&prev_ctx);
@ -83,42 +89,42 @@ static const struct wlr_addon_interface buffer_addon_impl = {
.destroy = handle_buffer_destroy,
};
GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer) {
GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer, int index) {
if (buffer->external_only) {
wlr_log(WLR_ERROR, "DMA-BUF format is external-only");
return 0;
}
if (buffer->fbo) {
return buffer->fbo;
if (buffer->fbo[index]) {
return buffer->fbo[index];
}
push_gles2_debug(buffer->renderer);
if (!buffer->rbo) {
glGenRenderbuffers(1, &buffer->rbo);
glBindRenderbuffer(GL_RENDERBUFFER, buffer->rbo);
if (!buffer->rbo[index]) {
glGenRenderbuffers(1, &buffer->rbo[index]);
glBindRenderbuffer(GL_RENDERBUFFER, buffer->rbo[index]);
buffer->renderer->procs.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER,
buffer->image);
buffer->image[index]);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
}
glGenFramebuffers(1, &buffer->fbo);
glBindFramebuffer(GL_FRAMEBUFFER, buffer->fbo);
glGenFramebuffers(1, &buffer->fbo[index]);
glBindFramebuffer(GL_FRAMEBUFFER, buffer->fbo[index]);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, buffer->rbo);
GL_RENDERBUFFER, buffer->rbo[index]);
GLenum fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
if (fb_status != GL_FRAMEBUFFER_COMPLETE) {
wlr_log(WLR_ERROR, "Failed to create FBO");
glDeleteFramebuffers(1, &buffer->fbo);
buffer->fbo = 0;
glDeleteFramebuffers(1, &buffer->fbo[index]);
buffer->fbo[index] = 0;
}
pop_gles2_debug(buffer->renderer);
return buffer->fbo;
return buffer->fbo[index];
}
struct wlr_gles2_buffer *gles2_buffer_get_or_create(struct wlr_gles2_renderer *renderer,
@ -143,10 +149,41 @@ struct wlr_gles2_buffer *gles2_buffer_get_or_create(struct wlr_gles2_renderer *r
goto error_buffer;
}
buffer->image = wlr_egl_create_image_from_dmabuf(renderer->egl,
&dmabuf, &buffer->external_only);
if (buffer->image == EGL_NO_IMAGE_KHR) {
goto error_buffer;
if (dmabuf.format == DRM_FORMAT_NV12) {
buffer->n_images = 2;
struct wlr_dmabuf_attributes luma = dmabuf;
luma.n_planes = 1;
luma.format = DRM_FORMAT_R8;
buffer->image[0] = wlr_egl_create_image_from_dmabuf(renderer->egl,
&luma, &buffer->external_only);
if (buffer->image[0] == EGL_NO_IMAGE_KHR) {
goto error_buffer;
}
struct wlr_dmabuf_attributes chroma = {
.format = DRM_FORMAT_GR88,
.n_planes = 1,
.offset = { dmabuf.offset[1] },
.stride = { dmabuf.stride[1] },
.fd = { dmabuf.fd[1] },
.width = (dmabuf.width + 1) / 2,
.height = (dmabuf.height + 1) / 2,
.modifier = dmabuf.modifier,
};
buffer->image[1] = wlr_egl_create_image_from_dmabuf(renderer->egl,
&chroma, &buffer->external_only);
if (buffer->image[1] == EGL_NO_IMAGE_KHR) {
wlr_egl_destroy_image(renderer->egl, buffer->image[0]);
goto error_buffer;
}
} else {
buffer->n_images = 1;
buffer->image[0] = wlr_egl_create_image_from_dmabuf(renderer->egl,
&dmabuf, &buffer->external_only);
if (buffer->image[0] == EGL_NO_IMAGE_KHR) {
goto error_buffer;
}
}
wlr_addon_init(&buffer->addon, &wlr_buffer->addons, renderer,
@ -179,7 +216,7 @@ static const struct wlr_drm_format_set *gles2_get_texture_formats(
static const struct wlr_drm_format_set *gles2_get_render_formats(
struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
return wlr_egl_get_dmabuf_render_formats(renderer->egl);
return &renderer->dmabuf_render_formats;
}
static int gles2_get_drm_fd(struct wlr_renderer *wlr_renderer) {
@ -230,6 +267,7 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
wlr_egl_destroy(renderer->egl);
wlr_drm_format_set_finish(&renderer->shm_texture_formats);
wlr_drm_format_set_finish(&renderer->dmabuf_render_formats);
if (renderer->drm_fd >= 0) {
close(renderer->drm_fd);
@ -259,7 +297,8 @@ static struct wlr_render_pass *gles2_begin_buffer_pass(struct wlr_renderer *wlr_
}
struct wlr_gles2_render_pass *pass = begin_gles2_buffer_pass(buffer,
&prev_ctx, timer, options->signal_timeline, options->signal_point);
&prev_ctx, timer, options->signal_timeline, options->signal_point,
options->color_encoding, options->color_range);
if (!pass) {
return NULL;
}
@ -278,7 +317,7 @@ GLuint wlr_gles2_renderer_get_buffer_fbo(struct wlr_renderer *wlr_renderer,
struct wlr_gles2_buffer *buffer = gles2_buffer_get_or_create(renderer, wlr_buffer);
if (buffer) {
fbo = gles2_buffer_get_fbo(buffer);
fbo = gles2_buffer_get_fbo(buffer, 0);
}
wlr_egl_restore_context(&prev_ctx);
@ -640,6 +679,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
}
renderer->shaders.quad.proj = glGetUniformLocation(prog, "proj");
renderer->shaders.quad.color = glGetUniformLocation(prog, "color");
renderer->shaders.quad.color_matrix = glGetUniformLocation(prog, "color_matrix");
renderer->shaders.quad.pos_attrib = glGetAttribLocation(prog, "pos");
renderer->shaders.tex_rgba.program = prog =
@ -651,6 +691,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
renderer->shaders.tex_rgba.tex_proj = glGetUniformLocation(prog, "tex_proj");
renderer->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex");
renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
renderer->shaders.tex_rgba.color_matrix = glGetUniformLocation(prog, "color_matrix");
renderer->shaders.tex_rgba.pos_attrib = glGetAttribLocation(prog, "pos");
renderer->shaders.tex_rgbx.program = prog =
@ -662,6 +703,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
renderer->shaders.tex_rgbx.tex_proj = glGetUniformLocation(prog, "tex_proj");
renderer->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex");
renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
renderer->shaders.tex_rgbx.color_matrix = glGetUniformLocation(prog, "color_matrix");
renderer->shaders.tex_rgbx.pos_attrib = glGetAttribLocation(prog, "pos");
if (renderer->exts.OES_egl_image_external) {
@ -674,6 +716,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
renderer->shaders.tex_ext.tex_proj = glGetUniformLocation(prog, "tex_proj");
renderer->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex");
renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
renderer->shaders.tex_ext.color_matrix = glGetUniformLocation(prog, "color_matrix");
renderer->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos");
}
@ -683,6 +726,14 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
get_gles2_shm_formats(renderer, &renderer->shm_texture_formats);
wlr_drm_format_set_copy(&renderer->dmabuf_render_formats,
wlr_egl_get_dmabuf_render_formats(renderer->egl));
if (wlr_drm_format_set_has(&renderer->dmabuf_render_formats, DRM_FORMAT_R8, DRM_FORMAT_MOD_LINEAR) &&
wlr_drm_format_set_has(&renderer->dmabuf_render_formats, DRM_FORMAT_GR88, DRM_FORMAT_MOD_LINEAR)) {
wlr_drm_format_set_add(&renderer->dmabuf_render_formats, DRM_FORMAT_NV12, DRM_FORMAT_MOD_LINEAR);
}
int drm_fd = wlr_renderer_get_drm_fd(&renderer->wlr_renderer);
uint64_t cap_syncobj_timeline;
if (drm_fd >= 0 && drmGetCap(drm_fd, DRM_CAP_SYNCOBJ_TIMELINE, &cap_syncobj_timeline) == 0) {

View file

@ -6,7 +6,8 @@ precision mediump float;
varying vec2 v_texcoord;
uniform vec4 color;
uniform mat4 color_matrix;
void main() {
gl_FragColor = color;
gl_FragColor = color_matrix * color;
}

View file

@ -9,7 +9,8 @@ precision mediump float;
varying vec2 v_texcoord;
uniform samplerExternalOES texture0;
uniform float alpha;
uniform mat4 color_matrix;
void main() {
gl_FragColor = texture2D(texture0, v_texcoord) * alpha;
gl_FragColor = color_matrix * texture2D(texture0, v_texcoord) * alpha;
}

View file

@ -7,7 +7,8 @@ precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
uniform float alpha;
uniform mat4 color_matrix;
void main() {
gl_FragColor = texture2D(tex, v_texcoord) * alpha;
gl_FragColor = color_matrix * texture2D(tex, v_texcoord) * alpha;
}

View file

@ -7,7 +7,8 @@ precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
uniform float alpha;
uniform mat4 color_matrix;
void main() {
gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha;
gl_FragColor = color_matrix * vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha;
}

View file

@ -139,7 +139,7 @@ static bool gles2_texture_bind(struct wlr_gles2_texture *texture) {
return false;
}
GLuint fbo = gles2_buffer_get_fbo(texture->buffer);
GLuint fbo = gles2_buffer_get_fbo(texture->buffer, 0);
if (!fbo) {
return false;
}
@ -419,7 +419,7 @@ static struct wlr_texture *gles2_texture_from_dmabuf(
glBindTexture(texture->target, buffer->tex);
glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
renderer->procs.glEGLImageTargetTexture2DOES(texture->target, buffer->image);
renderer->procs.glEGLImageTargetTexture2DOES(texture->target, buffer->image[0]);
glBindTexture(texture->target, 0);
}