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scene: use stretch scaling when node is between outputs with different scales
Signed-off-by: Loukas Agorgianitis <loukas@agorgianitis.com>
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5831157b8b
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2 changed files with 71 additions and 5 deletions
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@ -72,6 +72,7 @@ struct wlr_scene_node {
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struct wl_signal destroy;
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} events;
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bool scaling_group;
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void *data;
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struct wlr_addon_set addons;
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