scene: use stretch scaling when node is between outputs with different scales

Signed-off-by: Loukas Agorgianitis <loukas@agorgianitis.com>
This commit is contained in:
Loukas Agorgianitis 2025-06-26 03:05:41 +03:00
parent 5831157b8b
commit d2cfd69c78
No known key found for this signature in database
GPG key ID: DDC6FA7D5BB332E6
2 changed files with 71 additions and 5 deletions

View file

@ -72,6 +72,7 @@ struct wlr_scene_node {
struct wl_signal destroy;
} events;
bool scaling_group;
void *data;
struct wlr_addon_set addons;