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scene: move node active outputs detection logic to dedicated function
Signed-off-by: Loukas Agorgianitis <loukas@agorgianitis.com>
This commit is contained in:
parent
89656572a9
commit
5831157b8b
1 changed files with 33 additions and 26 deletions
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@ -408,31 +408,13 @@ static void scene_damage_outputs(struct wlr_scene *scene, const pixman_region64f
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}
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}
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static void update_node_update_outputs(struct wlr_scene_node *node,
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struct wl_list *outputs, struct wlr_scene_output *ignore,
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struct wlr_scene_output *force) {
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if (node->type != WLR_SCENE_NODE_BUFFER) {
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return;
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}
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struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
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static void visible_region_active_outputs(struct wl_list *outputs, struct wlr_scene_output *ignore, pixman_region64f_t *visible,
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uint64_t *active_outputs, size_t *count, struct wlr_scene_output **primary_output) {
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double largest_overlap = 0;
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struct wlr_scene_output *old_primary_output = scene_buffer->primary_output;
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scene_buffer->primary_output = NULL;
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size_t count = 0;
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uint64_t active_outputs = 0;
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if (!pixman_region64f_empty(visible)) {
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double visible_area = region_area(visible);
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if (!pixman_region64f_empty(&node->visible)) {
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double visible_area = region_area(&node->visible);
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// let's update the outputs in two steps:
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// - the primary outputs
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// - the enter/leave signals
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// This ensures that the enter/leave signals can rely on the primary output
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// to have a reasonable value. Otherwise, they may get a value that's in
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// the middle of a calculation.
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struct wlr_scene_output *scene_output;
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wl_list_for_each(scene_output, outputs, link) {
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if (scene_output == ignore) {
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@ -455,7 +437,7 @@ static void update_node_update_outputs(struct wlr_scene_node *node,
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pixman_region64f_t intersection;
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pixman_region64f_init(&intersection);
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pixman_region64f_intersect_rectf(&intersection, &node->visible,
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pixman_region64f_intersect_rectf(&intersection, visible,
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output_box.x, output_box.y, output_box.width, output_box.height);
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uint32_t overlap = region_area(&intersection);
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pixman_region64f_fini(&intersection);
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@ -465,15 +447,40 @@ static void update_node_update_outputs(struct wlr_scene_node *node,
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if (overlap >= 0.1 * visible_area) {
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if (overlap >= largest_overlap) {
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largest_overlap = overlap;
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scene_buffer->primary_output = scene_output;
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*primary_output = scene_output;
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}
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active_outputs |= 1ull << scene_output->index;
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count++;
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(*active_outputs) |= 1ull << scene_output->index;
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(*count)++;
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}
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}
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}
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}
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static void update_node_update_outputs(struct wlr_scene_node *node,
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struct wl_list *outputs, struct wlr_scene_output *ignore,
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struct wlr_scene_output *force) {
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if (node->type != WLR_SCENE_NODE_BUFFER) {
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return;
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}
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struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
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struct wlr_scene_output *old_primary_output = scene_buffer->primary_output;
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scene_buffer->primary_output = NULL;
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// let's update the outputs in two steps:
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// - the primary outputs
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// - the enter/leave signals
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// This ensures that the enter/leave signals can rely on the primary output
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// to have a reasonable value. Otherwise, they may get a value that's in
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// the middle of a calculation.
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size_t count = 0;
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uint64_t active_outputs = 0;
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struct wlr_scene_output *primary_output = NULL;
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visible_region_active_outputs(outputs, ignore, &node->visible,
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&active_outputs, &count, &primary_output);
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scene_buffer->primary_output = primary_output;
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if (old_primary_output != scene_buffer->primary_output) {
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scene_buffer->prev_feedback_options =
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(struct wlr_linux_dmabuf_feedback_v1_init_options){0};
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