Merge branch 'scene-buffer-release' into 'master'

Draft: scene: drop wlr_client_buffer support

See merge request wlroots/wlroots!4074
This commit is contained in:
Simon Ser 2023-04-12 14:32:35 +00:00
commit bb16e72611
4 changed files with 82 additions and 63 deletions

View file

@ -171,8 +171,10 @@ struct wlr_scene_buffer {
struct wlr_fbox src_box;
int dst_width, dst_height;
enum wl_output_transform transform;
pixman_region32_t opaque_region;
pixman_region32_t damage, opaque_region;
struct wlr_linux_dmabuf_feedback_v1_init_options prev_feedback_options;
bool buffer_locked;
struct wl_listener buffer_release;
};
/** A viewport for an output in the scene-graph */

View file

@ -879,7 +879,7 @@ int main(int argc, char *argv[]) {
* to dig your fingers in and play with their behavior if you want. Note that
* the clients cannot set the selection directly without compositor approval,
* see the handling of the request_set_selection event below.*/
wlr_compositor_create(server.wl_display, server.renderer);
wlr_compositor_create(server.wl_display, NULL);
wlr_subcompositor_create(server.wl_display);
wlr_data_device_manager_create(server.wl_display);

View file

@ -70,28 +70,6 @@ static void scene_surface_handle_surface_destroy(
wlr_scene_node_destroy(&surface->buffer->node);
}
// This is used for wlr_scene where it unconditionally locks buffers preventing
// reuse of the existing texture for shm clients. With the usage pattern of
// wlr_scene surface handling, we can mark its locked buffer as safe
// for mutation.
static void client_buffer_mark_next_can_damage(struct wlr_client_buffer *buffer) {
buffer->n_ignore_locks++;
}
static void scene_buffer_unmark_client_buffer(struct wlr_scene_buffer *scene_buffer) {
if (!scene_buffer->buffer) {
return;
}
struct wlr_client_buffer *buffer = wlr_client_buffer_get(scene_buffer->buffer);
if (!buffer) {
return;
}
assert(buffer->n_ignore_locks > 0);
buffer->n_ignore_locks--;
}
static void set_buffer_with_surface_state(struct wlr_scene_buffer *scene_buffer,
struct wlr_surface *surface) {
struct wlr_surface_state *state = &surface->current;
@ -105,13 +83,9 @@ static void set_buffer_with_surface_state(struct wlr_scene_buffer *scene_buffer,
wlr_scene_buffer_set_dest_size(scene_buffer, state->width, state->height);
wlr_scene_buffer_set_transform(scene_buffer, state->transform);
scene_buffer_unmark_client_buffer(scene_buffer);
if (surface->buffer) {
client_buffer_mark_next_can_damage(surface->buffer);
if (surface->current.buffer) {
wlr_scene_buffer_set_buffer_with_damage(scene_buffer,
&surface->buffer->base, &surface->buffer_damage);
surface->current.buffer, &surface->buffer_damage);
} else {
wlr_scene_buffer_set_buffer(scene_buffer, NULL);
}
@ -150,8 +124,6 @@ static bool scene_buffer_point_accepts_input(struct wlr_scene_buffer *scene_buff
static void surface_addon_destroy(struct wlr_addon *addon) {
struct wlr_scene_surface *surface = wl_container_of(addon, surface, addon);
scene_buffer_unmark_client_buffer(surface->buffer);
wlr_addon_finish(&surface->addon);
wl_list_remove(&surface->outputs_update.link);

View file

@ -108,7 +108,11 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
}
wlr_texture_destroy(scene_buffer->texture);
wlr_buffer_unlock(scene_buffer->buffer);
if (scene_buffer->buffer_locked) {
wlr_buffer_unlock(scene_buffer->buffer);
}
wl_list_remove(&scene_buffer->buffer_release.link);
pixman_region32_fini(&scene_buffer->damage);
pixman_region32_fini(&scene_buffer->opaque_region);
} else if (node->type == WLR_SCENE_NODE_TREE) {
struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
@ -237,11 +241,11 @@ static void scene_node_opaque_region(struct wlr_scene_node *node, int x, int y,
} else if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
if (!scene_buffer->buffer) {
if (!scene_buffer->buffer && !scene_buffer->texture) {
return;
}
if (!buffer_is_opaque(scene_buffer->buffer)) {
if (!scene_buffer->buffer || !buffer_is_opaque(scene_buffer->buffer)) {
pixman_region32_copy(opaque, &scene_buffer->opaque_region);
pixman_region32_translate(opaque, x, y);
return;
@ -578,22 +582,30 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
assert(parent);
scene_node_init(&scene_buffer->node, WLR_SCENE_NODE_BUFFER, parent);
if (buffer) {
scene_buffer->buffer = wlr_buffer_lock(buffer);
}
wl_list_init(&scene_buffer->buffer_release.link);
wl_signal_init(&scene_buffer->events.outputs_update);
wl_signal_init(&scene_buffer->events.output_enter);
wl_signal_init(&scene_buffer->events.output_leave);
wl_signal_init(&scene_buffer->events.output_present);
wl_signal_init(&scene_buffer->events.frame_done);
pixman_region32_init(&scene_buffer->damage);
pixman_region32_init(&scene_buffer->opaque_region);
wlr_scene_buffer_set_buffer(scene_buffer, buffer);
scene_node_update(&scene_buffer->node, NULL);
return scene_buffer;
}
static void scene_buffer_handle_release(struct wl_listener *listener, void *data) {
struct wlr_scene_buffer *scene_buffer =
wl_container_of(listener, scene_buffer, buffer_release);
wl_list_remove(&scene_buffer->buffer_release.link);
wl_list_init(&scene_buffer->buffer_release.link);
scene_buffer->buffer = NULL;
}
void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buffer,
struct wlr_buffer *buffer, const pixman_region32_t *damage) {
// specifying a region for a NULL buffer doesn't make sense. We need to know
@ -601,25 +613,38 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
// coordinates.
assert(buffer || !damage);
wl_list_remove(&scene_buffer->buffer_release.link);
wl_list_init(&scene_buffer->buffer_release.link);
if (scene_buffer->buffer_locked) {
wlr_buffer_unlock(scene_buffer->buffer);
}
scene_buffer->buffer = NULL;
scene_buffer->buffer_locked = false;
bool update = false;
wlr_buffer_unlock(scene_buffer->buffer);
wlr_texture_destroy(scene_buffer->texture);
scene_buffer->texture = NULL;
if (buffer) {
// if this node used to not be mapped or its previous displayed
// buffer region will be different from what the new buffer would
// produce we need to update the node.
update = !scene_buffer->buffer ||
update = (!scene_buffer->buffer && !scene_buffer->texture) ||
(scene_buffer->dst_width == 0 && scene_buffer->dst_height == 0 &&
(scene_buffer->buffer->width != buffer->width ||
scene_buffer->buffer->height != buffer->height));
scene_buffer->buffer = wlr_buffer_lock(buffer);
scene_buffer->buffer_locked = true;
scene_buffer->buffer_release.notify = scene_buffer_handle_release;
wl_signal_add(&buffer->events.release, &scene_buffer->buffer_release);
} else {
update = true;
scene_buffer->buffer = NULL;
}
if (damage != NULL) {
pixman_region32_union(&scene_buffer->damage, &scene_buffer->damage,
damage);
} else if (buffer != NULL) {
pixman_region32_union_rect(&scene_buffer->damage, &scene_buffer->damage,
0, 0, buffer->width, buffer->height);
}
if (update) {
@ -781,18 +806,30 @@ void wlr_scene_buffer_send_frame_done(struct wlr_scene_buffer *scene_buffer,
static struct wlr_texture *scene_buffer_get_texture(
struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) {
struct wlr_client_buffer *client_buffer =
wlr_client_buffer_get(scene_buffer->buffer);
if (client_buffer != NULL) {
return client_buffer->texture;
}
if (scene_buffer->texture != NULL) {
if (scene_buffer->texture != NULL &&
!pixman_region32_not_empty(&scene_buffer->damage)) {
return scene_buffer->texture;
}
scene_buffer->texture =
wlr_texture_from_buffer(renderer, scene_buffer->buffer);
if (!scene_buffer->buffer_locked) {
return NULL;
}
if (scene_buffer->texture == NULL ||
!wlr_texture_update_from_buffer(scene_buffer->texture, scene_buffer->buffer, &scene_buffer->damage)) {
struct wlr_texture *texture = wlr_texture_from_buffer(renderer, scene_buffer->buffer);
if (texture == NULL) {
return NULL;
}
wlr_texture_destroy(scene_buffer->texture);
scene_buffer->texture = texture;
}
wlr_buffer_unlock(scene_buffer->buffer);
scene_buffer->buffer_locked = false;
pixman_region32_clear(&scene_buffer->damage);
return scene_buffer->texture;
}
@ -814,13 +851,22 @@ static void scene_node_get_size(struct wlr_scene_node *node,
if (scene_buffer->dst_width > 0 && scene_buffer->dst_height > 0) {
*width = scene_buffer->dst_width;
*height = scene_buffer->dst_height;
} else if (scene_buffer->buffer) {
if (scene_buffer->transform & WL_OUTPUT_TRANSFORM_90) {
*height = scene_buffer->buffer->width;
*width = scene_buffer->buffer->height;
} else if (scene_buffer->buffer || scene_buffer->texture) {
int w, h;
if (scene_buffer->buffer) {
w = scene_buffer->buffer->width;
h = scene_buffer->buffer->height;
} else {
*width = scene_buffer->buffer->width;
*height = scene_buffer->buffer->height;
w = scene_buffer->texture->width;
h = scene_buffer->texture->height;
}
if (scene_buffer->transform & WL_OUTPUT_TRANSFORM_90) {
*height = w;
*width = h;
} else {
*width = w;
*height = h;
}
}
break;
@ -1141,7 +1187,6 @@ static void scene_node_render(struct wlr_scene_node *node,
break;
case WLR_SCENE_NODE_BUFFER:;
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
assert(scene_buffer->buffer);
struct wlr_renderer *renderer = output->renderer;
texture = scene_buffer_get_texture(scene_buffer, renderer);
@ -1373,7 +1418,7 @@ static bool scene_node_invisible(struct wlr_scene_node *node) {
} else if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
return buffer->buffer == NULL;
return buffer->buffer == NULL && buffer->texture == NULL;
}
return false;
@ -1486,7 +1531,7 @@ static bool scene_buffer_can_consider_direct_scanout(struct wlr_scene_buffer *bu
return false;
}
if (node->type != WLR_SCENE_NODE_BUFFER) {
if (node->type != WLR_SCENE_NODE_BUFFER || buffer->buffer == NULL) {
return false;
}