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https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-18 06:47:31 -04:00
Merge branch 'scene-buffer-release' into 'master'
Draft: scene: drop wlr_client_buffer support See merge request wlroots/wlroots!4074
This commit is contained in:
commit
bb16e72611
4 changed files with 82 additions and 63 deletions
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@ -171,8 +171,10 @@ struct wlr_scene_buffer {
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struct wlr_fbox src_box;
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int dst_width, dst_height;
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enum wl_output_transform transform;
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pixman_region32_t opaque_region;
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pixman_region32_t damage, opaque_region;
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struct wlr_linux_dmabuf_feedback_v1_init_options prev_feedback_options;
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bool buffer_locked;
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struct wl_listener buffer_release;
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};
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/** A viewport for an output in the scene-graph */
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@ -879,7 +879,7 @@ int main(int argc, char *argv[]) {
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* to dig your fingers in and play with their behavior if you want. Note that
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* the clients cannot set the selection directly without compositor approval,
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* see the handling of the request_set_selection event below.*/
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wlr_compositor_create(server.wl_display, server.renderer);
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wlr_compositor_create(server.wl_display, NULL);
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wlr_subcompositor_create(server.wl_display);
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wlr_data_device_manager_create(server.wl_display);
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@ -70,28 +70,6 @@ static void scene_surface_handle_surface_destroy(
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wlr_scene_node_destroy(&surface->buffer->node);
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}
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// This is used for wlr_scene where it unconditionally locks buffers preventing
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// reuse of the existing texture for shm clients. With the usage pattern of
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// wlr_scene surface handling, we can mark its locked buffer as safe
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// for mutation.
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static void client_buffer_mark_next_can_damage(struct wlr_client_buffer *buffer) {
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buffer->n_ignore_locks++;
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}
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static void scene_buffer_unmark_client_buffer(struct wlr_scene_buffer *scene_buffer) {
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if (!scene_buffer->buffer) {
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return;
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}
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struct wlr_client_buffer *buffer = wlr_client_buffer_get(scene_buffer->buffer);
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if (!buffer) {
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return;
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}
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assert(buffer->n_ignore_locks > 0);
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buffer->n_ignore_locks--;
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}
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static void set_buffer_with_surface_state(struct wlr_scene_buffer *scene_buffer,
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struct wlr_surface *surface) {
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struct wlr_surface_state *state = &surface->current;
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@ -105,13 +83,9 @@ static void set_buffer_with_surface_state(struct wlr_scene_buffer *scene_buffer,
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wlr_scene_buffer_set_dest_size(scene_buffer, state->width, state->height);
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wlr_scene_buffer_set_transform(scene_buffer, state->transform);
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scene_buffer_unmark_client_buffer(scene_buffer);
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if (surface->buffer) {
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client_buffer_mark_next_can_damage(surface->buffer);
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if (surface->current.buffer) {
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wlr_scene_buffer_set_buffer_with_damage(scene_buffer,
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&surface->buffer->base, &surface->buffer_damage);
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surface->current.buffer, &surface->buffer_damage);
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} else {
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wlr_scene_buffer_set_buffer(scene_buffer, NULL);
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}
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@ -150,8 +124,6 @@ static bool scene_buffer_point_accepts_input(struct wlr_scene_buffer *scene_buff
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static void surface_addon_destroy(struct wlr_addon *addon) {
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struct wlr_scene_surface *surface = wl_container_of(addon, surface, addon);
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scene_buffer_unmark_client_buffer(surface->buffer);
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wlr_addon_finish(&surface->addon);
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wl_list_remove(&surface->outputs_update.link);
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@ -108,7 +108,11 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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}
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wlr_texture_destroy(scene_buffer->texture);
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wlr_buffer_unlock(scene_buffer->buffer);
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if (scene_buffer->buffer_locked) {
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wlr_buffer_unlock(scene_buffer->buffer);
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}
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wl_list_remove(&scene_buffer->buffer_release.link);
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pixman_region32_fini(&scene_buffer->damage);
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pixman_region32_fini(&scene_buffer->opaque_region);
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} else if (node->type == WLR_SCENE_NODE_TREE) {
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struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
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@ -237,11 +241,11 @@ static void scene_node_opaque_region(struct wlr_scene_node *node, int x, int y,
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} else if (node->type == WLR_SCENE_NODE_BUFFER) {
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struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
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if (!scene_buffer->buffer) {
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if (!scene_buffer->buffer && !scene_buffer->texture) {
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return;
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}
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if (!buffer_is_opaque(scene_buffer->buffer)) {
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if (!scene_buffer->buffer || !buffer_is_opaque(scene_buffer->buffer)) {
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pixman_region32_copy(opaque, &scene_buffer->opaque_region);
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pixman_region32_translate(opaque, x, y);
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return;
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@ -578,22 +582,30 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
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assert(parent);
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scene_node_init(&scene_buffer->node, WLR_SCENE_NODE_BUFFER, parent);
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if (buffer) {
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scene_buffer->buffer = wlr_buffer_lock(buffer);
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}
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wl_list_init(&scene_buffer->buffer_release.link);
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wl_signal_init(&scene_buffer->events.outputs_update);
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wl_signal_init(&scene_buffer->events.output_enter);
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wl_signal_init(&scene_buffer->events.output_leave);
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wl_signal_init(&scene_buffer->events.output_present);
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wl_signal_init(&scene_buffer->events.frame_done);
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pixman_region32_init(&scene_buffer->damage);
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pixman_region32_init(&scene_buffer->opaque_region);
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wlr_scene_buffer_set_buffer(scene_buffer, buffer);
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scene_node_update(&scene_buffer->node, NULL);
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return scene_buffer;
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}
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static void scene_buffer_handle_release(struct wl_listener *listener, void *data) {
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struct wlr_scene_buffer *scene_buffer =
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wl_container_of(listener, scene_buffer, buffer_release);
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wl_list_remove(&scene_buffer->buffer_release.link);
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wl_list_init(&scene_buffer->buffer_release.link);
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scene_buffer->buffer = NULL;
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}
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void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buffer,
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struct wlr_buffer *buffer, const pixman_region32_t *damage) {
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// specifying a region for a NULL buffer doesn't make sense. We need to know
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@ -601,25 +613,38 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
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// coordinates.
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assert(buffer || !damage);
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wl_list_remove(&scene_buffer->buffer_release.link);
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wl_list_init(&scene_buffer->buffer_release.link);
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if (scene_buffer->buffer_locked) {
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wlr_buffer_unlock(scene_buffer->buffer);
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}
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scene_buffer->buffer = NULL;
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scene_buffer->buffer_locked = false;
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bool update = false;
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wlr_buffer_unlock(scene_buffer->buffer);
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wlr_texture_destroy(scene_buffer->texture);
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scene_buffer->texture = NULL;
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if (buffer) {
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// if this node used to not be mapped or its previous displayed
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// buffer region will be different from what the new buffer would
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// produce we need to update the node.
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update = !scene_buffer->buffer ||
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update = (!scene_buffer->buffer && !scene_buffer->texture) ||
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(scene_buffer->dst_width == 0 && scene_buffer->dst_height == 0 &&
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(scene_buffer->buffer->width != buffer->width ||
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scene_buffer->buffer->height != buffer->height));
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scene_buffer->buffer = wlr_buffer_lock(buffer);
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scene_buffer->buffer_locked = true;
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scene_buffer->buffer_release.notify = scene_buffer_handle_release;
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wl_signal_add(&buffer->events.release, &scene_buffer->buffer_release);
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} else {
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update = true;
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scene_buffer->buffer = NULL;
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}
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if (damage != NULL) {
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pixman_region32_union(&scene_buffer->damage, &scene_buffer->damage,
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damage);
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} else if (buffer != NULL) {
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pixman_region32_union_rect(&scene_buffer->damage, &scene_buffer->damage,
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0, 0, buffer->width, buffer->height);
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}
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if (update) {
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@ -781,18 +806,30 @@ void wlr_scene_buffer_send_frame_done(struct wlr_scene_buffer *scene_buffer,
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static struct wlr_texture *scene_buffer_get_texture(
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struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) {
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struct wlr_client_buffer *client_buffer =
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wlr_client_buffer_get(scene_buffer->buffer);
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if (client_buffer != NULL) {
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return client_buffer->texture;
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}
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if (scene_buffer->texture != NULL) {
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if (scene_buffer->texture != NULL &&
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!pixman_region32_not_empty(&scene_buffer->damage)) {
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return scene_buffer->texture;
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}
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scene_buffer->texture =
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wlr_texture_from_buffer(renderer, scene_buffer->buffer);
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if (!scene_buffer->buffer_locked) {
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return NULL;
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}
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if (scene_buffer->texture == NULL ||
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!wlr_texture_update_from_buffer(scene_buffer->texture, scene_buffer->buffer, &scene_buffer->damage)) {
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struct wlr_texture *texture = wlr_texture_from_buffer(renderer, scene_buffer->buffer);
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if (texture == NULL) {
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return NULL;
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}
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wlr_texture_destroy(scene_buffer->texture);
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scene_buffer->texture = texture;
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}
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wlr_buffer_unlock(scene_buffer->buffer);
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scene_buffer->buffer_locked = false;
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pixman_region32_clear(&scene_buffer->damage);
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return scene_buffer->texture;
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}
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@ -814,13 +851,22 @@ static void scene_node_get_size(struct wlr_scene_node *node,
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if (scene_buffer->dst_width > 0 && scene_buffer->dst_height > 0) {
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*width = scene_buffer->dst_width;
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*height = scene_buffer->dst_height;
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} else if (scene_buffer->buffer) {
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if (scene_buffer->transform & WL_OUTPUT_TRANSFORM_90) {
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*height = scene_buffer->buffer->width;
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*width = scene_buffer->buffer->height;
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} else if (scene_buffer->buffer || scene_buffer->texture) {
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int w, h;
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if (scene_buffer->buffer) {
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w = scene_buffer->buffer->width;
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h = scene_buffer->buffer->height;
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} else {
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*width = scene_buffer->buffer->width;
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*height = scene_buffer->buffer->height;
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w = scene_buffer->texture->width;
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h = scene_buffer->texture->height;
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}
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if (scene_buffer->transform & WL_OUTPUT_TRANSFORM_90) {
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*height = w;
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*width = h;
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} else {
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*width = w;
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*height = h;
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}
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}
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break;
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@ -1141,7 +1187,6 @@ static void scene_node_render(struct wlr_scene_node *node,
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break;
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case WLR_SCENE_NODE_BUFFER:;
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struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
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assert(scene_buffer->buffer);
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struct wlr_renderer *renderer = output->renderer;
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texture = scene_buffer_get_texture(scene_buffer, renderer);
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@ -1373,7 +1418,7 @@ static bool scene_node_invisible(struct wlr_scene_node *node) {
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} else if (node->type == WLR_SCENE_NODE_BUFFER) {
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struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
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return buffer->buffer == NULL;
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return buffer->buffer == NULL && buffer->texture == NULL;
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}
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return false;
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@ -1486,7 +1531,7 @@ static bool scene_buffer_can_consider_direct_scanout(struct wlr_scene_buffer *bu
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return false;
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}
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if (node->type != WLR_SCENE_NODE_BUFFER) {
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if (node->type != WLR_SCENE_NODE_BUFFER || buffer->buffer == NULL) {
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return false;
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}
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