scene: drop wlr_client_buffer support

This commit is contained in:
Simon Ser 2023-04-11 22:34:47 +02:00
parent dd0e70af5d
commit cf63375f53
3 changed files with 4 additions and 38 deletions

View file

@ -879,7 +879,7 @@ int main(int argc, char *argv[]) {
* to dig your fingers in and play with their behavior if you want. Note that
* the clients cannot set the selection directly without compositor approval,
* see the handling of the request_set_selection event below.*/
wlr_compositor_create(server.wl_display, server.renderer);
wlr_compositor_create(server.wl_display, NULL);
wlr_subcompositor_create(server.wl_display);
wlr_data_device_manager_create(server.wl_display);

View file

@ -70,28 +70,6 @@ static void scene_surface_handle_surface_destroy(
wlr_scene_node_destroy(&surface->buffer->node);
}
// This is used for wlr_scene where it unconditionally locks buffers preventing
// reuse of the existing texture for shm clients. With the usage pattern of
// wlr_scene surface handling, we can mark its locked buffer as safe
// for mutation.
static void client_buffer_mark_next_can_damage(struct wlr_client_buffer *buffer) {
buffer->n_ignore_locks++;
}
static void scene_buffer_unmark_client_buffer(struct wlr_scene_buffer *scene_buffer) {
if (!scene_buffer->buffer) {
return;
}
struct wlr_client_buffer *buffer = wlr_client_buffer_get(scene_buffer->buffer);
if (!buffer) {
return;
}
assert(buffer->n_ignore_locks > 0);
buffer->n_ignore_locks--;
}
static void set_buffer_with_surface_state(struct wlr_scene_buffer *scene_buffer,
struct wlr_surface *surface) {
struct wlr_surface_state *state = &surface->current;
@ -105,13 +83,9 @@ static void set_buffer_with_surface_state(struct wlr_scene_buffer *scene_buffer,
wlr_scene_buffer_set_dest_size(scene_buffer, state->width, state->height);
wlr_scene_buffer_set_transform(scene_buffer, state->transform);
scene_buffer_unmark_client_buffer(scene_buffer);
if (surface->buffer) {
client_buffer_mark_next_can_damage(surface->buffer);
if (surface->current.buffer) {
wlr_scene_buffer_set_buffer_with_damage(scene_buffer,
&surface->buffer->base, &surface->buffer_damage);
surface->current.buffer, &surface->buffer_damage);
} else {
wlr_scene_buffer_set_buffer(scene_buffer, NULL);
}
@ -150,8 +124,6 @@ static bool scene_buffer_point_accepts_input(struct wlr_scene_buffer *scene_buff
static void surface_addon_destroy(struct wlr_addon *addon) {
struct wlr_scene_surface *surface = wl_container_of(addon, surface, addon);
scene_buffer_unmark_client_buffer(surface->buffer);
wlr_addon_finish(&surface->addon);
wl_list_remove(&surface->outputs_update.link);

View file

@ -626,7 +626,7 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
// if this node used to not be mapped or its previous displayed
// buffer region will be different from what the new buffer would
// produce we need to update the node.
update = !scene_buffer->buffer ||
update = (!scene_buffer->buffer && !scene_buffer->texture) ||
(scene_buffer->dst_width == 0 && scene_buffer->dst_height == 0 &&
(scene_buffer->buffer->width != buffer->width ||
scene_buffer->buffer->height != buffer->height));
@ -815,12 +815,6 @@ static struct wlr_texture *scene_buffer_get_texture(
return NULL;
}
struct wlr_client_buffer *client_buffer =
wlr_client_buffer_get(scene_buffer->buffer);
if (client_buffer != NULL) {
return client_buffer->texture;
}
if (scene_buffer->texture == NULL ||
!wlr_texture_update_from_buffer(scene_buffer->texture, scene_buffer->buffer, &scene_buffer->damage)) {
struct wlr_texture *texture = wlr_texture_from_buffer(renderer, scene_buffer->buffer);