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render/gles2: remove error log when timer isnt ready
This line was spamming the log when trying to retrieve a timer in a loop until ready.
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@ -326,7 +326,6 @@ static int gles2_get_render_time(struct wlr_render_timer *wlr_timer) {
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renderer->procs.glGetQueryObjectivEXT(timer->id,
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GL_QUERY_RESULT_AVAILABLE_EXT, &available);
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if (!available) {
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wlr_log(WLR_ERROR, "timer was read too early, gpu isn't done!");
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wlr_egl_restore_context(&prev_ctx);
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return -1;
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}
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