render/gles2: remove error log when timer isnt ready

This line was spamming the log when trying to retrieve a timer in a loop until ready.
This commit is contained in:
Simon Zeni 2026-04-07 10:24:00 -04:00
parent 9839535691
commit a5c87484c2

View file

@ -326,7 +326,6 @@ static int gles2_get_render_time(struct wlr_render_timer *wlr_timer) {
renderer->procs.glGetQueryObjectivEXT(timer->id,
GL_QUERY_RESULT_AVAILABLE_EXT, &available);
if (!available) {
wlr_log(WLR_ERROR, "timer was read too early, gpu isn't done!");
wlr_egl_restore_context(&prev_ctx);
return -1;
}