Merge branch 'vulkan-output-shader-variants' into 'master'

Draft: render/vulkan: Use shader variants for different output transforms

See merge request wlroots/wlroots!4817
This commit is contained in:
Alexander Orzechowski 2025-02-18 03:16:34 +00:00
commit 9b09a25b25
5 changed files with 119 additions and 223 deletions

View file

@ -25,7 +25,8 @@
#include "render/vulkan/shaders/common.vert.h"
#include "render/vulkan/shaders/texture.frag.h"
#include "render/vulkan/shaders/quad.frag.h"
#include "render/vulkan/shaders/output.frag.h"
#include "render/vulkan/shaders/output_inverse_rgb.frag.h"
#include "render/vulkan/shaders/output_lut_3d.frag.h"
#include "types/wlr_buffer.h"
#include "util/time.h"
@ -1120,7 +1121,8 @@ static void vulkan_destroy(struct wlr_renderer *wlr_renderer) {
vkDestroyShaderModule(dev->dev, renderer->vert_module, NULL);
vkDestroyShaderModule(dev->dev, renderer->tex_frag_module, NULL);
vkDestroyShaderModule(dev->dev, renderer->quad_frag_module, NULL);
vkDestroyShaderModule(dev->dev, renderer->output_module, NULL);
vkDestroyShaderModule(dev->dev, renderer->output_module_srgb, NULL);
vkDestroyShaderModule(dev->dev, renderer->output_module_3d_lut, NULL);
struct wlr_vk_pipeline_layout *pipeline_layout, *pipeline_layout_tmp;
wl_list_for_each_safe(pipeline_layout, pipeline_layout_tmp,
@ -1132,10 +1134,6 @@ static void vulkan_destroy(struct wlr_renderer *wlr_renderer) {
free(pipeline_layout);
}
vkDestroyImageView(dev->dev, renderer->dummy3d_image_view, NULL);
vkDestroyImage(dev->dev, renderer->dummy3d_image, NULL);
vkFreeMemory(dev->dev, renderer->dummy3d_mem, NULL);
vkDestroySemaphore(dev->dev, renderer->timeline_semaphore, NULL);
vkDestroyPipelineLayout(dev->dev, renderer->output_pipe_layout, NULL);
vkDestroyDescriptorSetLayout(dev->dev, renderer->output_ds_srgb_layout, NULL);
@ -1800,18 +1798,15 @@ static bool init_blend_to_output_pipeline(struct wlr_vk_renderer *renderer,
VkResult res;
VkDevice dev = renderer->dev->dev;
uint32_t output_transform_type = transform;
VkSpecializationMapEntry spec_entry = {
.constantID = 0,
.offset = 0,
.size = sizeof(uint32_t),
};
VkSpecializationInfo specialization = {
.mapEntryCount = 1,
.pMapEntries = &spec_entry,
.dataSize = sizeof(uint32_t),
.pData = &output_transform_type,
};
VkShaderModule output_module;
switch(transform) {
case WLR_VK_OUTPUT_TRANSFORM_INVERSE_SRGB:
output_module = renderer->output_module_srgb;
break;
case WLR_VK_OUTPUT_TRANSFORM_LUT3D:
output_module = renderer->output_module_3d_lut;
break;
}
VkPipelineShaderStageCreateInfo tex_stages[2] = {
{
@ -1823,9 +1818,8 @@ static bool init_blend_to_output_pipeline(struct wlr_vk_renderer *renderer,
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = renderer->output_module,
.module = output_module,
.pName = "main",
.pSpecializationInfo = &specialization,
},
};
@ -1992,105 +1986,6 @@ struct wlr_vk_pipeline_layout *get_or_create_pipeline_layout(
}
/* The fragment shader for the blend->image subpass can be configured to either
* use or not a sampler3d lookup table; however, even if the shader does not use
* the sampler, a valid descriptor set should be bound. Create that here, linked to
* a 1x1x1 image.
*/
static bool init_dummy_images(struct wlr_vk_renderer *renderer) {
VkResult res;
VkDevice dev = renderer->dev->dev;
VkFormat format = VK_FORMAT_R32G32B32A32_SFLOAT;
VkImageCreateInfo img_info = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.imageType = VK_IMAGE_TYPE_3D,
.format = format,
.mipLevels = 1,
.arrayLayers = 1,
.samples = VK_SAMPLE_COUNT_1_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.extent = (VkExtent3D) { 1, 1, 1 },
.tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = VK_IMAGE_USAGE_SAMPLED_BIT,
};
res = vkCreateImage(dev, &img_info, NULL, &renderer->dummy3d_image);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateImage failed", res);
return false;
}
VkMemoryRequirements mem_reqs = {0};
vkGetImageMemoryRequirements(dev, renderer->dummy3d_image, &mem_reqs);
int mem_type_index = vulkan_find_mem_type(renderer->dev,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, mem_reqs.memoryTypeBits);
if (mem_type_index == -1) {
wlr_log(WLR_ERROR, "Failed to find suitable memory type");
return false;
}
VkMemoryAllocateInfo mem_info = {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.allocationSize = mem_reqs.size,
.memoryTypeIndex = mem_type_index,
};
res = vkAllocateMemory(dev, &mem_info, NULL, &renderer->dummy3d_mem);
if (res != VK_SUCCESS) {
wlr_vk_error("vkAllocateMemory failed", res);
return false;
}
res = vkBindImageMemory(dev, renderer->dummy3d_image, renderer->dummy3d_mem, 0);
if (res != VK_SUCCESS) {
wlr_vk_error("vkBindMemory failed", res);
return false;
}
VkImageViewCreateInfo view_info = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.viewType = VK_IMAGE_VIEW_TYPE_3D,
.format = format,
.components.r = VK_COMPONENT_SWIZZLE_IDENTITY,
.components.g = VK_COMPONENT_SWIZZLE_IDENTITY,
.components.b = VK_COMPONENT_SWIZZLE_IDENTITY,
.components.a = VK_COMPONENT_SWIZZLE_IDENTITY,
.subresourceRange = (VkImageSubresourceRange) {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
.image = renderer->dummy3d_image,
};
res = vkCreateImageView(dev, &view_info, NULL, &renderer->dummy3d_image_view);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateImageView failed", res);
return false;
}
renderer->output_ds_lut3d_dummy_pool = vulkan_alloc_texture_ds(renderer,
renderer->output_ds_lut3d_layout, &renderer->output_ds_lut3d_dummy);
if (!renderer->output_ds_lut3d_dummy_pool) {
wlr_log(WLR_ERROR, "Failed to allocate descriptor");
return false;
}
VkDescriptorImageInfo ds_img_info = {
.imageView = renderer->dummy3d_image_view,
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
};
VkWriteDescriptorSet ds_write = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.dstSet = renderer->output_ds_lut3d_dummy,
.pImageInfo = &ds_img_info,
};
vkUpdateDescriptorSets(dev, 1, &ds_write, 0, NULL);
return true;
}
// Creates static render data, such as sampler, layouts and shader modules
// for the given renderer.
// Cleanup is done by destroying the renderer.
@ -2102,10 +1997,6 @@ static bool init_static_render_data(struct wlr_vk_renderer *renderer) {
return false;
}
if (!init_dummy_images(renderer)) {
return false;
}
// load vert module and tex frag module since they are needed to
// initialize the tex pipeline
VkShaderModuleCreateInfo sinfo = {
@ -2143,12 +2034,25 @@ static bool init_static_render_data(struct wlr_vk_renderer *renderer) {
sinfo = (VkShaderModuleCreateInfo){
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.codeSize = sizeof(output_frag_data),
.pCode = output_frag_data,
.codeSize = sizeof(output_inverse_rgb_data),
.pCode = output_inverse_rgb_data,
};
res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->output_module);
res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->output_module_srgb);
if (res != VK_SUCCESS) {
wlr_vk_error("Failed to create blend->output fragment shader module", res);
wlr_vk_error("Failed to create blend->output fragment shader module for srgb", res);
return false;
}
sinfo = (VkShaderModuleCreateInfo){
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.codeSize = sizeof(output_lut_3d_data),
.pCode = output_lut_3d_data,
};
res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->output_module_3d_lut);
if (res != VK_SUCCESS) {
wlr_vk_error("Failed to create blend->output fragment shader module for 3d lut", res);
return false;
}