mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-14 08:22:25 -04:00
render/vulkan: Remove the dummy pool for lut3d
We don't need it now that we have shader variants
This commit is contained in:
parent
26006035b6
commit
75cf7ceec9
3 changed files with 0 additions and 124 deletions
|
|
@ -278,19 +278,10 @@ struct wlr_vk_renderer {
|
|||
VkDescriptorSetLayout output_ds_srgb_layout;
|
||||
VkDescriptorSetLayout output_ds_lut3d_layout;
|
||||
VkSampler output_sampler_lut3d;
|
||||
// descriptor set indicating dummy 1x1x1 image, for use in the lut3d slot
|
||||
VkDescriptorSet output_ds_lut3d_dummy;
|
||||
struct wlr_vk_descriptor_pool *output_ds_lut3d_dummy_pool;
|
||||
|
||||
size_t last_output_pool_size;
|
||||
struct wl_list output_descriptor_pools; // wlr_vk_descriptor_pool.link
|
||||
|
||||
// dummy sampler to bind when output shader is not using a lookup table
|
||||
VkImage dummy3d_image;
|
||||
VkDeviceMemory dummy3d_mem;
|
||||
VkImageView dummy3d_image_view;
|
||||
bool dummy3d_image_transitioned;
|
||||
|
||||
VkSemaphore timeline_semaphore;
|
||||
uint64_t timeline_point;
|
||||
|
||||
|
|
|
|||
|
|
@ -981,14 +981,6 @@ struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *rend
|
|||
return NULL;
|
||||
}
|
||||
|
||||
if (!renderer->dummy3d_image_transitioned) {
|
||||
renderer->dummy3d_image_transitioned = true;
|
||||
vulkan_change_layout(cb->vk, renderer->dummy3d_image,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
0, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_ACCESS_SHADER_READ_BIT);
|
||||
}
|
||||
|
||||
int width = buffer->wlr_buffer->width;
|
||||
int height = buffer->wlr_buffer->height;
|
||||
VkRect2D rect = { .extent = { width, height } };
|
||||
|
|
|
|||
|
|
@ -1131,10 +1131,6 @@ static void vulkan_destroy(struct wlr_renderer *wlr_renderer) {
|
|||
free(pipeline_layout);
|
||||
}
|
||||
|
||||
vkDestroyImageView(dev->dev, renderer->dummy3d_image_view, NULL);
|
||||
vkDestroyImage(dev->dev, renderer->dummy3d_image, NULL);
|
||||
vkFreeMemory(dev->dev, renderer->dummy3d_mem, NULL);
|
||||
|
||||
vkDestroySemaphore(dev->dev, renderer->timeline_semaphore, NULL);
|
||||
vkDestroyPipelineLayout(dev->dev, renderer->output_pipe_layout, NULL);
|
||||
vkDestroyDescriptorSetLayout(dev->dev, renderer->output_ds_srgb_layout, NULL);
|
||||
|
|
@ -1987,105 +1983,6 @@ struct wlr_vk_pipeline_layout *get_or_create_pipeline_layout(
|
|||
}
|
||||
|
||||
|
||||
/* The fragment shader for the blend->image subpass can be configured to either
|
||||
* use or not a sampler3d lookup table; however, even if the shader does not use
|
||||
* the sampler, a valid descriptor set should be bound. Create that here, linked to
|
||||
* a 1x1x1 image.
|
||||
*/
|
||||
static bool init_dummy_images(struct wlr_vk_renderer *renderer) {
|
||||
VkResult res;
|
||||
VkDevice dev = renderer->dev->dev;
|
||||
|
||||
VkFormat format = VK_FORMAT_R32G32B32A32_SFLOAT;
|
||||
|
||||
VkImageCreateInfo img_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
||||
.imageType = VK_IMAGE_TYPE_3D,
|
||||
.format = format,
|
||||
.mipLevels = 1,
|
||||
.arrayLayers = 1,
|
||||
.samples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.extent = (VkExtent3D) { 1, 1, 1 },
|
||||
.tiling = VK_IMAGE_TILING_OPTIMAL,
|
||||
.usage = VK_IMAGE_USAGE_SAMPLED_BIT,
|
||||
};
|
||||
res = vkCreateImage(dev, &img_info, NULL, &renderer->dummy3d_image);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("vkCreateImage failed", res);
|
||||
return false;
|
||||
}
|
||||
|
||||
VkMemoryRequirements mem_reqs = {0};
|
||||
vkGetImageMemoryRequirements(dev, renderer->dummy3d_image, &mem_reqs);
|
||||
int mem_type_index = vulkan_find_mem_type(renderer->dev,
|
||||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, mem_reqs.memoryTypeBits);
|
||||
if (mem_type_index == -1) {
|
||||
wlr_log(WLR_ERROR, "Failed to find suitable memory type");
|
||||
return false;
|
||||
}
|
||||
VkMemoryAllocateInfo mem_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
|
||||
.allocationSize = mem_reqs.size,
|
||||
.memoryTypeIndex = mem_type_index,
|
||||
};
|
||||
res = vkAllocateMemory(dev, &mem_info, NULL, &renderer->dummy3d_mem);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("vkAllocateMemory failed", res);
|
||||
return false;
|
||||
}
|
||||
res = vkBindImageMemory(dev, renderer->dummy3d_image, renderer->dummy3d_mem, 0);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("vkBindMemory failed", res);
|
||||
return false;
|
||||
}
|
||||
|
||||
VkImageViewCreateInfo view_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||
.viewType = VK_IMAGE_VIEW_TYPE_3D,
|
||||
.format = format,
|
||||
.components.r = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.components.g = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.components.b = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.components.a = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.subresourceRange = (VkImageSubresourceRange) {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
.image = renderer->dummy3d_image,
|
||||
};
|
||||
res = vkCreateImageView(dev, &view_info, NULL, &renderer->dummy3d_image_view);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("vkCreateImageView failed", res);
|
||||
return false;
|
||||
}
|
||||
|
||||
renderer->output_ds_lut3d_dummy_pool = vulkan_alloc_texture_ds(renderer,
|
||||
renderer->output_ds_lut3d_layout, &renderer->output_ds_lut3d_dummy);
|
||||
if (!renderer->output_ds_lut3d_dummy_pool) {
|
||||
wlr_log(WLR_ERROR, "Failed to allocate descriptor");
|
||||
return false;
|
||||
}
|
||||
VkDescriptorImageInfo ds_img_info = {
|
||||
.imageView = renderer->dummy3d_image_view,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
};
|
||||
VkWriteDescriptorSet ds_write = {
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.dstSet = renderer->output_ds_lut3d_dummy,
|
||||
.pImageInfo = &ds_img_info,
|
||||
};
|
||||
vkUpdateDescriptorSets(dev, 1, &ds_write, 0, NULL);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Creates static render data, such as sampler, layouts and shader modules
|
||||
// for the given renderer.
|
||||
// Cleanup is done by destroying the renderer.
|
||||
|
|
@ -2097,10 +1994,6 @@ static bool init_static_render_data(struct wlr_vk_renderer *renderer) {
|
|||
return false;
|
||||
}
|
||||
|
||||
if (!init_dummy_images(renderer)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// load vert module and tex frag module since they are needed to
|
||||
// initialize the tex pipeline
|
||||
VkShaderModuleCreateInfo sinfo = {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue