mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-18 06:47:31 -04:00
Merge branch 'vulkan-output-shader-variants' into 'master'
Draft: render/vulkan: Use shader variants for different output transforms See merge request wlroots/wlroots!4817
This commit is contained in:
commit
9b09a25b25
5 changed files with 119 additions and 223 deletions
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@ -271,7 +271,8 @@ struct wlr_vk_renderer {
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VkShaderModule vert_module;
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VkShaderModule tex_frag_module;
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VkShaderModule quad_frag_module;
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VkShaderModule output_module;
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VkShaderModule output_module_srgb;
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VkShaderModule output_module_3d_lut;
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struct wl_list pipeline_layouts; // struct wlr_vk_pipeline_layout.link
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@ -280,19 +281,10 @@ struct wlr_vk_renderer {
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VkDescriptorSetLayout output_ds_srgb_layout;
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VkDescriptorSetLayout output_ds_lut3d_layout;
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VkSampler output_sampler_lut3d;
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// descriptor set indicating dummy 1x1x1 image, for use in the lut3d slot
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VkDescriptorSet output_ds_lut3d_dummy;
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struct wlr_vk_descriptor_pool *output_ds_lut3d_dummy_pool;
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size_t last_output_pool_size;
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struct wl_list output_descriptor_pools; // wlr_vk_descriptor_pool.link
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// dummy sampler to bind when output shader is not using a lookup table
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VkImage dummy3d_image;
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VkDeviceMemory dummy3d_mem;
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VkImageView dummy3d_image_view;
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bool dummy3d_image_transitioned;
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VkSemaphore timeline_semaphore;
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uint64_t timeline_point;
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@ -179,44 +179,41 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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.uv_size = { 1, 1 },
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};
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size_t dim = 1;
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if (pass->color_transform && pass->color_transform->type == COLOR_TRANSFORM_LUT_3D) {
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struct wlr_color_transform_lut3d *lut3d =
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wlr_color_transform_lut3d_from_base(pass->color_transform);
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dim = lut3d->dim_len;
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}
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struct wlr_vk_frag_output_pcr_data frag_pcr_data = {
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.lut_3d_offset = 0.5f / dim,
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.lut_3d_scale = (float)(dim - 1) / dim,
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};
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mat3_to_mat4(final_matrix, vert_pcr_data.mat4);
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if (pass->color_transform) {
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bind_pipeline(pass, render_buffer->plain.render_setup->output_pipe_lut3d);
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} else {
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bind_pipeline(pass, render_buffer->plain.render_setup->output_pipe_srgb);
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}
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vkCmdPushConstants(render_cb->vk, renderer->output_pipe_layout,
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VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
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vkCmdPushConstants(render_cb->vk, renderer->output_pipe_layout,
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VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(vert_pcr_data),
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sizeof(frag_pcr_data), &frag_pcr_data);
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VkDescriptorSet lut_ds;
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if (pass->color_transform && pass->color_transform->type == COLOR_TRANSFORM_LUT_3D) {
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struct wlr_vk_color_transform *transform =
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get_color_transform(pass->color_transform, renderer);
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assert(transform);
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lut_ds = transform->lut_3d.ds;
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} else {
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lut_ds = renderer->output_ds_lut3d_dummy;
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VkDescriptorSet ds[2];
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size_t ds_len = 0;
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ds[ds_len++] = render_buffer->plain.blend_descriptor_set;
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VkPipeline pl = render_buffer->plain.render_setup->output_pipe_srgb;
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if (pass->color_transform) {
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switch (pass->color_transform->type){
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case COLOR_TRANSFORM_LUT_3D: {
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pl = render_buffer->plain.render_setup->output_pipe_lut3d;
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struct wlr_vk_color_transform *transform =
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get_color_transform(pass->color_transform, renderer);
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ds[ds_len++] = transform->lut_3d.ds;
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struct wlr_color_transform_lut3d *lut =
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wlr_color_transform_lut3d_from_base(pass->color_transform);
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struct wlr_vk_frag_output_pcr_data frag_pcr_data = {
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.lut_3d_offset = 0.5f / lut->dim_len,
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.lut_3d_scale = (float)(lut->dim_len - 1) / lut->dim_len,
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};
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vkCmdPushConstants(render_cb->vk, renderer->output_pipe_layout,
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VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(vert_pcr_data),
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sizeof(frag_pcr_data), &frag_pcr_data);
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break;
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}
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case COLOR_TRANSFORM_SRGB:
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break;
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}
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}
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VkDescriptorSet ds[] = {
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render_buffer->plain.blend_descriptor_set, // set 0
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lut_ds, // set 1
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};
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size_t ds_len = sizeof(ds) / sizeof(ds[0]);
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bind_pipeline(pass, pl);
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vkCmdBindDescriptorSets(render_cb->vk,
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VK_PIPELINE_BIND_POINT_GRAPHICS, renderer->output_pipe_layout,
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0, ds_len, ds, 0, NULL);
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@ -1100,14 +1097,6 @@ struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *rend
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return NULL;
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}
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if (!renderer->dummy3d_image_transitioned) {
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renderer->dummy3d_image_transitioned = true;
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vulkan_change_layout(cb->vk, renderer->dummy3d_image,
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VK_IMAGE_LAYOUT_UNDEFINED, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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0, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_ACCESS_SHADER_READ_BIT);
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}
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int width = buffer->wlr_buffer->width;
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int height = buffer->wlr_buffer->height;
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VkRect2D rect = { .extent = { width, height } };
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@ -25,7 +25,8 @@
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#include "render/vulkan/shaders/common.vert.h"
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#include "render/vulkan/shaders/texture.frag.h"
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#include "render/vulkan/shaders/quad.frag.h"
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#include "render/vulkan/shaders/output.frag.h"
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#include "render/vulkan/shaders/output_inverse_rgb.frag.h"
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#include "render/vulkan/shaders/output_lut_3d.frag.h"
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#include "types/wlr_buffer.h"
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#include "util/time.h"
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@ -1120,7 +1121,8 @@ static void vulkan_destroy(struct wlr_renderer *wlr_renderer) {
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vkDestroyShaderModule(dev->dev, renderer->vert_module, NULL);
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vkDestroyShaderModule(dev->dev, renderer->tex_frag_module, NULL);
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vkDestroyShaderModule(dev->dev, renderer->quad_frag_module, NULL);
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vkDestroyShaderModule(dev->dev, renderer->output_module, NULL);
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vkDestroyShaderModule(dev->dev, renderer->output_module_srgb, NULL);
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vkDestroyShaderModule(dev->dev, renderer->output_module_3d_lut, NULL);
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struct wlr_vk_pipeline_layout *pipeline_layout, *pipeline_layout_tmp;
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wl_list_for_each_safe(pipeline_layout, pipeline_layout_tmp,
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@ -1132,10 +1134,6 @@ static void vulkan_destroy(struct wlr_renderer *wlr_renderer) {
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free(pipeline_layout);
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}
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vkDestroyImageView(dev->dev, renderer->dummy3d_image_view, NULL);
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vkDestroyImage(dev->dev, renderer->dummy3d_image, NULL);
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vkFreeMemory(dev->dev, renderer->dummy3d_mem, NULL);
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vkDestroySemaphore(dev->dev, renderer->timeline_semaphore, NULL);
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vkDestroyPipelineLayout(dev->dev, renderer->output_pipe_layout, NULL);
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vkDestroyDescriptorSetLayout(dev->dev, renderer->output_ds_srgb_layout, NULL);
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@ -1800,18 +1798,15 @@ static bool init_blend_to_output_pipeline(struct wlr_vk_renderer *renderer,
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VkResult res;
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VkDevice dev = renderer->dev->dev;
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uint32_t output_transform_type = transform;
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VkSpecializationMapEntry spec_entry = {
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.constantID = 0,
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.offset = 0,
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.size = sizeof(uint32_t),
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};
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VkSpecializationInfo specialization = {
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.mapEntryCount = 1,
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.pMapEntries = &spec_entry,
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.dataSize = sizeof(uint32_t),
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.pData = &output_transform_type,
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};
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VkShaderModule output_module;
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switch(transform) {
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case WLR_VK_OUTPUT_TRANSFORM_INVERSE_SRGB:
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output_module = renderer->output_module_srgb;
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break;
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case WLR_VK_OUTPUT_TRANSFORM_LUT3D:
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output_module = renderer->output_module_3d_lut;
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break;
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}
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VkPipelineShaderStageCreateInfo tex_stages[2] = {
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{
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@ -1823,9 +1818,8 @@ static bool init_blend_to_output_pipeline(struct wlr_vk_renderer *renderer,
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
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.module = renderer->output_module,
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.module = output_module,
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.pName = "main",
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.pSpecializationInfo = &specialization,
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},
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};
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@ -1992,105 +1986,6 @@ struct wlr_vk_pipeline_layout *get_or_create_pipeline_layout(
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}
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/* The fragment shader for the blend->image subpass can be configured to either
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* use or not a sampler3d lookup table; however, even if the shader does not use
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* the sampler, a valid descriptor set should be bound. Create that here, linked to
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* a 1x1x1 image.
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*/
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static bool init_dummy_images(struct wlr_vk_renderer *renderer) {
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VkResult res;
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VkDevice dev = renderer->dev->dev;
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VkFormat format = VK_FORMAT_R32G32B32A32_SFLOAT;
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VkImageCreateInfo img_info = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
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.imageType = VK_IMAGE_TYPE_3D,
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.format = format,
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.mipLevels = 1,
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.arrayLayers = 1,
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.samples = VK_SAMPLE_COUNT_1_BIT,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
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.extent = (VkExtent3D) { 1, 1, 1 },
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.tiling = VK_IMAGE_TILING_OPTIMAL,
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.usage = VK_IMAGE_USAGE_SAMPLED_BIT,
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};
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res = vkCreateImage(dev, &img_info, NULL, &renderer->dummy3d_image);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkCreateImage failed", res);
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return false;
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}
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VkMemoryRequirements mem_reqs = {0};
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vkGetImageMemoryRequirements(dev, renderer->dummy3d_image, &mem_reqs);
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int mem_type_index = vulkan_find_mem_type(renderer->dev,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, mem_reqs.memoryTypeBits);
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if (mem_type_index == -1) {
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wlr_log(WLR_ERROR, "Failed to find suitable memory type");
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return false;
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}
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VkMemoryAllocateInfo mem_info = {
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.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
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.allocationSize = mem_reqs.size,
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.memoryTypeIndex = mem_type_index,
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};
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res = vkAllocateMemory(dev, &mem_info, NULL, &renderer->dummy3d_mem);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkAllocateMemory failed", res);
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return false;
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}
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res = vkBindImageMemory(dev, renderer->dummy3d_image, renderer->dummy3d_mem, 0);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkBindMemory failed", res);
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return false;
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}
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VkImageViewCreateInfo view_info = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
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.viewType = VK_IMAGE_VIEW_TYPE_3D,
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.format = format,
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.components.r = VK_COMPONENT_SWIZZLE_IDENTITY,
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.components.g = VK_COMPONENT_SWIZZLE_IDENTITY,
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.components.b = VK_COMPONENT_SWIZZLE_IDENTITY,
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.components.a = VK_COMPONENT_SWIZZLE_IDENTITY,
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.subresourceRange = (VkImageSubresourceRange) {
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.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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.image = renderer->dummy3d_image,
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};
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res = vkCreateImageView(dev, &view_info, NULL, &renderer->dummy3d_image_view);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkCreateImageView failed", res);
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return false;
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}
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renderer->output_ds_lut3d_dummy_pool = vulkan_alloc_texture_ds(renderer,
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renderer->output_ds_lut3d_layout, &renderer->output_ds_lut3d_dummy);
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if (!renderer->output_ds_lut3d_dummy_pool) {
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wlr_log(WLR_ERROR, "Failed to allocate descriptor");
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return false;
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}
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VkDescriptorImageInfo ds_img_info = {
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.imageView = renderer->dummy3d_image_view,
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.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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};
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VkWriteDescriptorSet ds_write = {
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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.dstSet = renderer->output_ds_lut3d_dummy,
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.pImageInfo = &ds_img_info,
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};
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vkUpdateDescriptorSets(dev, 1, &ds_write, 0, NULL);
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return true;
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}
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// Creates static render data, such as sampler, layouts and shader modules
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// for the given renderer.
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// Cleanup is done by destroying the renderer.
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@ -2102,10 +1997,6 @@ static bool init_static_render_data(struct wlr_vk_renderer *renderer) {
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return false;
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}
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if (!init_dummy_images(renderer)) {
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return false;
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}
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// load vert module and tex frag module since they are needed to
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// initialize the tex pipeline
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VkShaderModuleCreateInfo sinfo = {
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@ -2143,12 +2034,25 @@ static bool init_static_render_data(struct wlr_vk_renderer *renderer) {
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sinfo = (VkShaderModuleCreateInfo){
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.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
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.codeSize = sizeof(output_frag_data),
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.pCode = output_frag_data,
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.codeSize = sizeof(output_inverse_rgb_data),
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.pCode = output_inverse_rgb_data,
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};
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res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->output_module);
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res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->output_module_srgb);
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if (res != VK_SUCCESS) {
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wlr_vk_error("Failed to create blend->output fragment shader module", res);
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wlr_vk_error("Failed to create blend->output fragment shader module for srgb", res);
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return false;
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}
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sinfo = (VkShaderModuleCreateInfo){
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.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
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.codeSize = sizeof(output_lut_3d_data),
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.pCode = output_lut_3d_data,
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};
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res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->output_module_3d_lut);
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if (res != VK_SUCCESS) {
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wlr_vk_error("Failed to create blend->output fragment shader module for 3d lut", res);
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return false;
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}
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|
|
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|
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@ -2,7 +2,6 @@ vulkan_shaders_src = [
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'common.vert',
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'texture.frag',
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'quad.frag',
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'output.frag',
|
||||
]
|
||||
|
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vulkan_shaders = []
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|
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@ -21,4 +20,24 @@ foreach shader : vulkan_shaders_src
|
|||
vulkan_shaders += [header]
|
||||
endforeach
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vulkan_shader_output_color_transforms = {
|
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'inverse_rgb': '0',
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'lut_3d': '1',
|
||||
}
|
||||
|
||||
foreach name, ident : vulkan_shader_output_color_transforms
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name = 'output_' + name
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||||
args = [glslang, '-DOUTPUT_TRANSFORM=' + ident, '-V', '@INPUT@', '-o', '@OUTPUT@', '--vn', name + '_data']
|
||||
if glslang_version.version_compare('>=11.0.0')
|
||||
args += '--quiet'
|
||||
endif
|
||||
header = custom_target(
|
||||
name + '.frag_spv',
|
||||
output: name + '.frag.h',
|
||||
input: 'output.frag',
|
||||
command: args)
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||||
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vulkan_shaders += [header]
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||||
endforeach
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||||
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||||
wlr_files += vulkan_shaders
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||||
|
|
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@ -2,59 +2,51 @@
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|||
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||||
layout (input_attachment_index = 0, set = 0, binding = 0) uniform subpassInput in_color;
|
||||
|
||||
layout(set = 1, binding = 0) uniform sampler3D lut_3d;
|
||||
|
||||
layout(location = 0) in vec2 uv;
|
||||
layout(location = 0) out vec4 out_color;
|
||||
|
||||
/* struct wlr_vk_frag_output_pcr_data */
|
||||
layout(push_constant) uniform UBO {
|
||||
layout(offset = 80) float lut_3d_offset;
|
||||
float lut_3d_scale;
|
||||
} data;
|
||||
|
||||
layout (constant_id = 0) const int OUTPUT_TRANSFORM = 0;
|
||||
|
||||
// Matches enum wlr_vk_output_transform
|
||||
#define OUTPUT_TRANSFORM_INVERSE_SRGB 0
|
||||
#define OUTPUT_TRANSFORM_LUT_3D 1
|
||||
|
||||
layout(location = 0) in vec2 uv;
|
||||
layout(location = 0) out vec4 out_color;
|
||||
|
||||
#if OUTPUT_TRANSFORM == OUTPUT_TRANSFORM_LUT_3D
|
||||
layout(set = 1, binding = 0) uniform sampler3D lut_3d;
|
||||
|
||||
/* struct wlr_vk_frag_output_pcr_data */
|
||||
layout(push_constant) uniform UBO {
|
||||
layout(offset = 80) float lut_3d_offset;
|
||||
float lut_3d_scale;
|
||||
} data;
|
||||
#endif
|
||||
|
||||
float linear_channel_to_srgb(float x) {
|
||||
return max(min(x * 12.92, 0.04045), 1.055 * pow(x, 1. / 2.4) - 0.055);
|
||||
}
|
||||
|
||||
vec4 linear_color_to_srgb(vec4 color) {
|
||||
if (color.a == 0) {
|
||||
return vec4(0);
|
||||
}
|
||||
color.rgb /= color.a;
|
||||
color.rgb = vec3(
|
||||
linear_channel_to_srgb(color.r),
|
||||
linear_channel_to_srgb(color.g),
|
||||
linear_channel_to_srgb(color.b)
|
||||
);
|
||||
color.rgb *= color.a;
|
||||
return color;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 val = subpassLoad(in_color).rgba;
|
||||
if (OUTPUT_TRANSFORM == OUTPUT_TRANSFORM_LUT_3D) {
|
||||
if (val.a == 0) {
|
||||
out_color = vec4(0);
|
||||
return;
|
||||
}
|
||||
// Convert from pre-multiplied alpha to straight alpha
|
||||
vec3 rgb = val.rgb / val.a;
|
||||
|
||||
// Apply 3D LUT
|
||||
vec3 pos = data.lut_3d_offset + rgb * data.lut_3d_scale;
|
||||
rgb = texture(lut_3d, pos).rgb;
|
||||
|
||||
// Back to pre-multiplied alpha
|
||||
out_color = vec4(rgb * val.a, val.a);
|
||||
} else { // OUTPUT_TRANSFORM_INVERSE_SRGB
|
||||
// Produce post-premultiplied sRGB encoded values
|
||||
out_color = linear_color_to_srgb(val);
|
||||
if (val.a == 0) {
|
||||
out_color = vec4(0);
|
||||
return;
|
||||
}
|
||||
|
||||
// Convert from pre-multiplied alpha to straight alpha
|
||||
vec3 rgb = val.rgb / val.a;
|
||||
|
||||
#if OUTPUT_TRANSFORM == OUTPUT_TRANSFORM_LUT_3D
|
||||
// Apply 3D LUT
|
||||
vec3 pos = data.lut_3d_offset + rgb * data.lut_3d_scale;
|
||||
rgb = texture(lut_3d, pos).rgb;
|
||||
#endif
|
||||
|
||||
#if OUTPUT_TRANSFORM == OUTPUT_TRANSFORM_INVERSE_SRGB
|
||||
rgb = vec3(
|
||||
linear_channel_to_srgb(rgb.r),
|
||||
linear_channel_to_srgb(rgb.g),
|
||||
linear_channel_to_srgb(rgb.b)
|
||||
);
|
||||
#endif
|
||||
|
||||
// Back to pre-multiplied alpha
|
||||
out_color = vec4(rgb * val.a, val.a);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue