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util/matrix: Rework matrix_projection to compute transform on-demand
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commit
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5 changed files with 19 additions and 22 deletions
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@ -135,7 +135,6 @@ struct wlr_gles2_texture {
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struct wlr_gles2_render_pass {
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struct wlr_render_pass base;
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struct wlr_gles2_buffer *buffer;
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float projection_matrix[9];
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struct wlr_egl_context prev_ctx;
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struct wlr_gles2_render_timer *timer;
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struct wlr_drm_syncobj_timeline *signal_timeline;
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@ -384,7 +384,6 @@ struct wlr_vk_render_pass {
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struct wlr_vk_command_buffer *command_buffer;
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struct rect_union updated_region;
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VkPipeline bound_pipeline;
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float projection[9];
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bool failed;
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bool srgb_pathway; // if false, rendering via intermediate blending buffer
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struct wlr_color_transform *color_transform;
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@ -124,10 +124,10 @@ static void render(const struct wlr_box *box, const pixman_region32_t *clip, GLi
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pixman_region32_fini(®ion);
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}
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static void set_proj_matrix(GLint loc, float proj[9], const struct wlr_box *box) {
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static void set_proj_matrix(GLint loc, struct wlr_gles2_buffer *buffer, const struct wlr_box *box) {
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float gl_matrix[9];
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wlr_matrix_project_box(gl_matrix, box);
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wlr_matrix_multiply(gl_matrix, proj, gl_matrix);
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matrix_projection(gl_matrix, buffer->buffer->width, buffer->buffer->height);
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glUniformMatrix3fv(loc, 1, GL_FALSE, gl_matrix);
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}
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@ -238,7 +238,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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glUniform1i(shader->tex, 0);
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glUniform1f(shader->alpha, alpha);
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set_proj_matrix(shader->proj, pass->projection_matrix, &dst_box);
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set_proj_matrix(shader->proj, pass->buffer, &dst_box);
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set_tex_matrix(shader->tex_proj, options->transform, &src_fbox);
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render(&dst_box, options->clip, shader->pos_attrib);
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@ -261,7 +261,7 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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glUseProgram(renderer->shaders.quad.program);
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set_proj_matrix(renderer->shaders.quad.proj, pass->projection_matrix, &box);
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set_proj_matrix(renderer->shaders.quad.proj, pass->buffer, &box);
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glUniform4f(renderer->shaders.quad.color, color->r, color->g, color->b, color->a);
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render(&box, options->clip, renderer->shaders.quad.pos_attrib);
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@ -323,8 +323,6 @@ struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *b
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pass->signal_point = signal_point;
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}
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matrix_projection(pass->projection_matrix, wlr_buffer->width, wlr_buffer->height);
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push_gles2_debug(renderer);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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@ -620,7 +620,9 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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case WLR_RENDER_BLEND_MODE_PREMULTIPLIED:;
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float matrix[9];
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wlr_matrix_project_box(matrix, &box);
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wlr_matrix_multiply(matrix, pass->projection, matrix);
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matrix_projection(matrix,
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pass->render_buffer->wlr_buffer->width,
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pass->render_buffer->wlr_buffer->height);
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struct wlr_vk_render_format_setup *setup = pass->srgb_pathway ?
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pass->render_buffer->srgb.render_setup :
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@ -711,7 +713,9 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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float matrix[9];
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wlr_matrix_project_box(matrix, &dst_box);
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wlr_matrix_transform(matrix, options->transform);
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wlr_matrix_multiply(matrix, pass->projection, matrix);
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matrix_projection(matrix,
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pass->render_buffer->wlr_buffer->width,
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pass->render_buffer->wlr_buffer->height);
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struct wlr_vk_vert_pcr_data vert_pcr_data = {
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.uv_off = {
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@ -1131,8 +1135,6 @@ struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *rend
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.maxDepth = 1,
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});
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matrix_projection(pass->projection, width, height);
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wlr_buffer_lock(buffer->wlr_buffer);
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pass->render_buffer = buffer;
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pass->command_buffer = cb;
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@ -71,17 +71,16 @@ void wlr_matrix_transform(float mat[static 9],
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}
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void matrix_projection(float mat[static 9], int width, int height) {
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memset(mat, 0, sizeof(*mat) * 9);
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struct wlr_fbox fbox = {
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.x = -1.0f,
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.y = -1.0f,
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.width = 2.0f / width,
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.height = 2.0f / height,
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};
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mat[0] = 2.0f / width;
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mat[4] = 2.0f / height;
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// Translation
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mat[2] = -copysign(1.0f, mat[0] + mat[1]);
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mat[5] = -copysign(1.0f, mat[3] + mat[4]);
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// Identity
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mat[8] = 1.0f;
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float trans[9];
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wlr_matrix_project_fbox(trans, &fbox);
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wlr_matrix_multiply(mat, trans, mat);
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}
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void wlr_matrix_project_fbox(float mat[static 9], const struct wlr_fbox *box) {
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