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util/matrix: Inline wlr_matrix_{identity, scale, translate}
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commit
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2 changed files with 11 additions and 39 deletions
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@ -6,19 +6,10 @@
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struct wlr_box;
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struct wlr_fbox;
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/** Writes the identity matrix into mat */
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void wlr_matrix_identity(float mat[static 9]);
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/** mat ← a × b */
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void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
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const float b[static 9]);
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/** Writes a 2D translation matrix to mat of magnitude (x, y) */
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void wlr_matrix_translate(float mat[static 9], float x, float y);
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/** Writes a 2D scale matrix to mat of magnitude (x, y) */
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void wlr_matrix_scale(float mat[static 9], float x, float y);
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/** Writes a transformation matrix which applies the specified
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* wl_output_transform to mat */
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void wlr_matrix_transform(float mat[static 9],
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@ -3,15 +3,6 @@
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#include <wlr/util/box.h>
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#include "util/matrix.h"
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void wlr_matrix_identity(float mat[static 9]) {
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static const float identity[9] = {
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1.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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};
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memcpy(mat, identity, sizeof(identity));
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}
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void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
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const float b[static 9]) {
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float product[9];
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@ -31,24 +22,6 @@ void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
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memcpy(mat, product, sizeof(product));
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}
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void wlr_matrix_translate(float mat[static 9], float x, float y) {
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float translate[9] = {
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1.0f, 0.0f, x,
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0.0f, 1.0f, y,
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0.0f, 0.0f, 1.0f,
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};
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wlr_matrix_multiply(mat, mat, translate);
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}
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void wlr_matrix_scale(float mat[static 9], float x, float y) {
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float scale[9] = {
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x, 0.0f, 0.0f,
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0.0f, y, 0.0f,
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0.0f, 0.0f, 1.0f,
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};
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wlr_matrix_multiply(mat, mat, scale);
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}
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static const float transforms[][9] = {
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[WL_OUTPUT_TRANSFORM_NORMAL] = {
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1.0f, 0.0f, 0.0f,
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@ -112,9 +85,17 @@ void matrix_projection(float mat[static 9], int width, int height) {
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}
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void wlr_matrix_project_fbox(float mat[static 9], const struct wlr_fbox *box) {
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wlr_matrix_identity(mat);
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wlr_matrix_translate(mat, box->x, box->y);
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wlr_matrix_scale(mat, box->width, box->height);
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mat[0] = box->width;
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mat[1] = 0.0f;
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mat[2] = box->x;
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mat[3] = 0.0f;
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mat[4] = box->height;
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mat[5] = box->y;
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mat[6] = 0.0f;
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mat[7] = 0.0f;
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mat[8] = 1.0f;
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}
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void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box) {
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