mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-17 06:46:39 -04:00
Merge branch 'dmabuf' into 'master'
Allow scanning out fullscreen surfaces on secondary GPUs See merge request wlroots/wlroots!4055
This commit is contained in:
commit
772265a81a
18 changed files with 782 additions and 76 deletions
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@ -53,9 +53,7 @@ static void backend_destroy(struct wlr_backend *backend) {
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wl_list_remove(&drm->dev_change.link);
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wl_list_remove(&drm->dev_remove.link);
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if (drm->parent) {
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finish_drm_renderer(&drm->mgpu_renderer);
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}
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finish_drm_renderer(&drm->mgpu_renderer);
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finish_drm_resources(drm);
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@ -210,22 +208,20 @@ struct wlr_backend *wlr_drm_backend_create(struct wlr_session *session,
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goto error_event;
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}
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if (drm->parent) {
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if (!init_drm_renderer(drm, &drm->mgpu_renderer)) {
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wlr_log(WLR_ERROR, "Failed to initialize renderer");
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goto error_resources;
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}
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// We'll perform a multi-GPU copy for all submitted buffers, we need
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// to be able to texture from them
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struct wlr_renderer *renderer = drm->mgpu_renderer.wlr_rend;
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const struct wlr_drm_format_set *texture_formats =
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wlr_renderer_get_dmabuf_texture_formats(renderer);
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if (texture_formats == NULL) {
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wlr_log(WLR_ERROR, "Failed to query renderer texture formats");
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goto error_mgpu_renderer;
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}
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if (!init_drm_renderer(drm, &drm->mgpu_renderer)) {
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wlr_log(WLR_ERROR, "Failed to initialize renderer");
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goto error_resources;
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}
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// We'll perform a multi-GPU copy for all submitted buffers, we need
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// to be able to texture from them
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struct wlr_renderer *renderer = drm->mgpu_renderer.wlr_rend;
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const struct wlr_drm_format_set *texture_formats =
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wlr_renderer_get_dmabuf_texture_formats(renderer);
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// Some configurations (alpine CI job) will have a renderer here that does not
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// support dmabuf formats. We don't want to fail creation of the drm backend
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// as a result of this, we simply don't populate the format set in that case.
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if (texture_formats) {
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// Forbid implicit modifiers, because their meaning changes from one
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// GPU to another.
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for (size_t i = 0; i < texture_formats->len; i++) {
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@ -245,8 +241,6 @@ struct wlr_backend *wlr_drm_backend_create(struct wlr_session *session,
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return &drm->backend;
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error_mgpu_renderer:
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finish_drm_renderer(&drm->mgpu_renderer);
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error_resources:
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finish_drm_resources(drm);
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error_event:
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@ -576,6 +576,7 @@ static void drm_connector_state_finish(struct wlr_drm_connector_state *state) {
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static bool drm_connector_state_update_primary_fb(struct wlr_drm_connector *conn,
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struct wlr_drm_connector_state *state) {
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bool ok;
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struct wlr_drm_backend *drm = conn->backend;
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assert(state->base->committed & WLR_OUTPUT_STATE_BUFFER);
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@ -585,34 +586,63 @@ static bool drm_connector_state_update_primary_fb(struct wlr_drm_connector *conn
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struct wlr_drm_plane *plane = crtc->primary;
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struct wlr_buffer *source_buf = state->base->buffer;
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struct wlr_buffer *local_buf = wlr_buffer_lock(source_buf);
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struct wlr_buffer *local_buf;
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if (drm->parent) {
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/*
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* First try to import the buffer. We can have a decent degree of
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* confidence this will work for a couple reasons:
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* 1. Apps running on the dGPU in PRIME setups will be submitting
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* buffers with linear modifiers, so that they can be imported
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* on the primary GPU. This means they are directly imporatable
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* here as well. This gives a nice FPS boost.
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* 2. When the dGPU app supports reacting to dmabuf feedback it will
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* be using dGPU modifiers, again meaning it can be imported into
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* the dGPU directly for an additional nice perf boost.
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*
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* The fallback drm_surface_blit path will only be hit when the
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* app is running fullscreen with dGPU (non-linear) modifiers and
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* we start using rendered composition again. For a frame we will
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* do the fallback before the app reallocs its buffers back to
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* linear to be compatible with the primary GPU.
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*/
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ok = drm_fb_import(&state->primary_fb, drm, local_buf,
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&crtc->primary->formats);
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/*
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* If trying to import this buffer directly didn't work then try
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* to perform a blit to a mgpu drm surface and import that instead.
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*/
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if (!ok && drm->parent) {
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struct wlr_drm_format format = {0};
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if (!drm_plane_pick_render_format(plane, &format, &drm->mgpu_renderer)) {
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wlr_log(WLR_ERROR, "Failed to pick primary plane format");
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return false;
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ok = false;
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goto release_buf;
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}
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// TODO: fallback to modifier-less buffer allocation
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bool ok = init_drm_surface(&plane->mgpu_surf, &drm->mgpu_renderer,
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ok = init_drm_surface(&plane->mgpu_surf, &drm->mgpu_renderer,
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source_buf->width, source_buf->height, &format);
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wlr_drm_format_finish(&format);
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if (!ok) {
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return false;
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ok = false;
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goto release_buf;
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}
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local_buf = drm_surface_blit(&plane->mgpu_surf, source_buf);
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if (local_buf == NULL) {
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return false;
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struct wlr_buffer *drm_buf = drm_surface_blit(&plane->mgpu_surf,
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&drm->parent->mgpu_renderer, source_buf);
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if (drm_buf == NULL) {
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ok = false;
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goto release_buf;
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}
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} else {
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local_buf = wlr_buffer_lock(source_buf);
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ok = drm_fb_import(&state->primary_fb, drm, drm_buf,
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&plane->formats);
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wlr_buffer_unlock(drm_buf);
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}
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bool ok = drm_fb_import(&state->primary_fb, drm, local_buf,
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&plane->formats);
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release_buf:
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wlr_buffer_unlock(local_buf);
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if (!ok) {
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wlr_drm_conn_log(conn, WLR_DEBUG,
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"Failed to import buffer for scan-out");
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@ -1010,7 +1040,7 @@ static bool drm_connector_set_cursor(struct wlr_output *output,
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return false;
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}
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local_buf = drm_surface_blit(&plane->mgpu_surf, buffer);
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local_buf = drm_surface_blit(&plane->mgpu_surf, &drm->parent->mgpu_renderer, buffer);
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if (local_buf == NULL) {
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return false;
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}
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@ -3,6 +3,7 @@
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#include <wlr/render/swapchain.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/util/log.h>
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#include "backend/backend.h"
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#include "backend/drm/drm.h"
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#include "backend/drm/fb.h"
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#include "backend/drm/renderer.h"
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@ -74,7 +75,7 @@ bool init_drm_surface(struct wlr_drm_surface *surf,
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}
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struct wlr_buffer *drm_surface_blit(struct wlr_drm_surface *surf,
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struct wlr_buffer *buffer) {
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struct wlr_drm_renderer *parent_renderer, struct wlr_buffer *buffer) {
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struct wlr_renderer *renderer = surf->renderer->wlr_rend;
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if (surf->swapchain->width != buffer->width ||
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@ -83,11 +84,23 @@ struct wlr_buffer *drm_surface_blit(struct wlr_drm_surface *surf,
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return NULL;
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}
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struct wlr_texture *tex = wlr_texture_from_buffer(renderer, buffer);
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if (tex == NULL) {
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wlr_log(WLR_ERROR, "Failed to import source buffer into multi-GPU renderer");
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struct wlr_texture_set *set = wlr_texture_set_create(renderer, NULL);
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if (set == NULL) {
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wlr_log(WLR_ERROR, "Failed to import source buffer multi-GPU texture set");
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return NULL;
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}
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/* Add the parent renderer so the texture set can use it for copies */
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wlr_texture_set_add_renderer(set, parent_renderer->wlr_rend, parent_renderer->allocator);
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if (!wlr_texture_set_import_buffer(set, buffer)) {
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wlr_log(WLR_ERROR, "Failed to import source buffer multi-GPU texture set");
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goto error_tex;
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}
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struct wlr_texture *tex = wlr_texture_set_get_tex_for_renderer(set, renderer);
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if (tex == NULL) {
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wlr_log(WLR_ERROR, "Failed to export source buffer for multi-GPU renderer");
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goto error_tex;
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}
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struct wlr_buffer *dst = wlr_swapchain_acquire(surf->swapchain, NULL);
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if (!dst) {
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@ -110,14 +123,14 @@ struct wlr_buffer *drm_surface_blit(struct wlr_drm_surface *surf,
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goto error_dst;
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}
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wlr_texture_destroy(tex);
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wlr_texture_set_destroy(set);
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return dst;
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error_dst:
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wlr_buffer_unlock(dst);
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error_tex:
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wlr_texture_destroy(tex);
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wlr_texture_set_destroy(set);
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return NULL;
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}
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|
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@ -2,11 +2,15 @@
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#include <stdbool.h>
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#include <stdlib.h>
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#include <time.h>
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#include <xf86drm.h>
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#include <fcntl.h>
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#include <wlr/backend/interface.h>
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#include <wlr/types/wlr_buffer.h>
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#include <wlr/util/log.h>
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#include "render/wlr_renderer.h"
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#include "backend/backend.h"
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#include "backend/multi.h"
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#include "render/allocator/allocator.h"
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struct subbackend_state {
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struct wlr_backend *backend;
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@ -58,6 +62,7 @@ static void multi_backend_destroy(struct wlr_backend *wlr_backend) {
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|||
wl_container_of(backend->backends.next, sub, link);
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wlr_backend_destroy(sub->backend);
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||||
}
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wlr_multi_gpu_destroy(backend->multi_gpu);
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||||
|
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free(backend);
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}
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@ -118,6 +123,7 @@ struct wlr_backend *wlr_multi_backend_create(struct wl_event_loop *loop) {
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}
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||||
|
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wl_list_init(&backend->backends);
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backend->multi_gpu = wlr_multi_gpu_create();
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wlr_backend_init(&backend->backend, &backend_impl);
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||||
|
||||
wl_signal_init(&backend->events.backend_add);
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||||
|
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@ -225,3 +231,101 @@ void wlr_multi_for_each_backend(struct wlr_backend *_backend,
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callback(sub->backend, data);
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||||
}
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||||
}
|
||||
|
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/*
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* Create a wlr_multi_gpu struct and populate it with a renderer and allocator for each
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* device in the system. This is done by finding all DRM nodes using drmGetDevices2.
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||||
*/
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struct wlr_multi_gpu *wlr_multi_gpu_create(void) {
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||||
int flags = 0;
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||||
struct wlr_multi_gpu *multi_gpu = NULL;
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||||
int devices_len = drmGetDevices2(flags, NULL, 0);
|
||||
|
||||
if (devices_len < 0) {
|
||||
wlr_log(WLR_ERROR, "drmGetDevices2 failed: %s", strerror(-devices_len));
|
||||
return NULL;
|
||||
}
|
||||
drmDevice **devices = calloc(devices_len, sizeof(*devices));
|
||||
if (devices == NULL) {
|
||||
wlr_log_errno(WLR_ERROR, "Allocation failed");
|
||||
goto out;
|
||||
}
|
||||
devices_len = drmGetDevices2(flags, devices, devices_len);
|
||||
if (devices_len < 0) {
|
||||
wlr_log(WLR_ERROR, "drmGetDevices2 failed: %s", strerror(-devices_len));
|
||||
goto out;
|
||||
}
|
||||
|
||||
multi_gpu = calloc(1, sizeof(struct wlr_multi_gpu));
|
||||
if (!multi_gpu) {
|
||||
goto out;
|
||||
}
|
||||
wl_list_init(&multi_gpu->devices);
|
||||
|
||||
for (int i = 0; i < devices_len; i++) {
|
||||
drmDevice *dev = devices[i];
|
||||
if (dev->available_nodes & (1 << DRM_NODE_RENDER)) {
|
||||
const char *name = dev->nodes[DRM_NODE_RENDER];
|
||||
wlr_log(WLR_DEBUG, "Opening DRM render node '%s'", name);
|
||||
int fd = open(name, O_RDWR | O_CLOEXEC);
|
||||
if (fd < 0) {
|
||||
wlr_log_errno(WLR_ERROR, "Failed to open '%s'", name);
|
||||
goto out;
|
||||
}
|
||||
|
||||
// Create a renderer/allocator and add it as a new device
|
||||
struct wlr_renderer *renderer = renderer_autocreate_with_drm_fd(fd);
|
||||
if (!renderer) {
|
||||
wlr_log(WLR_ERROR, "Failed to create multi-GPU renderer");
|
||||
goto fail;
|
||||
}
|
||||
|
||||
struct wlr_allocator *allocator =
|
||||
allocator_autocreate_with_drm_fd(WLR_BUFFER_CAP_DMABUF, renderer, fd);
|
||||
if (!allocator) {
|
||||
wlr_log(WLR_ERROR, "Failed to create multi-GPU allocator");
|
||||
wlr_renderer_destroy(renderer);
|
||||
goto fail;
|
||||
}
|
||||
|
||||
struct wlr_multi_gpu_device *device = calloc(1, sizeof(struct wlr_multi_gpu_device));
|
||||
if (!device) {
|
||||
wlr_allocator_destroy(allocator);
|
||||
wlr_renderer_destroy(renderer);
|
||||
goto fail;
|
||||
}
|
||||
wl_list_insert(&multi_gpu->devices, &device->link);
|
||||
device->renderer = renderer;
|
||||
device->allocator = allocator;
|
||||
}
|
||||
}
|
||||
|
||||
goto out;
|
||||
|
||||
fail:
|
||||
wlr_multi_gpu_destroy(multi_gpu);
|
||||
multi_gpu = NULL;
|
||||
|
||||
out:
|
||||
for (int i = 0; i < devices_len; i++) {
|
||||
drmFreeDevice(&devices[i]);
|
||||
}
|
||||
if (devices) {
|
||||
free(devices);
|
||||
}
|
||||
|
||||
return multi_gpu;
|
||||
}
|
||||
|
||||
void wlr_multi_gpu_destroy(struct wlr_multi_gpu *multi_gpu) {
|
||||
struct wlr_multi_gpu_device *device;
|
||||
// Remove and destroy all devices
|
||||
wl_list_for_each(device, &multi_gpu->devices, link) {
|
||||
wlr_allocator_destroy(device->allocator);
|
||||
wlr_renderer_destroy(device->renderer);
|
||||
wl_list_remove(&device->link);
|
||||
free(device);
|
||||
}
|
||||
|
||||
free(multi_gpu);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -107,6 +107,7 @@ struct wlr_drm_backend {
|
|||
|
||||
/* Only initialized on multi-GPU setups */
|
||||
struct wlr_drm_renderer mgpu_renderer;
|
||||
struct wlr_multi_gpu *multi_gpu;
|
||||
|
||||
struct wlr_session *session;
|
||||
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@ bool init_drm_surface(struct wlr_drm_surface *surf,
|
|||
void finish_drm_surface(struct wlr_drm_surface *surf);
|
||||
|
||||
struct wlr_buffer *drm_surface_blit(struct wlr_drm_surface *surf,
|
||||
struct wlr_buffer *buffer);
|
||||
struct wlr_drm_renderer *parent_renderer, struct wlr_buffer *buffer);
|
||||
|
||||
bool drm_plane_pick_render_format(struct wlr_drm_plane *plane,
|
||||
struct wlr_drm_format *fmt, struct wlr_drm_renderer *renderer);
|
||||
|
|
|
|||
|
|
@ -4,10 +4,31 @@
|
|||
#include <wayland-util.h>
|
||||
#include <wlr/backend/interface.h>
|
||||
#include <wlr/backend/multi.h>
|
||||
#include <wlr/render/allocator.h>
|
||||
#include <wlr/render/wlr_renderer.h>
|
||||
|
||||
struct wlr_multi_gpu_device {
|
||||
struct wlr_renderer *renderer;
|
||||
struct wlr_allocator *allocator;
|
||||
struct wl_list link;
|
||||
};
|
||||
|
||||
/*
|
||||
* Helper struct for tracking multiple renderers. This solves the
|
||||
* problem of us having many renderers (primary, plus individual
|
||||
* secondary GPU drm renderers) but not tracking them in one location.
|
||||
* We can use this struct to access renderers for each GPU in
|
||||
* the system all from one place. Will be populated by the renderer
|
||||
* the compositor makes, plus every time a drm mgpu renderer is made.
|
||||
*/
|
||||
struct wlr_multi_gpu {
|
||||
struct wl_list devices;
|
||||
};
|
||||
|
||||
struct wlr_multi_backend {
|
||||
struct wlr_backend backend;
|
||||
|
||||
struct wlr_multi_gpu *multi_gpu;
|
||||
struct wl_list backends;
|
||||
|
||||
struct wl_listener event_loop_destroy;
|
||||
|
|
|
|||
|
|
@ -32,4 +32,7 @@ bool wlr_multi_is_empty(struct wlr_backend *backend);
|
|||
void wlr_multi_for_each_backend(struct wlr_backend *backend,
|
||||
void (*callback)(struct wlr_backend *backend, void *data), void *data);
|
||||
|
||||
struct wlr_multi_gpu *wlr_multi_gpu_create(void);
|
||||
void wlr_multi_gpu_destroy(struct wlr_multi_gpu *multi_gpu);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -14,13 +14,10 @@
|
|||
#include <wlr/render/pass.h>
|
||||
#include <wlr/render/wlr_texture.h>
|
||||
#include <wlr/util/box.h>
|
||||
#include <wlr/backend/multi.h>
|
||||
|
||||
struct wlr_backend;
|
||||
struct wlr_renderer_impl;
|
||||
struct wlr_drm_format_set;
|
||||
struct wlr_buffer;
|
||||
struct wlr_box;
|
||||
struct wlr_fbox;
|
||||
|
||||
/**
|
||||
* A renderer for basic 2D operations.
|
||||
|
|
@ -39,6 +36,9 @@ struct wlr_renderer {
|
|||
// private state
|
||||
|
||||
const struct wlr_renderer_impl *impl;
|
||||
|
||||
/* The GPU list we are a part of, may be null if not created from multi backend */
|
||||
struct wlr_multi_gpu *multi_gpu;
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
|
|||
|
|
@ -18,6 +18,7 @@
|
|||
struct wlr_buffer;
|
||||
struct wlr_renderer;
|
||||
struct wlr_texture_impl;
|
||||
struct wlr_multi_gpu;
|
||||
|
||||
struct wlr_texture {
|
||||
const struct wlr_texture_impl *impl;
|
||||
|
|
@ -82,4 +83,123 @@ void wlr_texture_destroy(struct wlr_texture *texture);
|
|||
struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
|
||||
struct wlr_buffer *buffer);
|
||||
|
||||
struct wlr_texture_renderer_pair {
|
||||
struct wlr_renderer *renderer;
|
||||
struct wlr_texture *texture;
|
||||
struct wlr_allocator *allocator;
|
||||
};
|
||||
|
||||
/**
|
||||
* The texture set provides a mapping between renderers and the texture
|
||||
* imported into them. You can use it to query a texture for a particular
|
||||
* renderer and it will handle importing and any blitting that needs to
|
||||
* take place.
|
||||
*/
|
||||
struct wlr_texture_set {
|
||||
/* The buffer this texture set was made from */
|
||||
struct wlr_buffer *buffer;
|
||||
struct wl_listener buffer_release;
|
||||
|
||||
/**
|
||||
* Index into pairings of the device that this texture directly
|
||||
* imports into. This texture is "native" to that device, and
|
||||
* will have to be blitted to other gpus.
|
||||
*
|
||||
* This will be -1 if no buffer has been imported yet.
|
||||
*/
|
||||
int32_t native_pair;
|
||||
struct wlr_multi_gpu *multi_gpu;
|
||||
/*
|
||||
* This will cache the result of creating a linear-layout version of
|
||||
* this texture on the native device. This can then be imported into
|
||||
* the other GPUs.
|
||||
*/
|
||||
uint32_t format;
|
||||
void *pixel_data;
|
||||
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
|
||||
/* This is the size of the pairings array */
|
||||
int pairing_count;
|
||||
struct wlr_texture_renderer_pair *pairings;
|
||||
};
|
||||
|
||||
/**
|
||||
* Create an empty texture set. When setting up our wlr_multi_gpu struct we put
|
||||
* all renderers into a list. This lets us iterate them from here. If this
|
||||
* request is made on a renderer not in the multi-GPU set, then the list will
|
||||
* be of length 1, and the renderer will be the only entry in the set.
|
||||
*
|
||||
* A buffer must be imported for this set to be used.
|
||||
*/
|
||||
struct wlr_texture_set *wlr_texture_set_create(struct wlr_renderer *renderer,
|
||||
struct wlr_allocator *allocator);
|
||||
|
||||
/**
|
||||
* Add a renderer to the set. This adds an entry to the set tracking this renderer
|
||||
* in the set's internal list. No texture is created for this renderer.
|
||||
*/
|
||||
void wlr_texture_set_add_renderer(struct wlr_texture_set *set, struct wlr_renderer *renderer,
|
||||
struct wlr_allocator *allocator);
|
||||
|
||||
/*
|
||||
* Imports a buffer into the texture set. This initializes the native_pair
|
||||
* internal state and returns true if the buffer was imported on at least one
|
||||
* of the renderers in the set.
|
||||
*
|
||||
* This should only be called once per texture set initialization.
|
||||
*/
|
||||
bool wlr_texture_set_import_buffer(struct wlr_texture_set *set, struct wlr_buffer *buffer);
|
||||
|
||||
/**
|
||||
* Create a new texture set from a DMA-BUF. The returned texture is immutable.
|
||||
* The dmabuf will be imported on only one of the mgpu renderers in the system,
|
||||
* no copies will be made. Returns NULL if the dmabuf could not be imported into
|
||||
* any renderer.
|
||||
*/
|
||||
struct wlr_texture_set *wlr_texture_set_from_dmabuf(struct wlr_renderer *renderer,
|
||||
struct wlr_dmabuf_attributes *attribs);
|
||||
|
||||
/**
|
||||
* Create a new texture set from a buffer.
|
||||
*/
|
||||
struct wlr_texture_set *wlr_texture_set_from_buffer(struct wlr_renderer *renderer,
|
||||
struct wlr_buffer *buffer);
|
||||
|
||||
/**
|
||||
* Request a wlr_texture for this resource that is compatible with the given
|
||||
* renderer. This allows for on-demand cross-GPU blits in multi-GPU setups.
|
||||
* The texture will have been imported into the renderer that corresponds to
|
||||
* its native device. If a texture is requeseted with a different renderer,
|
||||
* this function will perform a blit and return the appropriate texture.
|
||||
*
|
||||
* Textures are cached, so if multiple requests with a non-native renderer
|
||||
* are made there will be only one blit.
|
||||
*/
|
||||
struct wlr_texture *wlr_texture_set_get_tex_for_renderer(struct wlr_texture_set *set,
|
||||
struct wlr_renderer *renderer);
|
||||
|
||||
/**
|
||||
* Get the wlr_texture corresponding to the texture's local GPU. This is the GPU it
|
||||
* is directly importable into.
|
||||
*/
|
||||
struct wlr_texture *wlr_texture_set_get_native_texture(struct wlr_texture_set *set);
|
||||
|
||||
/**
|
||||
* Get the linear pixel data for the backing texture.
|
||||
*/
|
||||
void *wlr_texture_set_get_linear_data(struct wlr_texture_set *set);
|
||||
|
||||
/**
|
||||
* Update all textures in a set with the contents of the next buffer. This will call
|
||||
* wlr_texture_update_from_buffer for each texture in the set.
|
||||
*/
|
||||
bool wlr_texture_set_update_from_buffer(struct wlr_texture_set *set,
|
||||
struct wlr_buffer *next, const pixman_region32_t *damage);
|
||||
|
||||
/**
|
||||
* Destroys the texture set and all textures held inside it.
|
||||
*/
|
||||
void wlr_texture_set_destroy(struct wlr_texture_set *set);
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -142,7 +142,7 @@ struct wlr_client_buffer {
|
|||
* The buffer's texture, if any. A buffer will not have a texture if the
|
||||
* client destroys the buffer before it has been released.
|
||||
*/
|
||||
struct wlr_texture *texture;
|
||||
struct wlr_texture_set *texture_set;
|
||||
/**
|
||||
* The buffer this client buffer was created from. NULL if destroyed.
|
||||
*/
|
||||
|
|
|
|||
|
|
@ -63,6 +63,9 @@ struct wlr_linux_dmabuf_v1 {
|
|||
|
||||
int main_device_fd; // to sanity check FDs sent by clients, -1 if unavailable
|
||||
|
||||
// This is only set when the compositor isn't providing a custom renderer.
|
||||
struct wlr_renderer *main_renderer;
|
||||
|
||||
struct wl_listener display_destroy;
|
||||
|
||||
bool (*check_dmabuf_callback)(struct wlr_dmabuf_attributes *attribs, void *data);
|
||||
|
|
|
|||
|
|
@ -25,6 +25,7 @@
|
|||
#endif // WLR_HAS_VULKAN_RENDERER
|
||||
|
||||
#include "backend/backend.h"
|
||||
#include "backend/multi.h"
|
||||
#include "render/pixel_format.h"
|
||||
#include "render/wlr_renderer.h"
|
||||
#include "util/env.h"
|
||||
|
|
@ -285,6 +286,13 @@ out:
|
|||
if (own_drm_fd && drm_fd >= 0) {
|
||||
close(drm_fd);
|
||||
}
|
||||
// If we have a multi GPU environment, then track this renderer
|
||||
// for cross-GPU imports.
|
||||
if (renderer && backend && wlr_backend_is_multi(backend)) {
|
||||
struct wlr_multi_backend *multi = (struct wlr_multi_backend *)backend;
|
||||
renderer->multi_gpu = multi->multi_gpu;
|
||||
}
|
||||
|
||||
return renderer;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -3,10 +3,17 @@
|
|||
#include <stdbool.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <drm_fourcc.h>
|
||||
#include <wlr/render/interface.h>
|
||||
#include <wlr/render/wlr_texture.h>
|
||||
#include "render/pixel_format.h"
|
||||
#include <wlr/types/wlr_matrix.h>
|
||||
#include <wlr/util/log.h>
|
||||
#include "types/wlr_buffer.h"
|
||||
#include "backend/multi.h"
|
||||
#include "backend/drm/drm.h"
|
||||
#include "render/drm_format_set.h"
|
||||
#include "render/wlr_renderer.h"
|
||||
|
||||
void wlr_texture_init(struct wlr_texture *texture, struct wlr_renderer *renderer,
|
||||
const struct wlr_texture_impl *impl, uint32_t width, uint32_t height) {
|
||||
|
|
@ -116,6 +123,26 @@ struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
|
|||
if (!renderer->impl->texture_from_buffer) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct wlr_dmabuf_attributes dmabuf;
|
||||
/*
|
||||
* If this is a dmabuf backed buffer then get the format/modifier for it and
|
||||
* compare it with the set supported by the renderer
|
||||
*/
|
||||
if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
|
||||
const struct wlr_drm_format_set *formats = wlr_renderer_get_dmabuf_texture_formats(renderer);
|
||||
if (!formats) {
|
||||
wlr_log(WLR_DEBUG, "Could not get DRM format set for renderer");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!wlr_drm_format_set_has(formats, dmabuf.format, dmabuf.modifier)) {
|
||||
wlr_log(WLR_DEBUG, "Renderer could not import buffer with format 0x%x and modifier 0x%lx",
|
||||
dmabuf.format, dmabuf.modifier);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
return renderer->impl->texture_from_buffer(renderer, buffer);
|
||||
}
|
||||
|
||||
|
|
@ -135,3 +162,362 @@ bool wlr_texture_update_from_buffer(struct wlr_texture *texture,
|
|||
}
|
||||
return texture->impl->update_from_buffer(texture, buffer, damage);
|
||||
}
|
||||
|
||||
struct wlr_texture_set *wlr_texture_set_from_dmabuf(struct wlr_renderer *renderer,
|
||||
struct wlr_dmabuf_attributes *attribs) {
|
||||
struct wlr_dmabuf_buffer *buffer = dmabuf_buffer_create(attribs);
|
||||
if (buffer == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct wlr_texture_set *set =
|
||||
wlr_texture_set_from_buffer(renderer, &buffer->base);
|
||||
|
||||
// By this point, the renderer should have locked the buffer if it still
|
||||
// needs to access it in the future.
|
||||
dmabuf_buffer_drop(buffer);
|
||||
|
||||
return set;
|
||||
}
|
||||
|
||||
static void texture_set_handle_buffer_release(struct wl_listener *listener, void *data) {
|
||||
struct wlr_texture_set *set = wl_container_of(listener, set, buffer_release);
|
||||
set->buffer = NULL;
|
||||
wl_list_remove(&set->buffer_release.link);
|
||||
}
|
||||
|
||||
static void wlr_texture_set_add_pair(struct wlr_texture_set *set, struct wlr_renderer *renderer,
|
||||
struct wlr_allocator *allocator) {
|
||||
|
||||
set->pairings = realloc(set->pairings,
|
||||
sizeof(struct wlr_texture_renderer_pair) * (set->pairing_count + 1));
|
||||
if (!set->pairings) {
|
||||
return;
|
||||
}
|
||||
|
||||
memset(&set->pairings[set->pairing_count], 0, sizeof(struct wlr_texture_renderer_pair));
|
||||
set->pairings[set->pairing_count].renderer = renderer;
|
||||
set->pairings[set->pairing_count].allocator = allocator;
|
||||
set->pairing_count++;
|
||||
}
|
||||
|
||||
void wlr_texture_set_add_renderer(struct wlr_texture_set *set, struct wlr_renderer *renderer,
|
||||
struct wlr_allocator *allocator) {
|
||||
if (!renderer) {
|
||||
return;
|
||||
}
|
||||
|
||||
wlr_texture_set_add_pair(set, renderer, allocator);
|
||||
|
||||
if (renderer->multi_gpu) {
|
||||
set->multi_gpu = renderer->multi_gpu;
|
||||
/* Now add each mgpu renderer to the set */
|
||||
struct wlr_multi_gpu_device *device;
|
||||
wl_list_for_each(device, &renderer->multi_gpu->devices, link) {
|
||||
wlr_texture_set_add_pair(set, device->renderer, device->allocator);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* When setting up our wlr_multi_gpu struct we put all renderers into a list. This lets us
|
||||
* iterate them from here. If this request is made on a renderer not in the multi-GPU set,
|
||||
* then the list will be of length 1, and the renderer will be the only entry in the set.
|
||||
*/
|
||||
struct wlr_texture_set *wlr_texture_set_create(struct wlr_renderer *renderer,
|
||||
struct wlr_allocator *allocator) {
|
||||
struct wlr_texture_set *set = calloc(1, sizeof(struct wlr_texture_set));
|
||||
if (!set) {
|
||||
return NULL;
|
||||
}
|
||||
set->native_pair = -1;
|
||||
|
||||
wlr_texture_set_add_renderer(set, renderer, allocator);
|
||||
|
||||
return set;
|
||||
}
|
||||
|
||||
/*
|
||||
* Helper for importing a buffer into the texture set. This initializes
|
||||
* the native_pair internal state.
|
||||
*/
|
||||
bool wlr_texture_set_import_buffer(struct wlr_texture_set *set, struct wlr_buffer *buffer) {
|
||||
set->buffer = buffer;
|
||||
// Don't lock our buffer since it gets in the way of releasing shm buffers immediately
|
||||
// Instead keep a reference to the buffer but register a handler to notify us when
|
||||
// it is released and clear the pointer.
|
||||
set->buffer_release.notify = texture_set_handle_buffer_release;
|
||||
wl_signal_add(&set->buffer->events.release, &set->buffer_release);
|
||||
|
||||
buffer = wlr_buffer_lock(buffer);
|
||||
bool ret = false;
|
||||
|
||||
/*
|
||||
* For each renderer, try to create a texture. Go in order, since the first
|
||||
* entry is always the "primary" renderer that the user created this texture set with.
|
||||
* The odds are highest that it is importable into that renderer, so start with that
|
||||
* one.
|
||||
*/
|
||||
for (int i = 0; i < set->pairing_count; i++) {
|
||||
assert(!set->pairings[i].texture);
|
||||
set->pairings[i].texture = wlr_texture_from_buffer(set->pairings[i].renderer, buffer);
|
||||
/* If we got a match, mark this renderer as the "native" one the buffer is local to */
|
||||
if (set->pairings[i].texture) {
|
||||
/* Cache the width and height so other places don't have to search for it in pairings */
|
||||
set->width = set->pairings[i].texture->width;
|
||||
set->height = set->pairings[i].texture->height;
|
||||
set->native_pair = i;
|
||||
ret = true;
|
||||
goto buffer_unlock;
|
||||
}
|
||||
}
|
||||
|
||||
buffer_unlock:
|
||||
wlr_buffer_unlock(buffer);
|
||||
return ret;
|
||||
}
|
||||
|
||||
struct wlr_texture_set *wlr_texture_set_from_buffer(struct wlr_renderer *renderer,
|
||||
struct wlr_buffer *buffer) {
|
||||
/* Get an empty texture set */
|
||||
struct wlr_texture_set *set = wlr_texture_set_create(renderer, NULL);
|
||||
if (!set) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!wlr_texture_set_import_buffer(set, buffer)) {
|
||||
goto fail;
|
||||
}
|
||||
|
||||
return set;
|
||||
|
||||
fail:
|
||||
/* If the buffer couldn't be imported into any renderer in the system, return NULL */
|
||||
wlr_texture_set_destroy(set);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static struct wlr_buffer *texture_set_blit_gpu_buffer(struct wlr_texture_set *set,
|
||||
struct wlr_renderer *renderer) {
|
||||
struct wlr_renderer *native_renderer = set->pairings[set->native_pair].renderer;
|
||||
struct wlr_allocator *native_allocator = set->pairings[set->native_pair].allocator;
|
||||
struct wlr_texture *native_texture = set->pairings[set->native_pair].texture;
|
||||
assert(native_texture);
|
||||
|
||||
// If the user didn't give us an allocator for this renderer then this path can't be used.
|
||||
if (!native_allocator) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Now intersect our DRM formats
|
||||
const struct wlr_drm_format_set *src_formats = wlr_renderer_get_render_formats(native_renderer);
|
||||
if (!src_formats) {
|
||||
wlr_log(WLR_ERROR, "Failed to get primary renderer DRM formats");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const struct wlr_drm_format_set *dst_formats = wlr_renderer_get_dmabuf_texture_formats(renderer);
|
||||
if (!dst_formats) {
|
||||
wlr_log(WLR_ERROR, "Failed to get destination renderer DRM formats");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Get the argb8 mods to use for our new buffer
|
||||
struct wlr_drm_format argb_format = {0};
|
||||
if (!wlr_drm_format_intersect(&argb_format,
|
||||
wlr_drm_format_set_get(dst_formats, DRM_FORMAT_ARGB8888),
|
||||
wlr_drm_format_set_get(src_formats, DRM_FORMAT_ARGB8888))
|
||||
|| argb_format.len == 0) {
|
||||
wlr_log(WLR_ERROR, "Failed to intersect DRM formats");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Allocate a new buffer on the source renderer, we will blit the original texture
|
||||
// to this and then return it so the caller can import it.
|
||||
struct wlr_buffer *buffer = wlr_allocator_create_buffer(
|
||||
native_allocator, set->width, set->height, &argb_format);
|
||||
wlr_drm_format_finish(&argb_format);
|
||||
if (!buffer) {
|
||||
wlr_log(WLR_ERROR, "Failed to allocate buffer on source GPU");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct wlr_render_pass *pass = wlr_renderer_begin_buffer_pass(native_renderer, buffer, NULL);
|
||||
if (!pass) {
|
||||
wlr_log(WLR_ERROR, "Failed to create a render pass");
|
||||
goto drop_buffer;
|
||||
}
|
||||
|
||||
wlr_render_pass_add_texture(pass, &(struct wlr_render_texture_options) {
|
||||
.texture = native_texture,
|
||||
});
|
||||
|
||||
if (!wlr_render_pass_submit(pass)) {
|
||||
wlr_log(WLR_ERROR, "Failed to render to buffer");
|
||||
goto drop_buffer;
|
||||
}
|
||||
|
||||
return buffer;
|
||||
|
||||
drop_buffer:
|
||||
wlr_buffer_drop(buffer);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void *wlr_texture_set_get_linear_data(struct wlr_texture_set *set) {
|
||||
struct wlr_renderer *native_renderer = set->pairings[set->native_pair].renderer;
|
||||
struct wlr_texture *native_texture = set->pairings[set->native_pair].texture;
|
||||
assert(native_texture);
|
||||
int stride = native_texture->width * 4;
|
||||
|
||||
if (set->pixel_data) {
|
||||
return set->pixel_data;
|
||||
}
|
||||
|
||||
set->pixel_data = malloc(native_texture->height * stride);
|
||||
if (!set->pixel_data) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct wlr_buffer *buffer = set->buffer;
|
||||
if (!set->buffer) {
|
||||
// If the buffer this set was created with has already been released, blit ourselves
|
||||
// a new one.
|
||||
buffer = texture_set_blit_gpu_buffer(set, native_renderer);
|
||||
if (!buffer) {
|
||||
wlr_log(WLR_DEBUG, "Cannot get linear data, wlr_texture_set's buffer was released");
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
wlr_buffer_lock(buffer);
|
||||
|
||||
/* Make a buffer with a linear layout and the same format */
|
||||
set->format = wlr_texture_preferred_read_format(native_texture);
|
||||
if (set->format == DRM_FORMAT_INVALID) {
|
||||
wlr_buffer_unlock(buffer);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool result = wlr_texture_read_pixels(native_texture, &(struct wlr_texture_read_pixels_options) {
|
||||
.format = DRM_FORMAT_ARGB8888,
|
||||
.stride = stride,
|
||||
.data = set->pixel_data,
|
||||
});
|
||||
wlr_buffer_unlock(buffer);
|
||||
if (!result) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
wlr_log(WLR_DEBUG, "Copied GPU vidmem buffer to linear sysmem buffer");
|
||||
return set->pixel_data;
|
||||
}
|
||||
|
||||
struct wlr_texture *wlr_texture_set_get_tex_for_renderer(struct wlr_texture_set *set,
|
||||
struct wlr_renderer *renderer) {
|
||||
/* Find the entry for this renderer */
|
||||
struct wlr_texture_renderer_pair *pair = NULL;
|
||||
for (int i = 0; i < set->pairing_count; i++) {
|
||||
if (set->pairings[i].renderer == renderer) {
|
||||
pair = &set->pairings[i];
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* If we have not seen this renderer then add an entry for it so
|
||||
* we can cache the results of this copy.
|
||||
*/
|
||||
if (!pair) {
|
||||
wlr_texture_set_add_pair(set, renderer, NULL);
|
||||
pair = &set->pairings[set->pairing_count - 1];
|
||||
}
|
||||
|
||||
/* If we already have a texture for this renderer, return it */
|
||||
if (pair->texture) {
|
||||
return pair->texture;
|
||||
}
|
||||
|
||||
/*
|
||||
* First try to directly import the texture. We must have a valid buffer
|
||||
* to lock in order to do this. If the buffer has been released (as is the
|
||||
* case with shm buffers) then we will have to perform a fallback copy.
|
||||
*/
|
||||
if (set->buffer) {
|
||||
wlr_buffer_lock(set->buffer);
|
||||
pair->texture = wlr_texture_from_buffer(renderer, set->buffer);
|
||||
wlr_buffer_unlock(set->buffer);
|
||||
if (pair->texture) {
|
||||
return pair->texture;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Directly importing didn't work. The next thing to try is blitting to a compatible
|
||||
* GPU texture and then importing that.
|
||||
*/
|
||||
struct wlr_buffer *buffer = texture_set_blit_gpu_buffer(set, renderer);
|
||||
if (buffer) {
|
||||
pair->texture = wlr_texture_from_buffer(renderer, buffer);
|
||||
wlr_buffer_drop(buffer);
|
||||
if (pair->texture) {
|
||||
return pair->texture;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* If the above didn't work then we can try a CPU fallback. This is much more expensive
|
||||
* but should always work. The reason we need this is that sometimes we have to copy
|
||||
* from GPU A to GPU B, but GPU A can't render to any modifiers that GPU B supports. This
|
||||
* happens on NVIDIA (among others) where you cannot render to a linear texture, but need
|
||||
* to convert to linear so that you can import it anywhere.
|
||||
*
|
||||
* Get our linear pixel data so we can import it into the target renderer.
|
||||
* */
|
||||
void *pixel_data = wlr_texture_set_get_linear_data(set);
|
||||
if (!pixel_data) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* import the linear texture into our renderer */
|
||||
uint32_t stride = set->width * 4;
|
||||
pair->texture = wlr_texture_from_pixels(renderer, DRM_FORMAT_ARGB8888, stride, set->width,
|
||||
set->height, pixel_data);
|
||||
|
||||
return pair->texture;
|
||||
}
|
||||
|
||||
struct wlr_texture *wlr_texture_set_get_native_texture(struct wlr_texture_set *set) {
|
||||
return set->pairings[set->native_pair].texture;
|
||||
}
|
||||
|
||||
bool wlr_texture_set_update_from_buffer(struct wlr_texture_set *set,
|
||||
struct wlr_buffer *next, const pixman_region32_t *damage) {
|
||||
/* Call wlr_texture_write_pixels on each valid texture in the set */
|
||||
for (int i = 0; i < set->pairing_count; i++) {
|
||||
if (set->pairings[i].texture) {
|
||||
if (!wlr_texture_update_from_buffer(set->pairings[i].texture,
|
||||
next, damage)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void wlr_texture_set_destroy(struct wlr_texture_set *set) {
|
||||
if (set->buffer) {
|
||||
wl_list_remove(&set->buffer_release.link);
|
||||
}
|
||||
free(set->pixel_data);
|
||||
|
||||
for (int i = 0; i < set->pairing_count; i++) {
|
||||
if (set->pairings[i].texture) {
|
||||
wlr_texture_destroy(set->pairings[i].texture);
|
||||
}
|
||||
}
|
||||
|
||||
if (set) {
|
||||
free(set->pairings);
|
||||
free(set);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ static struct wlr_client_buffer *client_buffer_from_buffer(
|
|||
static void client_buffer_destroy(struct wlr_buffer *buffer) {
|
||||
struct wlr_client_buffer *client_buffer = client_buffer_from_buffer(buffer);
|
||||
wl_list_remove(&client_buffer->source_destroy.link);
|
||||
wlr_texture_destroy(client_buffer->texture);
|
||||
wlr_texture_set_destroy(client_buffer->texture_set);
|
||||
free(client_buffer);
|
||||
}
|
||||
|
||||
|
|
@ -56,21 +56,21 @@ static void client_buffer_handle_source_destroy(struct wl_listener *listener,
|
|||
|
||||
struct wlr_client_buffer *wlr_client_buffer_create(struct wlr_buffer *buffer,
|
||||
struct wlr_renderer *renderer) {
|
||||
struct wlr_texture *texture = wlr_texture_from_buffer(renderer, buffer);
|
||||
if (texture == NULL) {
|
||||
struct wlr_texture_set *texture_set = wlr_texture_set_from_buffer(renderer, buffer);
|
||||
if (texture_set == NULL) {
|
||||
wlr_log(WLR_ERROR, "Failed to create texture");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct wlr_client_buffer *client_buffer = calloc(1, sizeof(*client_buffer));
|
||||
if (client_buffer == NULL) {
|
||||
wlr_texture_destroy(texture);
|
||||
wlr_texture_set_destroy(texture_set);
|
||||
return NULL;
|
||||
}
|
||||
wlr_buffer_init(&client_buffer->base, &client_buffer_impl,
|
||||
texture->width, texture->height);
|
||||
buffer->width, buffer->height);
|
||||
client_buffer->source = buffer;
|
||||
client_buffer->texture = texture;
|
||||
client_buffer->texture_set = texture_set;
|
||||
|
||||
wl_signal_add(&buffer->events.destroy, &client_buffer->source_destroy);
|
||||
client_buffer->source_destroy.notify = client_buffer_handle_source_destroy;
|
||||
|
|
@ -89,5 +89,5 @@ bool wlr_client_buffer_apply_damage(struct wlr_client_buffer *client_buffer,
|
|||
return false;
|
||||
}
|
||||
|
||||
return wlr_texture_update_from_buffer(client_buffer->texture, next, damage);
|
||||
return wlr_texture_set_update_from_buffer(client_buffer->texture_set, next, damage);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -882,7 +882,8 @@ static struct wlr_texture *scene_buffer_get_texture(
|
|||
struct wlr_client_buffer *client_buffer =
|
||||
wlr_client_buffer_get(scene_buffer->buffer);
|
||||
if (client_buffer != NULL) {
|
||||
return client_buffer->texture;
|
||||
return wlr_texture_set_get_tex_for_renderer(client_buffer->texture_set,
|
||||
renderer);
|
||||
}
|
||||
|
||||
scene_buffer->texture =
|
||||
|
|
|
|||
|
|
@ -445,7 +445,11 @@ static void surface_apply_damage(struct wlr_surface *surface) {
|
|||
}
|
||||
|
||||
static void surface_update_opaque_region(struct wlr_surface *surface) {
|
||||
if (!wlr_surface_has_buffer(surface)) {
|
||||
/*
|
||||
* The surface's client_buffer may not have a texture imported yet,
|
||||
* but if it has a texture set it is tracking a valid buffer.
|
||||
*/
|
||||
if (!wlr_surface_has_buffer(surface) || !surface->buffer->texture_set) {
|
||||
pixman_region32_clear(&surface->opaque_region);
|
||||
return;
|
||||
}
|
||||
|
|
@ -802,7 +806,8 @@ struct wlr_texture *wlr_surface_get_texture(struct wlr_surface *surface) {
|
|||
if (surface->buffer == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
return surface->buffer->texture;
|
||||
return wlr_texture_set_get_tex_for_renderer(surface->buffer->texture_set,
|
||||
surface->renderer);
|
||||
}
|
||||
|
||||
bool wlr_surface_has_buffer(struct wlr_surface *surface) {
|
||||
|
|
|
|||
|
|
@ -211,16 +211,39 @@ static bool check_import_dmabuf(struct wlr_dmabuf_attributes *attribs, void *dat
|
|||
return true;
|
||||
}
|
||||
|
||||
// TODO: check number of planes
|
||||
for (int i = 0; i < attribs->n_planes; i++) {
|
||||
uint32_t handle = 0;
|
||||
if (drmPrimeFDToHandle(linux_dmabuf->main_device_fd, attribs->fd[i], &handle) != 0) {
|
||||
wlr_log_errno(WLR_DEBUG, "Failed to import DMA-BUF FD");
|
||||
/*
|
||||
* Some compositors will be using this linux dmabuf manager with custom renderers,
|
||||
* while others will use a wlroots-managed wlr_renderer. When checking if a dmabuf
|
||||
* is valid for import we should treat these differently. In the first case we just
|
||||
* need to check if the dmabuf is importable into the DRM device, in the wlroots-managed
|
||||
* renderer case we should check if this dmabuf can be imported into the renderer.
|
||||
*
|
||||
* In the case where we have a wlr_renderer we need to check if a texture set can
|
||||
* be created in order to handle multi-gpu systems. The texture set will handle ensuring
|
||||
* that the dmabuf is importable on one GPU in the system, instead of only checking
|
||||
* the main device.
|
||||
*/
|
||||
if (linux_dmabuf->main_renderer) {
|
||||
struct wlr_texture_set *set=
|
||||
wlr_texture_set_from_dmabuf(linux_dmabuf->main_renderer, attribs);
|
||||
if (!set) {
|
||||
return false;
|
||||
}
|
||||
if (drmCloseBufferHandle(linux_dmabuf->main_device_fd, handle) != 0) {
|
||||
wlr_log_errno(WLR_ERROR, "Failed to close buffer handle");
|
||||
return false;
|
||||
// We can import the image, good. No need to keep it since wlr_surface will
|
||||
// import it again on commit.
|
||||
wlr_texture_set_destroy(set);
|
||||
} else {
|
||||
// TODO: check number of planes
|
||||
for (int i = 0; i < attribs->n_planes; i++) {
|
||||
uint32_t handle = 0;
|
||||
if (drmPrimeFDToHandle(linux_dmabuf->main_device_fd, attribs->fd[i], &handle) != 0) {
|
||||
wlr_log_errno(WLR_DEBUG, "Failed to import DMA-BUF FD");
|
||||
return false;
|
||||
}
|
||||
if (drmCloseBufferHandle(linux_dmabuf->main_device_fd, handle) != 0) {
|
||||
wlr_log_errno(WLR_ERROR, "Failed to close buffer handle");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
|
@ -1001,6 +1024,9 @@ struct wlr_linux_dmabuf_v1 *wlr_linux_dmabuf_v1_create_with_renderer(struct wl_d
|
|||
struct wlr_linux_dmabuf_v1 *linux_dmabuf =
|
||||
wlr_linux_dmabuf_v1_create(display, version, &feedback);
|
||||
wlr_linux_dmabuf_feedback_v1_finish(&feedback);
|
||||
|
||||
linux_dmabuf->main_renderer = renderer;
|
||||
|
||||
return linux_dmabuf;
|
||||
}
|
||||
|
||||
|
|
@ -1070,15 +1096,6 @@ static bool devid_from_fd(int fd, dev_t *devid) {
|
|||
return true;
|
||||
}
|
||||
|
||||
static bool is_secondary_drm_backend(struct wlr_backend *backend) {
|
||||
#if WLR_HAS_DRM_BACKEND
|
||||
return wlr_backend_is_drm(backend) &&
|
||||
wlr_drm_backend_get_parent(backend) != NULL;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool wlr_linux_dmabuf_feedback_v1_init_with_options(struct wlr_linux_dmabuf_feedback_v1 *feedback,
|
||||
const struct wlr_linux_dmabuf_feedback_v1_init_options *options) {
|
||||
assert(options->main_renderer != NULL);
|
||||
|
|
@ -1121,8 +1138,7 @@ bool wlr_linux_dmabuf_feedback_v1_init_with_options(struct wlr_linux_dmabuf_feed
|
|||
wlr_log(WLR_ERROR, "Failed to intersect renderer and scanout formats");
|
||||
goto error;
|
||||
}
|
||||
} else if (options->scanout_primary_output != NULL &&
|
||||
!is_secondary_drm_backend(options->scanout_primary_output->backend)) {
|
||||
} else if (options->scanout_primary_output != NULL) {
|
||||
int backend_drm_fd = wlr_backend_get_drm_fd(options->scanout_primary_output->backend);
|
||||
if (backend_drm_fd < 0) {
|
||||
wlr_log(WLR_ERROR, "Failed to get backend DRM FD");
|
||||
|
|
@ -1148,8 +1164,9 @@ bool wlr_linux_dmabuf_feedback_v1_init_with_options(struct wlr_linux_dmabuf_feed
|
|||
|
||||
tranche->target_device = backend_dev;
|
||||
tranche->flags = ZWP_LINUX_DMABUF_FEEDBACK_V1_TRANCHE_FLAGS_SCANOUT;
|
||||
if (!wlr_drm_format_set_intersect(&tranche->formats, scanout_formats, renderer_formats)) {
|
||||
wlr_log(WLR_ERROR, "Failed to intersect renderer and scanout formats");
|
||||
// Copy our scanout formats to the scanout tranche
|
||||
if (!wlr_drm_format_set_copy(&tranche->formats, scanout_formats)) {
|
||||
wlr_log(WLR_ERROR, "Failed to copy scanout formats");
|
||||
goto error;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue