scene: use fractional sizes for rects

Signed-off-by: Loukas Agorgianitis <loukas@agorgianitis.com>
This commit is contained in:
Loukas Agorgianitis 2025-04-14 11:33:10 +02:00
parent 8a54671d2c
commit 62234c5133
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GPG key ID: DDC6FA7D5BB332E6
2 changed files with 5 additions and 5 deletions

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@ -751,7 +751,7 @@ static void scene_node_update(struct wlr_scene_node *node,
}
struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_tree *parent,
int width, int height, const float color[static 4]) {
double width, double height, const float color[static 4]) {
assert(parent);
assert(width >= 0 && height >= 0);
@ -770,7 +770,7 @@ struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_tree *parent,
return scene_rect;
}
void wlr_scene_rect_set_size(struct wlr_scene_rect *rect, int width, int height) {
void wlr_scene_rect_set_size(struct wlr_scene_rect *rect, double width, double height) {
if (rect->width == width && rect->height == height) {
return;
}