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https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-02-06 04:06:11 -05:00
scene: use fractional positions
Signed-off-by: Loukas Agorgianitis <loukas@agorgianitis.com>
This commit is contained in:
parent
1f0fb95e3b
commit
8a54671d2c
4 changed files with 35 additions and 35 deletions
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@ -50,7 +50,7 @@ typedef bool (*wlr_scene_buffer_point_accepts_input_func_t)(
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struct wlr_scene_buffer *buffer, double *sx, double *sy);
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typedef void (*wlr_scene_buffer_iterator_func_t)(
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struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data);
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struct wlr_scene_buffer *buffer, double sx, double sy, void *user_data);
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enum wlr_scene_node_type {
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WLR_SCENE_NODE_TREE,
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@ -66,7 +66,7 @@ struct wlr_scene_node {
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struct wl_list link; // wlr_scene_tree.children
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bool enabled;
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int x, y; // relative to parent
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double x, y; // relative to parent
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struct {
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struct wl_signal destroy;
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@ -230,7 +230,7 @@ struct wlr_scene_output {
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struct wlr_damage_ring damage_ring;
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int x, y;
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double x, y;
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struct {
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struct wl_signal destroy;
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@ -301,7 +301,7 @@ void wlr_scene_node_set_enabled(struct wlr_scene_node *node, bool enabled);
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/**
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* Set the position of the node relative to its parent.
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*/
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void wlr_scene_node_set_position(struct wlr_scene_node *node, int x, int y);
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void wlr_scene_node_set_position(struct wlr_scene_node *node, double x, double y);
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/**
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* Move the node right above the specified sibling.
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* Asserts that node and sibling are distinct and share the same parent.
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@ -332,7 +332,7 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node,
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*
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* True is returned if the node and all of its ancestors are enabled.
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*/
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bool wlr_scene_node_coords(struct wlr_scene_node *node, int *lx, int *ly);
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bool wlr_scene_node_coords(struct wlr_scene_node *node, double *lx, double *ly);
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/**
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* Call `iterator` on each buffer in the scene-graph, with the buffer's
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* position in layout coordinates. The function is called from root to leaves
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@ -591,7 +591,7 @@ void wlr_scene_output_destroy(struct wlr_scene_output *scene_output);
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* Set the output's position in the scene-graph.
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*/
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void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
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int lx, int ly);
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double lx, double ly);
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struct wlr_scene_output_state_options {
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struct wlr_scene_timer *timer;
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@ -34,7 +34,7 @@ struct scene_node_source_frame_event {
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static size_t last_output_num = 0;
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static void _get_scene_node_extents(struct wlr_scene_node *node, struct wlr_box *box, int lx, int ly) {
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static void _get_scene_node_extents(struct wlr_scene_node *node, struct wlr_fbox *box, double lx, double ly) {
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switch (node->type) {
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case WLR_SCENE_NODE_TREE:;
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struct wlr_scene_tree *scene_tree = wlr_scene_tree_from_node(node);
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@ -45,7 +45,7 @@ static void _get_scene_node_extents(struct wlr_scene_node *node, struct wlr_box
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break;
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case WLR_SCENE_NODE_RECT:
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case WLR_SCENE_NODE_BUFFER:;
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struct wlr_box node_box = { .x = lx, .y = ly };
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struct wlr_fbox node_box = { .x = lx, .y = ly };
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scene_node_get_size(node, &node_box.width, &node_box.height);
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if (node_box.x < box->x) {
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@ -64,9 +64,9 @@ static void _get_scene_node_extents(struct wlr_scene_node *node, struct wlr_box
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}
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}
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static void get_scene_node_extents(struct wlr_scene_node *node, struct wlr_box *box) {
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*box = (struct wlr_box){ .x = INT_MAX, .y = INT_MAX };
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int lx = 0, ly = 0;
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static void get_scene_node_extents(struct wlr_scene_node *node, struct wlr_fbox *box) {
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*box = (struct wlr_fbox){ .x = INT_MAX, .y = INT_MAX };
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double lx = 0, ly = 0;
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wlr_scene_node_coords(node, &lx, &ly);
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_get_scene_node_extents(node, box, lx, ly);
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}
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@ -74,7 +74,7 @@ static void get_scene_node_extents(struct wlr_scene_node *node, struct wlr_box *
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static void source_render(struct scene_node_source *source) {
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struct wlr_scene_output *scene_output = source->scene_output;
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struct wlr_box extents;
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struct wlr_fbox extents;
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get_scene_node_extents(source->node, &extents);
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if (extents.width == 0 || extents.height == 0) {
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@ -352,7 +352,7 @@ static void handle_scene_surface_surface_commit(
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// schedule the frame however if the node is enabled and there is an
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// output intersecting, otherwise the frame done events would never reach
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// the surface anyway.
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int lx, ly;
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double lx, ly;
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bool enabled = wlr_scene_node_coords(&scene_buffer->node, &lx, &ly);
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if (!wl_list_empty(&surface->surface->current.frame_callback_list) &&
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@ -215,10 +215,10 @@ struct wlr_scene_tree *wlr_scene_tree_create(struct wlr_scene_tree *parent) {
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}
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typedef bool (*scene_node_box_iterator_func_t)(struct wlr_scene_node *node,
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int sx, int sy, void *data);
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double sx, double sy, void *data);
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static bool _scene_nodes_in_box(struct wlr_scene_node *node, struct wlr_box *box,
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scene_node_box_iterator_func_t iterator, void *user_data, int lx, int ly) {
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scene_node_box_iterator_func_t iterator, void *user_data, double lx, double ly) {
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if (!node->enabled) {
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return false;
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}
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@ -250,13 +250,13 @@ static bool _scene_nodes_in_box(struct wlr_scene_node *node, struct wlr_box *box
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static bool scene_nodes_in_box(struct wlr_scene_node *node, struct wlr_box *box,
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scene_node_box_iterator_func_t iterator, void *user_data) {
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int x, y;
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double x, y;
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wlr_scene_node_coords(node, &x, &y);
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return _scene_nodes_in_box(node, box, iterator, user_data, x, y);
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}
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static void scene_node_opaque_region(struct wlr_scene_node *node, int x, int y,
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static void scene_node_opaque_region(struct wlr_scene_node *node, double x, double y,
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pixman_region32_t *opaque) {
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int width, height;
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scene_node_get_size(node, &width, &height);
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@ -572,7 +572,7 @@ static void restack_xwayland_surface(struct wlr_scene_node *node,
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#endif
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static bool scene_node_update_iterator(struct wlr_scene_node *node,
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int lx, int ly, void *_data) {
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double lx, double ly, void *_data) {
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struct scene_update_data *data = _data;
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struct wlr_box box = { .x = lx, .y = ly };
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@ -620,7 +620,7 @@ static void scene_node_visibility(struct wlr_scene_node *node,
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}
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static void scene_node_bounds(struct wlr_scene_node *node,
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int x, int y, pixman_region32_t *visible) {
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double x, double y, pixman_region32_t *visible) {
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if (!node->enabled) {
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return;
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}
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@ -715,7 +715,7 @@ static void scene_node_update(struct wlr_scene_node *node,
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pixman_region32_t *damage) {
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struct wlr_scene *scene = scene_node_get_root(node);
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int x, y;
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double x, y;
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if (!wlr_scene_node_coords(node, &x, &y)) {
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// We assume explicit damage on a disabled tree means the node was just
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// disabled.
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@ -948,7 +948,7 @@ void wlr_scene_buffer_set_buffer_with_options(struct wlr_scene_buffer *scene_buf
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return;
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}
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int lx, ly;
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double lx, ly;
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if (!wlr_scene_node_coords(&scene_buffer->node, &lx, &ly)) {
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return;
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}
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@ -1059,7 +1059,7 @@ void wlr_scene_buffer_set_opaque_region(struct wlr_scene_buffer *scene_buffer,
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pixman_region32_copy(&scene_buffer->opaque_region, region);
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int x, y;
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double x, y;
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if (!wlr_scene_node_coords(&scene_buffer->node, &x, &y)) {
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return;
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}
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@ -1230,7 +1230,7 @@ void wlr_scene_node_set_enabled(struct wlr_scene_node *node, bool enabled) {
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return;
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}
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int x, y;
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double x, y;
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pixman_region32_t visible;
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pixman_region32_init(&visible);
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if (wlr_scene_node_coords(node, &x, &y)) {
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@ -1242,7 +1242,7 @@ void wlr_scene_node_set_enabled(struct wlr_scene_node *node, bool enabled) {
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scene_node_update(node, &visible);
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}
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void wlr_scene_node_set_position(struct wlr_scene_node *node, int x, int y) {
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void wlr_scene_node_set_position(struct wlr_scene_node *node, double x, double y) {
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if (node->x == x && node->y == y) {
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return;
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}
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@ -1312,7 +1312,7 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node,
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assert(&ancestor->node != node);
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}
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int x, y;
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double x, y;
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pixman_region32_t visible;
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pixman_region32_init(&visible);
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if (wlr_scene_node_coords(node, &x, &y)) {
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@ -1326,10 +1326,10 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node,
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}
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bool wlr_scene_node_coords(struct wlr_scene_node *node,
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int *lx_ptr, int *ly_ptr) {
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double *lx_ptr, double *ly_ptr) {
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assert(node);
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int lx = 0, ly = 0;
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double lx = 0, ly = 0;
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bool enabled = true;
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while (true) {
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lx += node->x;
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@ -1348,7 +1348,7 @@ bool wlr_scene_node_coords(struct wlr_scene_node *node,
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}
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static void scene_node_for_each_scene_buffer(struct wlr_scene_node *node,
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int lx, int ly, wlr_scene_buffer_iterator_func_t user_iterator,
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double lx, double ly, wlr_scene_buffer_iterator_func_t user_iterator,
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void *user_data) {
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if (!node->enabled) {
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return;
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@ -1381,7 +1381,7 @@ struct node_at_data {
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};
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static bool scene_node_at_iterator(struct wlr_scene_node *node,
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int lx, int ly, void *data) {
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double lx, double ly, void *data) {
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struct node_at_data *at_data = data;
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double rx = at_data->lx - lx;
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@ -1432,7 +1432,7 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
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struct render_list_entry {
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struct wlr_scene_node *node;
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bool highlight_transparent_region;
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int x, y;
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double x, y;
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};
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static void scene_entry_render(struct render_list_entry *entry, const struct render_data *data) {
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@ -1449,8 +1449,8 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
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return;
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}
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int x = entry->x - data->logical.x;
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int y = entry->y - data->logical.y;
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double x = entry->x - data->logical.x;
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double y = entry->y - data->logical.y;
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struct wlr_box dst_box = {
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.x = x,
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@ -1849,7 +1849,7 @@ struct wlr_scene_output *wlr_scene_get_scene_output(struct wlr_scene *scene,
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}
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void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
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int lx, int ly) {
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double lx, double ly) {
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if (scene_output->x == lx && scene_output->y == ly) {
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return;
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}
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@ -1894,7 +1894,7 @@ static bool scene_buffer_is_black_opaque(struct wlr_scene_buffer *scene_buffer)
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}
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static bool construct_render_list_iterator(struct wlr_scene_node *node,
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int lx, int ly, void *_data) {
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double lx, double ly, void *_data) {
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struct render_list_constructor_data *data = _data;
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if (scene_node_invisible(node)) {
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@ -2633,7 +2633,7 @@ void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output,
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}
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static void scene_output_for_each_scene_buffer(const struct wlr_box *output_box,
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struct wlr_scene_node *node, int lx, int ly,
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struct wlr_scene_node *node, double lx, double ly,
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wlr_scene_buffer_iterator_func_t user_iterator, void *user_data) {
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if (!node->enabled) {
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return;
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