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all: use public <wlr/render/allocator.h>
We don't need to use the private header in these files.
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8 changed files with 7 additions and 8 deletions
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@ -1,9 +1,9 @@
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#ifndef RENDER_ALLOCATOR_DRM_DUMB_H
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#define RENDER_ALLOCATOR_DRM_DUMB_H
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#include <wlr/render/allocator.h>
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#include <wlr/render/dmabuf.h>
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#include <wlr/types/wlr_buffer.h>
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#include "render/allocator/allocator.h"
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struct wlr_drm_dumb_buffer {
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struct wlr_buffer base;
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@ -2,9 +2,9 @@
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#define RENDER_ALLOCATOR_GBM_H
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#include <gbm.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/dmabuf.h>
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#include <wlr/types/wlr_buffer.h>
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#include "render/allocator/allocator.h"
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struct wlr_gbm_buffer {
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struct wlr_buffer base;
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@ -1,8 +1,8 @@
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#ifndef RENDER_ALLOCATOR_SHM_H
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#define RENDER_ALLOCATOR_SHM_H
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#include <wlr/render/allocator.h>
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#include <wlr/types/wlr_buffer.h>
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#include "render/allocator/allocator.h"
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struct wlr_shm_buffer {
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struct wlr_buffer base;
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