wlroots/include/render/allocator/shm.h
Simon Ser 4ec1defb3e all: use public <wlr/render/allocator.h>
We don't need to use the private header in these files.
2024-11-07 18:48:20 +01:00

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C

#ifndef RENDER_ALLOCATOR_SHM_H
#define RENDER_ALLOCATOR_SHM_H
#include <wlr/render/allocator.h>
#include <wlr/types/wlr_buffer.h>
struct wlr_shm_buffer {
struct wlr_buffer base;
struct wlr_shm_attributes shm;
void *data;
size_t size;
};
struct wlr_shm_allocator {
struct wlr_allocator base;
};
/**
* Creates a new shared memory allocator.
*/
struct wlr_allocator *wlr_shm_allocator_create(void);
#endif