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render/gles2: validate shaders at build time
Use glslang to validate GLSL shaders at build time. This is optional: if glslang is not found, shader validation is skipped.
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2 changed files with 10 additions and 0 deletions
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@ -4,6 +4,8 @@ if not (glesv2.found() and internal_features['egl'])
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subdir_done()
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subdir_done()
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endif
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endif
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glslang = find_program('glslang', 'glslangValidator', native: true, required: false, disabler: true)
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features += { 'gles2-renderer': true }
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features += { 'gles2-renderer': true }
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wlr_deps += glesv2
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wlr_deps += glesv2
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@ -9,6 +9,14 @@ shaders = [
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]
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]
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foreach name : shaders
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foreach name : shaders
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custom_target(
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'gles2-' + name,
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input: name,
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output: name + '_check',
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command: [glslang, '@INPUT@'],
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build_by_default: true,
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)
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output = name.underscorify() + '_src.h'
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output = name.underscorify() + '_src.h'
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var = name.underscorify() + '_src'
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var = name.underscorify() + '_src'
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wlr_files += custom_target(
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wlr_files += custom_target(
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