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render: gles2: Add colour conversion matrix to shaders
This allows mapping to YCbCr without modifying the shader itself. Signed-off-by: Andri Yngvason <andri@yngvason.is>
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20c2085057
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7 changed files with 31 additions and 10 deletions
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@ -9,7 +9,8 @@ precision mediump float;
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varying vec2 v_texcoord;
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uniform samplerExternalOES texture0;
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uniform float alpha;
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uniform mat4 color_matrix;
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void main() {
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gl_FragColor = texture2D(texture0, v_texcoord) * alpha;
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gl_FragColor = color_matrix * texture2D(texture0, v_texcoord) * alpha;
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}
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