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render/color, render/vulkan: add EXT_LINEAR to enum wlr_color_transfer_function
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6 changed files with 22 additions and 7 deletions
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@ -18,9 +18,10 @@ layout(push_constant, row_major) uniform UBO {
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layout (constant_id = 0) const int OUTPUT_TRANSFORM = 0;
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// Matches enum wlr_vk_output_transform
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#define OUTPUT_TRANSFORM_INVERSE_SRGB 0
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#define OUTPUT_TRANSFORM_INVERSE_ST2084_PQ 1
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#define OUTPUT_TRANSFORM_LUT_3D 2
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#define OUTPUT_TRANSFORM_IDENTITY 0
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#define OUTPUT_TRANSFORM_INVERSE_SRGB 1
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#define OUTPUT_TRANSFORM_INVERSE_ST2084_PQ 2
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#define OUTPUT_TRANSFORM_LUT_3D 3
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float linear_channel_to_srgb(float x) {
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return max(min(x * 12.92, 0.04045), 1.055 * pow(x, 1. / 2.4) - 0.055);
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@ -67,7 +68,7 @@ void main() {
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rgb = texture(lut_3d, pos).rgb;
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} else if (OUTPUT_TRANSFORM == OUTPUT_TRANSFORM_INVERSE_ST2084_PQ) {
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rgb = linear_color_to_pq(rgb);
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} else { // OUTPUT_TRANSFORM_INVERSE_SRGB
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} else if (OUTPUT_TRANSFORM == OUTPUT_TRANSFORM_INVERSE_SRGB) {
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// Produce sRGB encoded values
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rgb = linear_color_to_srgb(rgb);
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}
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