Merge branch 'gles2-simplify-matrix' into 'master'

util/matrix: Simplify the interface

See merge request wlroots/wlroots!4975
This commit is contained in:
Alexander Orzechowski 2025-06-17 12:37:57 -04:00
commit 0bdcb22f66
6 changed files with 70 additions and 123 deletions

View file

@ -134,7 +134,6 @@ struct wlr_gles2_texture {
struct wlr_gles2_render_pass { struct wlr_gles2_render_pass {
struct wlr_render_pass base; struct wlr_render_pass base;
struct wlr_gles2_buffer *buffer; struct wlr_gles2_buffer *buffer;
float projection_matrix[9];
struct wlr_egl_context prev_ctx; struct wlr_egl_context prev_ctx;
struct wlr_gles2_render_timer *timer; struct wlr_gles2_render_timer *timer;
struct wlr_drm_syncobj_timeline *signal_timeline; struct wlr_drm_syncobj_timeline *signal_timeline;

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@ -384,7 +384,6 @@ struct wlr_vk_render_pass {
struct wlr_vk_command_buffer *command_buffer; struct wlr_vk_command_buffer *command_buffer;
struct rect_union updated_region; struct rect_union updated_region;
VkPipeline bound_pipeline; VkPipeline bound_pipeline;
float projection[9];
bool failed; bool failed;
bool srgb_pathway; // if false, rendering via intermediate blending buffer bool srgb_pathway; // if false, rendering via intermediate blending buffer
struct wlr_color_transform *color_transform; struct wlr_color_transform *color_transform;

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@ -4,40 +4,31 @@
#include <wayland-server-protocol.h> #include <wayland-server-protocol.h>
struct wlr_box; struct wlr_box;
struct wlr_fbox;
/** Writes the identity matrix into mat */
void wlr_matrix_identity(float mat[static 9]);
/** mat ← a × b */ /** mat ← a × b */
void wlr_matrix_multiply(float mat[static 9], const float a[static 9], void matrix_multiply(float mat[static 9], const float a[static 9],
const float b[static 9]); const float b[static 9]);
/** Writes a 2D translation matrix to mat of magnitude (x, y) */
void wlr_matrix_translate(float mat[static 9], float x, float y);
/** Writes a 2D scale matrix to mat of magnitude (x, y) */
void wlr_matrix_scale(float mat[static 9], float x, float y);
/** Writes a transformation matrix which applies the specified /** Writes a transformation matrix which applies the specified
* wl_output_transform to mat */ * wl_output_transform to mat */
void wlr_matrix_transform(float mat[static 9], void matrix_transform(float mat[static 9], enum wl_output_transform transform);
enum wl_output_transform transform);
/** Shortcut for the various matrix operations involved in projecting the /** Shortcut for the various matrix operations involved in projecting the
* specified wlr_box onto a given orthographic projection with a given * specified wlr_box onto a given orthographic projection. The result is
* rotation. The result is written to mat, which can be applied to each * written to mat, which can be applied to each coordinate of the box to get a
* coordinate of the box to get a new coordinate from [-1,1]. */ * new coordinate from [-1,1].
void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box, */
enum wl_output_transform transform, const float projection[static 9]); void matrix_project_box(float mat[static 9], const struct wlr_box *box);
void matrix_project_fbox(float mat[static 9], const struct wlr_fbox *box);
/** /**
* Writes a 2D orthographic projection matrix to mat of (width, height) with a * Writes a 2D orthographic projection matrix to mat of (width, height).
* specified wl_output_transform.
* *
* Equivalent to glOrtho(0, width, 0, height, 1, -1) with the transform applied. * Equivalent to glOrtho(0, width, 0, height, 1, -1) with the transform applied.
*/ */
void matrix_projection(float mat[static 9], int width, int height, void matrix_projection(float mat[static 9], int width, int height);
enum wl_output_transform transform);
/** /**
* Compute the inverse of a matrix. * Compute the inverse of a matrix.

View file

@ -124,31 +124,25 @@ static void render(const struct wlr_box *box, const pixman_region32_t *clip, GLi
pixman_region32_fini(&region); pixman_region32_fini(&region);
} }
static void set_proj_matrix(GLint loc, float proj[9], const struct wlr_box *box) { static void set_proj_matrix(GLint loc, struct wlr_gles2_buffer *buffer, const struct wlr_box *box) {
float gl_matrix[9]; float gl_matrix[9];
wlr_matrix_identity(gl_matrix); matrix_project_box(gl_matrix, box);
wlr_matrix_translate(gl_matrix, box->x, box->y); matrix_projection(gl_matrix, buffer->buffer->width, buffer->buffer->height);
wlr_matrix_scale(gl_matrix, box->width, box->height);
wlr_matrix_multiply(gl_matrix, proj, gl_matrix);
glUniformMatrix3fv(loc, 1, GL_FALSE, gl_matrix); glUniformMatrix3fv(loc, 1, GL_FALSE, gl_matrix);
} }
static void set_tex_matrix(GLint loc, enum wl_output_transform trans, static void set_tex_matrix(GLint loc, enum wl_output_transform trans,
const struct wlr_fbox *box) { const struct wlr_fbox *box) {
float tex_matrix[9]; float tex_matrix[9];
wlr_matrix_identity(tex_matrix); matrix_project_fbox(tex_matrix, box);
wlr_matrix_translate(tex_matrix, box->x, box->y);
wlr_matrix_scale(tex_matrix, box->width, box->height);
wlr_matrix_translate(tex_matrix, .5, .5);
// since textures have a different origin point we have to transform // since textures have a different origin point we have to transform
// differently if we are rotating // differently if we are rotating
if (trans & WL_OUTPUT_TRANSFORM_90) { if (trans & WL_OUTPUT_TRANSFORM_90) {
wlr_matrix_transform(tex_matrix, wlr_output_transform_invert(trans)); matrix_transform(tex_matrix, wlr_output_transform_invert(trans));
} else { } else {
wlr_matrix_transform(tex_matrix, trans); matrix_transform(tex_matrix, trans);
} }
wlr_matrix_translate(tex_matrix, -.5, -.5);
glUniformMatrix3fv(loc, 1, GL_FALSE, tex_matrix); glUniformMatrix3fv(loc, 1, GL_FALSE, tex_matrix);
} }
@ -244,7 +238,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
glUniform1i(shader->tex, 0); glUniform1i(shader->tex, 0);
glUniform1f(shader->alpha, alpha); glUniform1f(shader->alpha, alpha);
set_proj_matrix(shader->proj, pass->projection_matrix, &dst_box); set_proj_matrix(shader->proj, pass->buffer, &dst_box);
set_tex_matrix(shader->tex_proj, options->transform, &src_fbox); set_tex_matrix(shader->tex_proj, options->transform, &src_fbox);
render(&dst_box, options->clip, shader->pos_attrib); render(&dst_box, options->clip, shader->pos_attrib);
@ -267,7 +261,7 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
glUseProgram(renderer->shaders.quad.program); glUseProgram(renderer->shaders.quad.program);
set_proj_matrix(renderer->shaders.quad.proj, pass->projection_matrix, &box); set_proj_matrix(renderer->shaders.quad.proj, pass->buffer, &box);
glUniform4f(renderer->shaders.quad.color, color->r, color->g, color->b, color->a); glUniform4f(renderer->shaders.quad.color, color->r, color->g, color->b, color->a);
render(&box, options->clip, renderer->shaders.quad.pos_attrib); render(&box, options->clip, renderer->shaders.quad.pos_attrib);
@ -329,9 +323,6 @@ struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *b
pass->signal_point = signal_point; pass->signal_point = signal_point;
} }
matrix_projection(pass->projection_matrix, wlr_buffer->width, wlr_buffer->height,
WL_OUTPUT_TRANSFORM_FLIPPED_180);
push_gles2_debug(renderer); push_gles2_debug(renderer);
glBindFramebuffer(GL_FRAMEBUFFER, fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo);

View file

@ -616,10 +616,11 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
switch (options->blend_mode) { switch (options->blend_mode) {
case WLR_RENDER_BLEND_MODE_PREMULTIPLIED:; case WLR_RENDER_BLEND_MODE_PREMULTIPLIED:;
float proj[9], matrix[9]; float matrix[9];
wlr_matrix_identity(proj); matrix_project_box(matrix, &box);
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, proj); matrix_projection(matrix,
wlr_matrix_multiply(matrix, pass->projection, matrix); pass->render_buffer->wlr_buffer->width,
pass->render_buffer->wlr_buffer->height);
struct wlr_vk_render_format_setup *setup = pass->srgb_pathway ? struct wlr_vk_render_format_setup *setup = pass->srgb_pathway ?
pass->render_buffer->srgb.render_setup : pass->render_buffer->srgb.render_setup :
@ -707,10 +708,12 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
wlr_render_texture_options_get_dst_box(options, &dst_box); wlr_render_texture_options_get_dst_box(options, &dst_box);
float alpha = wlr_render_texture_options_get_alpha(options); float alpha = wlr_render_texture_options_get_alpha(options);
float proj[9], matrix[9]; float matrix[9];
wlr_matrix_identity(proj); matrix_project_box(matrix, &dst_box);
wlr_matrix_project_box(matrix, &dst_box, options->transform, proj); matrix_transform(matrix, options->transform);
wlr_matrix_multiply(matrix, pass->projection, matrix); matrix_projection(matrix,
pass->render_buffer->wlr_buffer->width,
pass->render_buffer->wlr_buffer->height);
struct wlr_vk_vert_pcr_data vert_pcr_data = { struct wlr_vk_vert_pcr_data vert_pcr_data = {
.uv_off = { .uv_off = {
@ -1156,10 +1159,6 @@ struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *rend
.maxDepth = 1, .maxDepth = 1,
}); });
// matrix_projection() assumes a GL coordinate system so we need
// to pass WL_OUTPUT_TRANSFORM_FLIPPED_180 to adjust it for vulkan.
matrix_projection(pass->projection, width, height, WL_OUTPUT_TRANSFORM_FLIPPED_180);
wlr_buffer_lock(buffer->wlr_buffer); wlr_buffer_lock(buffer->wlr_buffer);
pass->render_buffer = buffer; pass->render_buffer = buffer;
pass->command_buffer = cb; pass->command_buffer = cb;

View file

@ -4,16 +4,7 @@
#include <wlr/util/box.h> #include <wlr/util/box.h>
#include "util/matrix.h" #include "util/matrix.h"
void wlr_matrix_identity(float mat[static 9]) { void matrix_multiply(float mat[static 9], const float a[static 9],
static const float identity[9] = {
1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 1.0f,
};
memcpy(mat, identity, sizeof(identity));
}
void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
const float b[static 9]) { const float b[static 9]) {
float product[9]; float product[9];
@ -32,24 +23,6 @@ void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
memcpy(mat, product, sizeof(product)); memcpy(mat, product, sizeof(product));
} }
void wlr_matrix_translate(float mat[static 9], float x, float y) {
float translate[9] = {
1.0f, 0.0f, x,
0.0f, 1.0f, y,
0.0f, 0.0f, 1.0f,
};
wlr_matrix_multiply(mat, mat, translate);
}
void wlr_matrix_scale(float mat[static 9], float x, float y) {
float scale[9] = {
x, 0.0f, 0.0f,
0.0f, y, 0.0f,
0.0f, 0.0f, 1.0f,
};
wlr_matrix_multiply(mat, mat, scale);
}
static const float transforms[][9] = { static const float transforms[][9] = {
[WL_OUTPUT_TRANSFORM_NORMAL] = { [WL_OUTPUT_TRANSFORM_NORMAL] = {
1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
@ -58,21 +31,21 @@ static const float transforms[][9] = {
}, },
[WL_OUTPUT_TRANSFORM_90] = { [WL_OUTPUT_TRANSFORM_90] = {
0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f,
-1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f,
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f,
}, },
[WL_OUTPUT_TRANSFORM_180] = { [WL_OUTPUT_TRANSFORM_180] = {
-1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f,
0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f,
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f,
}, },
[WL_OUTPUT_TRANSFORM_270] = { [WL_OUTPUT_TRANSFORM_270] = {
0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f,
1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f,
}, },
[WL_OUTPUT_TRANSFORM_FLIPPED] = { [WL_OUTPUT_TRANSFORM_FLIPPED] = {
-1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f,
0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f,
}, },
@ -83,62 +56,57 @@ static const float transforms[][9] = {
}, },
[WL_OUTPUT_TRANSFORM_FLIPPED_180] = { [WL_OUTPUT_TRANSFORM_FLIPPED_180] = {
1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f,
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f,
}, },
[WL_OUTPUT_TRANSFORM_FLIPPED_270] = { [WL_OUTPUT_TRANSFORM_FLIPPED_270] = {
0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f,
-1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f,
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f,
}, },
}; };
void wlr_matrix_transform(float mat[static 9], void matrix_transform(float mat[static 9],
enum wl_output_transform transform) { enum wl_output_transform transform) {
wlr_matrix_multiply(mat, mat, transforms[transform]); matrix_multiply(mat, mat, transforms[transform]);
} }
void matrix_projection(float mat[static 9], int width, int height, void matrix_projection(float mat[static 9], int width, int height) {
enum wl_output_transform transform) { struct wlr_fbox fbox = {
memset(mat, 0, sizeof(*mat) * 9); .x = -1.0f,
.y = -1.0f,
.width = 2.0f / width,
.height = 2.0f / height,
};
const float *t = transforms[transform]; float trans[9];
float x = 2.0f / width; matrix_project_fbox(trans, &fbox);
float y = 2.0f / height; matrix_multiply(mat, trans, mat);
}
// Rotation + reflection void matrix_project_fbox(float mat[static 9], const struct wlr_fbox *box) {
mat[0] = x * t[0]; mat[0] = box->width;
mat[1] = x * t[1]; mat[1] = 0.0f;
mat[3] = y * -t[3]; mat[2] = box->x;
mat[4] = y * -t[4];
// Translation mat[3] = 0.0f;
mat[2] = -copysign(1.0f, mat[0] + mat[1]); mat[4] = box->height;
mat[5] = -copysign(1.0f, mat[3] + mat[4]); mat[5] = box->y;
// Identity mat[6] = 0.0f;
mat[7] = 0.0f;
mat[8] = 1.0f; mat[8] = 1.0f;
} }
void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box, void matrix_project_box(float mat[static 9], const struct wlr_box *box) {
enum wl_output_transform transform, const float projection[static 9]) { struct wlr_fbox fbox = {
int x = box->x; .x = box->x,
int y = box->y; .y = box->y,
int width = box->width; .width = box->width,
int height = box->height; .height = box->height,
};
wlr_matrix_identity(mat); matrix_project_fbox(mat, &fbox);
wlr_matrix_translate(mat, x, y);
wlr_matrix_scale(mat, width, height);
if (transform != WL_OUTPUT_TRANSFORM_NORMAL) {
wlr_matrix_translate(mat, 0.5, 0.5);
wlr_matrix_transform(mat, transform);
wlr_matrix_translate(mat, -0.5, -0.5);
}
wlr_matrix_multiply(mat, projection, mat);
} }
void matrix_invert(float out[static 9], float m[static 9]) { void matrix_invert(float out[static 9], float m[static 9]) {