util/matrix: Drop wlr_ prefix

This commit is contained in:
Alexander Orzechowski 2025-01-27 14:26:40 -05:00
parent 7775f55e3a
commit 97b01d9b9b
4 changed files with 19 additions and 20 deletions

View file

@ -7,22 +7,21 @@ struct wlr_box;
struct wlr_fbox;
/** mat ← a × b */
void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
void matrix_multiply(float mat[static 9], const float a[static 9],
const float b[static 9]);
/** Writes a transformation matrix which applies the specified
* wl_output_transform to mat */
void wlr_matrix_transform(float mat[static 9],
enum wl_output_transform transform);
void matrix_transform(float mat[static 9], enum wl_output_transform transform);
/** Shortcut for the various matrix operations involved in projecting the
* specified wlr_box onto a given orthographic projection. The result is
* written to mat, which can be applied to each coordinate of the box to get a
* new coordinate from [-1,1].
*/
void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box);
void matrix_project_box(float mat[static 9], const struct wlr_box *box);
void wlr_matrix_project_fbox(float mat[static 9], const struct wlr_fbox *box);
void matrix_project_fbox(float mat[static 9], const struct wlr_fbox *box);
/**
* Writes a 2D orthographic projection matrix to mat of (width, height).

View file

@ -126,7 +126,7 @@ static void render(const struct wlr_box *box, const pixman_region32_t *clip, GLi
static void set_proj_matrix(GLint loc, struct wlr_gles2_buffer *buffer, const struct wlr_box *box) {
float gl_matrix[9];
wlr_matrix_project_box(gl_matrix, box);
matrix_project_box(gl_matrix, box);
matrix_projection(gl_matrix, buffer->buffer->width, buffer->buffer->height);
glUniformMatrix3fv(loc, 1, GL_FALSE, gl_matrix);
}
@ -134,14 +134,14 @@ static void set_proj_matrix(GLint loc, struct wlr_gles2_buffer *buffer, const st
static void set_tex_matrix(GLint loc, enum wl_output_transform trans,
const struct wlr_fbox *box) {
float tex_matrix[9];
wlr_matrix_project_fbox(tex_matrix, box);
matrix_project_fbox(tex_matrix, box);
// since textures have a different origin point we have to transform
// differently if we are rotating
if (trans & WL_OUTPUT_TRANSFORM_90) {
wlr_matrix_transform(tex_matrix, wlr_output_transform_invert(trans));
matrix_transform(tex_matrix, wlr_output_transform_invert(trans));
} else {
wlr_matrix_transform(tex_matrix, trans);
matrix_transform(tex_matrix, trans);
}
glUniformMatrix3fv(loc, 1, GL_FALSE, tex_matrix);

View file

@ -619,7 +619,7 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
switch (options->blend_mode) {
case WLR_RENDER_BLEND_MODE_PREMULTIPLIED:;
float matrix[9];
wlr_matrix_project_box(matrix, &box);
matrix_project_box(matrix, &box);
matrix_projection(matrix,
pass->render_buffer->wlr_buffer->width,
pass->render_buffer->wlr_buffer->height);
@ -711,8 +711,8 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
float alpha = wlr_render_texture_options_get_alpha(options);
float matrix[9];
wlr_matrix_project_box(matrix, &dst_box);
wlr_matrix_transform(matrix, options->transform);
matrix_project_box(matrix, &dst_box);
matrix_transform(matrix, options->transform);
matrix_projection(matrix,
pass->render_buffer->wlr_buffer->width,
pass->render_buffer->wlr_buffer->height);

View file

@ -3,7 +3,7 @@
#include <wlr/util/box.h>
#include "util/matrix.h"
void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
void matrix_multiply(float mat[static 9], const float a[static 9],
const float b[static 9]) {
float product[9];
@ -65,9 +65,9 @@ static const float transforms[][9] = {
},
};
void wlr_matrix_transform(float mat[static 9],
void matrix_transform(float mat[static 9],
enum wl_output_transform transform) {
wlr_matrix_multiply(mat, mat, transforms[transform]);
matrix_multiply(mat, mat, transforms[transform]);
}
void matrix_projection(float mat[static 9], int width, int height) {
@ -79,11 +79,11 @@ void matrix_projection(float mat[static 9], int width, int height) {
};
float trans[9];
wlr_matrix_project_fbox(trans, &fbox);
wlr_matrix_multiply(mat, trans, mat);
matrix_project_fbox(trans, &fbox);
matrix_multiply(mat, trans, mat);
}
void wlr_matrix_project_fbox(float mat[static 9], const struct wlr_fbox *box) {
void matrix_project_fbox(float mat[static 9], const struct wlr_fbox *box) {
mat[0] = box->width;
mat[1] = 0.0f;
mat[2] = box->x;
@ -97,7 +97,7 @@ void wlr_matrix_project_fbox(float mat[static 9], const struct wlr_fbox *box) {
mat[8] = 1.0f;
}
void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box) {
void matrix_project_box(float mat[static 9], const struct wlr_box *box) {
struct wlr_fbox fbox = {
.x = box->x,
.y = box->y,
@ -105,5 +105,5 @@ void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box) {
.height = box->height,
};
wlr_matrix_project_fbox(mat, &fbox);
matrix_project_fbox(mat, &fbox);
}