Merge branch 'gles2-simplify-matrix' into 'master'

util/matrix: Simplify the interface

See merge request wlroots/wlroots!4975
This commit is contained in:
Alexander Orzechowski 2025-06-17 12:37:57 -04:00
commit 0bdcb22f66
6 changed files with 70 additions and 123 deletions

View file

@ -616,10 +616,11 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
switch (options->blend_mode) {
case WLR_RENDER_BLEND_MODE_PREMULTIPLIED:;
float proj[9], matrix[9];
wlr_matrix_identity(proj);
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, proj);
wlr_matrix_multiply(matrix, pass->projection, matrix);
float matrix[9];
matrix_project_box(matrix, &box);
matrix_projection(matrix,
pass->render_buffer->wlr_buffer->width,
pass->render_buffer->wlr_buffer->height);
struct wlr_vk_render_format_setup *setup = pass->srgb_pathway ?
pass->render_buffer->srgb.render_setup :
@ -707,10 +708,12 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
wlr_render_texture_options_get_dst_box(options, &dst_box);
float alpha = wlr_render_texture_options_get_alpha(options);
float proj[9], matrix[9];
wlr_matrix_identity(proj);
wlr_matrix_project_box(matrix, &dst_box, options->transform, proj);
wlr_matrix_multiply(matrix, pass->projection, matrix);
float matrix[9];
matrix_project_box(matrix, &dst_box);
matrix_transform(matrix, options->transform);
matrix_projection(matrix,
pass->render_buffer->wlr_buffer->width,
pass->render_buffer->wlr_buffer->height);
struct wlr_vk_vert_pcr_data vert_pcr_data = {
.uv_off = {
@ -1156,10 +1159,6 @@ struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *rend
.maxDepth = 1,
});
// matrix_projection() assumes a GL coordinate system so we need
// to pass WL_OUTPUT_TRANSFORM_FLIPPED_180 to adjust it for vulkan.
matrix_projection(pass->projection, width, height, WL_OUTPUT_TRANSFORM_FLIPPED_180);
wlr_buffer_lock(buffer->wlr_buffer);
pass->render_buffer = buffer;
pass->command_buffer = cb;