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Merge branch 'gles2-simplify-matrix' into 'master'
util/matrix: Simplify the interface See merge request wlroots/wlroots!4975
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commit
0bdcb22f66
6 changed files with 70 additions and 123 deletions
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@ -616,10 +616,11 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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switch (options->blend_mode) {
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case WLR_RENDER_BLEND_MODE_PREMULTIPLIED:;
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float proj[9], matrix[9];
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wlr_matrix_identity(proj);
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wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, proj);
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wlr_matrix_multiply(matrix, pass->projection, matrix);
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float matrix[9];
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matrix_project_box(matrix, &box);
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matrix_projection(matrix,
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pass->render_buffer->wlr_buffer->width,
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pass->render_buffer->wlr_buffer->height);
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struct wlr_vk_render_format_setup *setup = pass->srgb_pathway ?
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pass->render_buffer->srgb.render_setup :
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@ -707,10 +708,12 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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wlr_render_texture_options_get_dst_box(options, &dst_box);
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float alpha = wlr_render_texture_options_get_alpha(options);
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float proj[9], matrix[9];
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wlr_matrix_identity(proj);
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wlr_matrix_project_box(matrix, &dst_box, options->transform, proj);
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wlr_matrix_multiply(matrix, pass->projection, matrix);
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float matrix[9];
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matrix_project_box(matrix, &dst_box);
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matrix_transform(matrix, options->transform);
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matrix_projection(matrix,
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pass->render_buffer->wlr_buffer->width,
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pass->render_buffer->wlr_buffer->height);
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struct wlr_vk_vert_pcr_data vert_pcr_data = {
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.uv_off = {
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@ -1156,10 +1159,6 @@ struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *rend
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.maxDepth = 1,
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});
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// matrix_projection() assumes a GL coordinate system so we need
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// to pass WL_OUTPUT_TRANSFORM_FLIPPED_180 to adjust it for vulkan.
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matrix_projection(pass->projection, width, height, WL_OUTPUT_TRANSFORM_FLIPPED_180);
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wlr_buffer_lock(buffer->wlr_buffer);
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pass->render_buffer = buffer;
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pass->command_buffer = cb;
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