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https://gitlab.freedesktop.org/wlroots/wlroots.git
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Merge branch 'gles2-simplify-matrix' into 'master'
util/matrix: Simplify the interface See merge request wlroots/wlroots!4975
This commit is contained in:
commit
0bdcb22f66
6 changed files with 70 additions and 123 deletions
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@ -134,7 +134,6 @@ struct wlr_gles2_texture {
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struct wlr_gles2_render_pass {
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struct wlr_render_pass base;
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struct wlr_gles2_buffer *buffer;
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float projection_matrix[9];
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struct wlr_egl_context prev_ctx;
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struct wlr_gles2_render_timer *timer;
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struct wlr_drm_syncobj_timeline *signal_timeline;
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@ -384,7 +384,6 @@ struct wlr_vk_render_pass {
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struct wlr_vk_command_buffer *command_buffer;
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struct rect_union updated_region;
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VkPipeline bound_pipeline;
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float projection[9];
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bool failed;
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bool srgb_pathway; // if false, rendering via intermediate blending buffer
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struct wlr_color_transform *color_transform;
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@ -4,40 +4,31 @@
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#include <wayland-server-protocol.h>
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struct wlr_box;
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/** Writes the identity matrix into mat */
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void wlr_matrix_identity(float mat[static 9]);
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struct wlr_fbox;
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/** mat ← a × b */
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void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
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void matrix_multiply(float mat[static 9], const float a[static 9],
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const float b[static 9]);
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/** Writes a 2D translation matrix to mat of magnitude (x, y) */
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void wlr_matrix_translate(float mat[static 9], float x, float y);
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/** Writes a 2D scale matrix to mat of magnitude (x, y) */
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void wlr_matrix_scale(float mat[static 9], float x, float y);
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/** Writes a transformation matrix which applies the specified
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* wl_output_transform to mat */
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void wlr_matrix_transform(float mat[static 9],
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enum wl_output_transform transform);
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void matrix_transform(float mat[static 9], enum wl_output_transform transform);
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/** Shortcut for the various matrix operations involved in projecting the
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* specified wlr_box onto a given orthographic projection with a given
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* rotation. The result is written to mat, which can be applied to each
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* coordinate of the box to get a new coordinate from [-1,1]. */
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void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box,
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enum wl_output_transform transform, const float projection[static 9]);
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* specified wlr_box onto a given orthographic projection. The result is
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* written to mat, which can be applied to each coordinate of the box to get a
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* new coordinate from [-1,1].
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*/
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void matrix_project_box(float mat[static 9], const struct wlr_box *box);
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void matrix_project_fbox(float mat[static 9], const struct wlr_fbox *box);
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/**
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* Writes a 2D orthographic projection matrix to mat of (width, height) with a
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* specified wl_output_transform.
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* Writes a 2D orthographic projection matrix to mat of (width, height).
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*
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* Equivalent to glOrtho(0, width, 0, height, 1, -1) with the transform applied.
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*/
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void matrix_projection(float mat[static 9], int width, int height,
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enum wl_output_transform transform);
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void matrix_projection(float mat[static 9], int width, int height);
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/**
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* Compute the inverse of a matrix.
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@ -124,31 +124,25 @@ static void render(const struct wlr_box *box, const pixman_region32_t *clip, GLi
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pixman_region32_fini(®ion);
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}
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static void set_proj_matrix(GLint loc, float proj[9], const struct wlr_box *box) {
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static void set_proj_matrix(GLint loc, struct wlr_gles2_buffer *buffer, const struct wlr_box *box) {
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float gl_matrix[9];
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wlr_matrix_identity(gl_matrix);
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wlr_matrix_translate(gl_matrix, box->x, box->y);
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wlr_matrix_scale(gl_matrix, box->width, box->height);
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wlr_matrix_multiply(gl_matrix, proj, gl_matrix);
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matrix_project_box(gl_matrix, box);
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matrix_projection(gl_matrix, buffer->buffer->width, buffer->buffer->height);
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glUniformMatrix3fv(loc, 1, GL_FALSE, gl_matrix);
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}
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static void set_tex_matrix(GLint loc, enum wl_output_transform trans,
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const struct wlr_fbox *box) {
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float tex_matrix[9];
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wlr_matrix_identity(tex_matrix);
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wlr_matrix_translate(tex_matrix, box->x, box->y);
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wlr_matrix_scale(tex_matrix, box->width, box->height);
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wlr_matrix_translate(tex_matrix, .5, .5);
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matrix_project_fbox(tex_matrix, box);
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// since textures have a different origin point we have to transform
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// differently if we are rotating
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if (trans & WL_OUTPUT_TRANSFORM_90) {
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wlr_matrix_transform(tex_matrix, wlr_output_transform_invert(trans));
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matrix_transform(tex_matrix, wlr_output_transform_invert(trans));
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} else {
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wlr_matrix_transform(tex_matrix, trans);
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matrix_transform(tex_matrix, trans);
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}
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wlr_matrix_translate(tex_matrix, -.5, -.5);
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glUniformMatrix3fv(loc, 1, GL_FALSE, tex_matrix);
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}
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@ -244,7 +238,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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glUniform1i(shader->tex, 0);
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glUniform1f(shader->alpha, alpha);
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set_proj_matrix(shader->proj, pass->projection_matrix, &dst_box);
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set_proj_matrix(shader->proj, pass->buffer, &dst_box);
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set_tex_matrix(shader->tex_proj, options->transform, &src_fbox);
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render(&dst_box, options->clip, shader->pos_attrib);
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@ -267,7 +261,7 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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glUseProgram(renderer->shaders.quad.program);
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set_proj_matrix(renderer->shaders.quad.proj, pass->projection_matrix, &box);
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set_proj_matrix(renderer->shaders.quad.proj, pass->buffer, &box);
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glUniform4f(renderer->shaders.quad.color, color->r, color->g, color->b, color->a);
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render(&box, options->clip, renderer->shaders.quad.pos_attrib);
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@ -329,9 +323,6 @@ struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *b
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pass->signal_point = signal_point;
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}
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matrix_projection(pass->projection_matrix, wlr_buffer->width, wlr_buffer->height,
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WL_OUTPUT_TRANSFORM_FLIPPED_180);
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push_gles2_debug(renderer);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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@ -616,10 +616,11 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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switch (options->blend_mode) {
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case WLR_RENDER_BLEND_MODE_PREMULTIPLIED:;
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float proj[9], matrix[9];
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wlr_matrix_identity(proj);
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wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, proj);
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wlr_matrix_multiply(matrix, pass->projection, matrix);
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float matrix[9];
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matrix_project_box(matrix, &box);
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matrix_projection(matrix,
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pass->render_buffer->wlr_buffer->width,
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pass->render_buffer->wlr_buffer->height);
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struct wlr_vk_render_format_setup *setup = pass->srgb_pathway ?
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pass->render_buffer->srgb.render_setup :
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@ -707,10 +708,12 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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wlr_render_texture_options_get_dst_box(options, &dst_box);
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float alpha = wlr_render_texture_options_get_alpha(options);
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float proj[9], matrix[9];
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wlr_matrix_identity(proj);
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wlr_matrix_project_box(matrix, &dst_box, options->transform, proj);
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wlr_matrix_multiply(matrix, pass->projection, matrix);
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float matrix[9];
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matrix_project_box(matrix, &dst_box);
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matrix_transform(matrix, options->transform);
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matrix_projection(matrix,
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pass->render_buffer->wlr_buffer->width,
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pass->render_buffer->wlr_buffer->height);
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struct wlr_vk_vert_pcr_data vert_pcr_data = {
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.uv_off = {
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@ -1156,10 +1159,6 @@ struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *rend
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.maxDepth = 1,
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});
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// matrix_projection() assumes a GL coordinate system so we need
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// to pass WL_OUTPUT_TRANSFORM_FLIPPED_180 to adjust it for vulkan.
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matrix_projection(pass->projection, width, height, WL_OUTPUT_TRANSFORM_FLIPPED_180);
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wlr_buffer_lock(buffer->wlr_buffer);
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pass->render_buffer = buffer;
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pass->command_buffer = cb;
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110
util/matrix.c
110
util/matrix.c
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@ -4,16 +4,7 @@
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#include <wlr/util/box.h>
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#include "util/matrix.h"
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void wlr_matrix_identity(float mat[static 9]) {
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static const float identity[9] = {
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1.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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};
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memcpy(mat, identity, sizeof(identity));
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}
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void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
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void matrix_multiply(float mat[static 9], const float a[static 9],
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const float b[static 9]) {
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float product[9];
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@ -32,24 +23,6 @@ void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
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memcpy(mat, product, sizeof(product));
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}
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void wlr_matrix_translate(float mat[static 9], float x, float y) {
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float translate[9] = {
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1.0f, 0.0f, x,
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0.0f, 1.0f, y,
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0.0f, 0.0f, 1.0f,
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};
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wlr_matrix_multiply(mat, mat, translate);
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}
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void wlr_matrix_scale(float mat[static 9], float x, float y) {
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float scale[9] = {
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x, 0.0f, 0.0f,
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0.0f, y, 0.0f,
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0.0f, 0.0f, 1.0f,
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};
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wlr_matrix_multiply(mat, mat, scale);
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}
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static const float transforms[][9] = {
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[WL_OUTPUT_TRANSFORM_NORMAL] = {
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1.0f, 0.0f, 0.0f,
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@ -58,21 +31,21 @@ static const float transforms[][9] = {
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},
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[WL_OUTPUT_TRANSFORM_90] = {
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0.0f, 1.0f, 0.0f,
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-1.0f, 0.0f, 0.0f,
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-1.0f, 0.0f, 1.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_180] = {
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-1.0f, 0.0f, 0.0f,
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0.0f, -1.0f, 0.0f,
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-1.0f, 0.0f, 1.0f,
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0.0f, -1.0f, 1.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_270] = {
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0.0f, -1.0f, 0.0f,
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0.0f, -1.0f, 1.0f,
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1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED] = {
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-1.0f, 0.0f, 0.0f,
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-1.0f, 0.0f, 1.0f,
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0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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@ -83,62 +56,57 @@ static const float transforms[][9] = {
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED_180] = {
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1.0f, 0.0f, 0.0f,
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0.0f, -1.0f, 0.0f,
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0.0f, -1.0f, 1.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED_270] = {
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0.0f, -1.0f, 0.0f,
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-1.0f, 0.0f, 0.0f,
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0.0f, -1.0f, 1.0f,
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-1.0f, 0.0f, 1.0f,
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0.0f, 0.0f, 1.0f,
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},
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};
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void wlr_matrix_transform(float mat[static 9],
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void matrix_transform(float mat[static 9],
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enum wl_output_transform transform) {
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wlr_matrix_multiply(mat, mat, transforms[transform]);
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matrix_multiply(mat, mat, transforms[transform]);
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}
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void matrix_projection(float mat[static 9], int width, int height,
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enum wl_output_transform transform) {
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memset(mat, 0, sizeof(*mat) * 9);
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void matrix_projection(float mat[static 9], int width, int height) {
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struct wlr_fbox fbox = {
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.x = -1.0f,
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.y = -1.0f,
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.width = 2.0f / width,
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.height = 2.0f / height,
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};
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const float *t = transforms[transform];
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float x = 2.0f / width;
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float y = 2.0f / height;
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float trans[9];
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matrix_project_fbox(trans, &fbox);
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matrix_multiply(mat, trans, mat);
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}
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// Rotation + reflection
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mat[0] = x * t[0];
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mat[1] = x * t[1];
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mat[3] = y * -t[3];
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mat[4] = y * -t[4];
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void matrix_project_fbox(float mat[static 9], const struct wlr_fbox *box) {
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mat[0] = box->width;
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mat[1] = 0.0f;
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mat[2] = box->x;
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// Translation
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mat[2] = -copysign(1.0f, mat[0] + mat[1]);
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mat[5] = -copysign(1.0f, mat[3] + mat[4]);
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mat[3] = 0.0f;
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mat[4] = box->height;
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mat[5] = box->y;
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// Identity
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mat[6] = 0.0f;
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mat[7] = 0.0f;
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mat[8] = 1.0f;
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}
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void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box,
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enum wl_output_transform transform, const float projection[static 9]) {
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int x = box->x;
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int y = box->y;
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int width = box->width;
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int height = box->height;
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void matrix_project_box(float mat[static 9], const struct wlr_box *box) {
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struct wlr_fbox fbox = {
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.x = box->x,
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.y = box->y,
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.width = box->width,
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.height = box->height,
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};
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wlr_matrix_identity(mat);
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wlr_matrix_translate(mat, x, y);
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wlr_matrix_scale(mat, width, height);
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if (transform != WL_OUTPUT_TRANSFORM_NORMAL) {
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wlr_matrix_translate(mat, 0.5, 0.5);
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wlr_matrix_transform(mat, transform);
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wlr_matrix_translate(mat, -0.5, -0.5);
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}
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wlr_matrix_multiply(mat, projection, mat);
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matrix_project_fbox(mat, &fbox);
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}
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void matrix_invert(float out[static 9], float m[static 9]) {
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