renamed gles2 components to gles

This commit is contained in:
William McKinnon 2025-10-27 00:49:39 -04:00
parent 879243e370
commit 00c96e3ac0
19 changed files with 304 additions and 303 deletions

19
render/gles/meson.build Normal file
View file

@ -0,0 +1,19 @@
glesv2 = dependency('glesv2', required: 'gles2' in renderers)
if not ((glesv2.found() or glesv3.found()) and internal_features['egl'])
subdir_done()
endif
glslang = find_program('glslang', 'glslangValidator', native: true, required: false, disabler: true)
features += { 'gles2-renderer': true }
wlr_deps += glesv2
wlr_files += files(
'pass.c',
'pixel_format.c',
'renderer.c',
'texture.c',
)
subdir('shaders')

344
render/gles/pass.c Normal file
View file

@ -0,0 +1,344 @@
#include <stdlib.h>
#include <assert.h>
#include <pixman.h>
#include <time.h>
#include <unistd.h>
#include <wlr/render/drm_syncobj.h>
#include <wlr/util/transform.h>
#include "render/egl.h"
#include "render/gles.h"
#include "util/matrix.h"
#define MAX_QUADS 86 // 4kb
static const struct wlr_render_pass_impl render_pass_impl;
static struct wlr_gles_render_pass *get_render_pass(struct wlr_render_pass *wlr_pass) {
assert(wlr_pass->impl == &render_pass_impl);
struct wlr_gles_render_pass *pass = wl_container_of(wlr_pass, pass, base);
return pass;
}
static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
struct wlr_gles_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_gles_renderer *renderer = pass->buffer->renderer;
struct wlr_gles_render_timer *timer = pass->timer;
bool ok = false;
push_gles_debug(renderer);
if (timer) {
// clear disjoint flag
GLint64 disjoint;
renderer->procs.glGetInteger64vEXT(GL_GPU_DISJOINT_EXT, &disjoint);
// set up the query
renderer->procs.glQueryCounterEXT(timer->id, GL_TIMESTAMP_EXT);
// get end-of-CPU-work time in GL time domain
renderer->procs.glGetInteger64vEXT(GL_TIMESTAMP_EXT, &timer->gl_cpu_end);
// get end-of-CPU-work time in CPU time domain
clock_gettime(CLOCK_MONOTONIC, &timer->cpu_end);
}
if (pass->signal_timeline != NULL) {
EGLSyncKHR sync = wlr_egl_create_sync(renderer->egl, -1);
if (sync == EGL_NO_SYNC_KHR) {
goto out;
}
int sync_file_fd = wlr_egl_dup_fence_fd(renderer->egl, sync);
wlr_egl_destroy_sync(renderer->egl, sync);
if (sync_file_fd < 0) {
goto out;
}
ok = wlr_drm_syncobj_timeline_import_sync_file(pass->signal_timeline, pass->signal_point, sync_file_fd);
close(sync_file_fd);
if (!ok) {
goto out;
}
} else {
glFlush();
}
ok = true;
out:
glBindFramebuffer(GL_FRAMEBUFFER, 0);
pop_gles_debug(renderer);
wlr_egl_restore_context(&pass->prev_ctx);
wlr_drm_syncobj_timeline_unref(pass->signal_timeline);
wlr_buffer_unlock(pass->buffer->buffer);
free(pass);
return ok;
}
static void render(const struct wlr_box *box, const pixman_region32_t *clip, GLint attrib) {
pixman_region32_t region;
pixman_region32_init_rect(&region, box->x, box->y, box->width, box->height);
if (clip) {
pixman_region32_intersect(&region, &region, clip);
}
int rects_len;
const pixman_box32_t *rects = pixman_region32_rectangles(&region, &rects_len);
if (rects_len == 0) {
pixman_region32_fini(&region);
return;
}
glEnableVertexAttribArray(attrib);
for (int i = 0; i < rects_len;) {
int batch = rects_len - i < MAX_QUADS ? rects_len - i : MAX_QUADS;
int batch_end = batch + i;
size_t vert_index = 0;
GLfloat verts[MAX_QUADS * 6 * 2];
for (; i < batch_end; i++) {
const pixman_box32_t *rect = &rects[i];
verts[vert_index++] = (GLfloat)(rect->x1 - box->x) / box->width;
verts[vert_index++] = (GLfloat)(rect->y1 - box->y) / box->height;
verts[vert_index++] = (GLfloat)(rect->x2 - box->x) / box->width;
verts[vert_index++] = (GLfloat)(rect->y1 - box->y) / box->height;
verts[vert_index++] = (GLfloat)(rect->x1 - box->x) / box->width;
verts[vert_index++] = (GLfloat)(rect->y2 - box->y) / box->height;
verts[vert_index++] = (GLfloat)(rect->x2 - box->x) / box->width;
verts[vert_index++] = (GLfloat)(rect->y1 - box->y) / box->height;
verts[vert_index++] = (GLfloat)(rect->x2 - box->x) / box->width;
verts[vert_index++] = (GLfloat)(rect->y2 - box->y) / box->height;
verts[vert_index++] = (GLfloat)(rect->x1 - box->x) / box->width;
verts[vert_index++] = (GLfloat)(rect->y2 - box->y) / box->height;
}
glVertexAttribPointer(attrib, 2, GL_FLOAT, GL_FALSE, 0, verts);
glDrawArrays(GL_TRIANGLES, 0, batch * 6);
}
glDisableVertexAttribArray(attrib);
pixman_region32_fini(&region);
}
static void set_proj_matrix(GLint loc, float proj[9], const struct wlr_box *box) {
float gl_matrix[9];
wlr_matrix_identity(gl_matrix);
wlr_matrix_translate(gl_matrix, box->x, box->y);
wlr_matrix_scale(gl_matrix, box->width, box->height);
wlr_matrix_multiply(gl_matrix, proj, gl_matrix);
glUniformMatrix3fv(loc, 1, GL_FALSE, gl_matrix);
}
static void set_tex_matrix(GLint loc, enum wl_output_transform trans,
const struct wlr_fbox *box) {
float tex_matrix[9];
wlr_matrix_identity(tex_matrix);
wlr_matrix_translate(tex_matrix, box->x, box->y);
wlr_matrix_scale(tex_matrix, box->width, box->height);
wlr_matrix_translate(tex_matrix, .5, .5);
// since textures have a different origin point we have to transform
// differently if we are rotating
if (trans & WL_OUTPUT_TRANSFORM_90) {
wlr_matrix_transform(tex_matrix, wlr_output_transform_invert(trans));
} else {
wlr_matrix_transform(tex_matrix, trans);
}
wlr_matrix_translate(tex_matrix, -.5, -.5);
glUniformMatrix3fv(loc, 1, GL_FALSE, tex_matrix);
}
static void setup_blending(enum wlr_render_blend_mode mode) {
switch (mode) {
case WLR_RENDER_BLEND_MODE_PREMULTIPLIED:
glEnable(GL_BLEND);
break;
case WLR_RENDER_BLEND_MODE_NONE:
glDisable(GL_BLEND);
break;
}
}
static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
const struct wlr_render_texture_options *options) {
struct wlr_gles_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_gles_renderer *renderer = pass->buffer->renderer;
struct wlr_gles_texture *texture = gles_get_texture(options->texture);
struct wlr_gles_tex_shader *shader = NULL;
switch (texture->target) {
case GL_TEXTURE_2D:
if (texture->has_alpha) {
shader = &renderer->shaders.tex_rgba;
} else {
shader = &renderer->shaders.tex_rgbx;
}
break;
case GL_TEXTURE_EXTERNAL_OES:
// EGL_EXT_image_dma_buf_import_modifiers requires
// GL_OES_EGL_image_external
assert(renderer->exts.OES_egl_image_external);
shader = &renderer->shaders.tex_ext;
break;
default:
abort();
}
struct wlr_box dst_box;
struct wlr_fbox src_fbox;
wlr_render_texture_options_get_src_box(options, &src_fbox);
wlr_render_texture_options_get_dst_box(options, &dst_box);
float alpha = wlr_render_texture_options_get_alpha(options);
src_fbox.x /= options->texture->width;
src_fbox.y /= options->texture->height;
src_fbox.width /= options->texture->width;
src_fbox.height /= options->texture->height;
push_gles_debug(renderer);
if (options->wait_timeline != NULL) {
int sync_file_fd =
wlr_drm_syncobj_timeline_export_sync_file(options->wait_timeline, options->wait_point);
if (sync_file_fd < 0) {
return;
}
EGLSyncKHR sync = wlr_egl_create_sync(renderer->egl, sync_file_fd);
close(sync_file_fd);
if (sync == EGL_NO_SYNC_KHR) {
return;
}
bool ok = wlr_egl_wait_sync(renderer->egl, sync);
wlr_egl_destroy_sync(renderer->egl, sync);
if (!ok) {
return;
}
}
setup_blending(!texture->has_alpha && alpha == 1.0 ?
WLR_RENDER_BLEND_MODE_NONE : options->blend_mode);
glUseProgram(shader->program);
glActiveTexture(GL_TEXTURE0);
glBindTexture(texture->target, texture->tex);
switch (options->filter_mode) {
case WLR_SCALE_FILTER_BILINEAR:
glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
break;
case WLR_SCALE_FILTER_NEAREST:
glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
break;
}
glUniform1i(shader->tex, 0);
glUniform1f(shader->alpha, alpha);
set_proj_matrix(shader->proj, pass->projection_matrix, &dst_box);
set_tex_matrix(shader->tex_proj, options->transform, &src_fbox);
render(&dst_box, options->clip, shader->pos_attrib);
glBindTexture(texture->target, 0);
pop_gles_debug(renderer);
}
static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
const struct wlr_render_rect_options *options) {
struct wlr_gles_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_gles_renderer *renderer = pass->buffer->renderer;
const struct wlr_render_color *color = &options->color;
struct wlr_box box;
wlr_render_rect_options_get_box(options, pass->buffer->buffer, &box);
push_gles_debug(renderer);
setup_blending(color->a == 1.0 ? WLR_RENDER_BLEND_MODE_NONE : options->blend_mode);
glUseProgram(renderer->shaders.quad.program);
set_proj_matrix(renderer->shaders.quad.proj, pass->projection_matrix, &box);
glUniform4f(renderer->shaders.quad.color, color->r, color->g, color->b, color->a);
render(&box, options->clip, renderer->shaders.quad.pos_attrib);
pop_gles_debug(renderer);
}
static const struct wlr_render_pass_impl render_pass_impl = {
.submit = render_pass_submit,
.add_texture = render_pass_add_texture,
.add_rect = render_pass_add_rect,
};
static const char *reset_status_str(GLenum status) {
switch (status) {
case GL_GUILTY_CONTEXT_RESET_KHR:
return "guilty";
case GL_INNOCENT_CONTEXT_RESET_KHR:
return "innocent";
case GL_UNKNOWN_CONTEXT_RESET_KHR:
return "unknown";
default:
return "<invalid>";
}
}
struct wlr_gles_render_pass *begin_gles_buffer_pass(struct wlr_gles_buffer *buffer,
struct wlr_egl_context *prev_ctx, struct wlr_gles_render_timer *timer,
struct wlr_drm_syncobj_timeline *signal_timeline, uint64_t signal_point) {
struct wlr_gles_renderer *renderer = buffer->renderer;
struct wlr_buffer *wlr_buffer = buffer->buffer;
if (renderer->procs.glGetGraphicsResetStatusKHR) {
GLenum status = renderer->procs.glGetGraphicsResetStatusKHR();
if (status != GL_NO_ERROR) {
wlr_log(WLR_ERROR, "GPU reset (%s)", reset_status_str(status));
wl_signal_emit_mutable(&renderer->wlr_renderer.events.lost, NULL);
return NULL;
}
}
GLint fbo = gles_buffer_get_fbo(buffer);
if (!fbo) {
return NULL;
}
struct wlr_gles_render_pass *pass = calloc(1, sizeof(*pass));
if (pass == NULL) {
return NULL;
}
wlr_render_pass_init(&pass->base, &render_pass_impl);
wlr_buffer_lock(wlr_buffer);
pass->buffer = buffer;
pass->timer = timer;
pass->prev_ctx = *prev_ctx;
if (signal_timeline != NULL) {
pass->signal_timeline = wlr_drm_syncobj_timeline_ref(signal_timeline);
pass->signal_point = signal_point;
}
matrix_projection(pass->projection_matrix, wlr_buffer->width, wlr_buffer->height,
WL_OUTPUT_TRANSFORM_FLIPPED_180);
push_gles_debug(renderer);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glViewport(0, 0, wlr_buffer->width, wlr_buffer->height);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_SCISSOR_TEST);
pop_gles_debug(renderer);
return pass;
}

162
render/gles/pixel_format.c Normal file
View file

@ -0,0 +1,162 @@
#include <drm_fourcc.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include "render/gles.h"
#include "render/pixel_format.h"
/*
* The DRM formats are little endian while the GL formats are big endian,
* so DRM_FORMAT_ARGB8888 is actually compatible with GL_BGRA_EXT.
*/
static const struct wlr_gles_pixel_format formats[] = {
{
.drm_format = DRM_FORMAT_ARGB8888,
.gl_format = GL_BGRA_EXT,
.gl_type = GL_UNSIGNED_BYTE,
},
{
.drm_format = DRM_FORMAT_XRGB8888,
.gl_format = GL_BGRA_EXT,
.gl_type = GL_UNSIGNED_BYTE,
},
{
.drm_format = DRM_FORMAT_XBGR8888,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_BYTE,
},
{
.drm_format = DRM_FORMAT_ABGR8888,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_BYTE,
},
{
.drm_format = DRM_FORMAT_BGR888,
.gl_format = GL_RGB,
.gl_type = GL_UNSIGNED_BYTE,
},
#if WLR_LITTLE_ENDIAN
{
.drm_format = DRM_FORMAT_RGBX4444,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_SHORT_4_4_4_4,
},
{
.drm_format = DRM_FORMAT_RGBA4444,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_SHORT_4_4_4_4,
},
{
.drm_format = DRM_FORMAT_RGBX5551,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_SHORT_5_5_5_1,
},
{
.drm_format = DRM_FORMAT_RGBA5551,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_SHORT_5_5_5_1,
},
{
.drm_format = DRM_FORMAT_RGB565,
.gl_format = GL_RGB,
.gl_type = GL_UNSIGNED_SHORT_5_6_5,
},
{
.drm_format = DRM_FORMAT_XBGR2101010,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_INT_2_10_10_10_REV_EXT,
},
{
.drm_format = DRM_FORMAT_ABGR2101010,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_INT_2_10_10_10_REV_EXT,
},
{
.drm_format = DRM_FORMAT_XBGR16161616F,
.gl_format = GL_RGBA,
.gl_type = GL_HALF_FLOAT_OES,
},
{
.drm_format = DRM_FORMAT_ABGR16161616F,
.gl_format = GL_RGBA,
.gl_type = GL_HALF_FLOAT_OES,
},
{
.drm_format = DRM_FORMAT_XBGR16161616,
.gl_internalformat = GL_RGBA16_EXT,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_SHORT,
},
{
.drm_format = DRM_FORMAT_ABGR16161616,
.gl_internalformat = GL_RGBA16_EXT,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_SHORT,
},
#endif
};
// TODO: more pixel formats
/*
* Return true if supported for texturing, even if other operations like
* reading aren't supported.
*/
bool is_gles_pixel_format_supported(const struct wlr_gles_renderer *renderer,
const struct wlr_gles_pixel_format *format) {
if (format->gl_type == GL_UNSIGNED_INT_2_10_10_10_REV_EXT
&& !renderer->exts.EXT_texture_type_2_10_10_10_REV) {
return false;
}
if (format->gl_type == GL_HALF_FLOAT_OES
&& !renderer->exts.OES_texture_half_float_linear) {
return false;
}
if (format->gl_type == GL_UNSIGNED_SHORT
&& !renderer->exts.EXT_texture_norm16) {
return false;
}
/*
* Note that we don't need to check for GL_EXT_texture_format_BGRA8888
* here, since we've already checked if we have it at renderer creation
* time and bailed out if not. We do the check there because Wayland
* requires all compositors to support SHM buffers in that format.
*/
return true;
}
const struct wlr_gles_pixel_format *get_gles_format_from_drm(uint32_t fmt) {
for (size_t i = 0; i < sizeof(formats) / sizeof(*formats); ++i) {
if (formats[i].drm_format == fmt) {
return &formats[i];
}
}
return NULL;
}
const struct wlr_gles_pixel_format *get_gles_format_from_gl(
GLint gl_format, GLint gl_type, bool alpha) {
for (size_t i = 0; i < sizeof(formats) / sizeof(*formats); ++i) {
if (formats[i].gl_format != gl_format ||
formats[i].gl_type != gl_type) {
continue;
}
if (pixel_format_has_alpha(formats[i].drm_format) != alpha) {
continue;
}
return &formats[i];
}
return NULL;
}
void get_gles_shm_formats(const struct wlr_gles_renderer *renderer,
struct wlr_drm_format_set *out) {
for (size_t i = 0; i < sizeof(formats) / sizeof(formats[0]); i++) {
if (!is_gles_pixel_format_supported(renderer, &formats[i])) {
continue;
}
wlr_drm_format_set_add(out, formats[i].drm_format, DRM_FORMAT_MOD_INVALID);
wlr_drm_format_set_add(out, formats[i].drm_format, DRM_FORMAT_MOD_LINEAR);
}
}

719
render/gles/renderer.c Normal file
View file

@ -0,0 +1,719 @@
#include <assert.h>
#include <drm_fourcc.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <unistd.h>
#include <wayland-server-protocol.h>
#include <wayland-util.h>
#include <wlr/render/egl.h>
#include <wlr/render/interface.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/util/box.h>
#include <wlr/util/log.h>
#include <xf86drm.h>
#include "render/egl.h"
#include "render/gles.h"
#include "render/pixel_format.h"
#include "util/time.h"
#include "gles2_common_vert_src.h"
#include "gles2_quad_frag_src.h"
#include "gles2_tex_rgba_frag_src.h"
#include "gles2_tex_rgbx_frag_src.h"
#include "gles2_tex_external_frag_src.h"
static const struct wlr_renderer_impl renderer_impl;
static const struct wlr_render_timer_impl render_timer_impl;
bool wlr_renderer_is_gles(struct wlr_renderer *wlr_renderer) {
return wlr_renderer->impl == &renderer_impl;
}
struct wlr_gles_renderer *gles_get_renderer(
struct wlr_renderer *wlr_renderer) {
assert(wlr_renderer_is_gles(wlr_renderer));
struct wlr_gles_renderer *renderer = wl_container_of(wlr_renderer, renderer, wlr_renderer);
return renderer;
}
bool wlr_render_timer_is_gles(struct wlr_render_timer *timer) {
return timer->impl == &render_timer_impl;
}
struct wlr_gles_render_timer *gles_get_render_timer(struct wlr_render_timer *wlr_timer) {
assert(wlr_render_timer_is_gles(wlr_timer));
struct wlr_gles_render_timer *timer = wl_container_of(wlr_timer, timer, base);
return timer;
}
static void destroy_buffer(struct wlr_gles_buffer *buffer) {
wl_list_remove(&buffer->link);
wlr_addon_finish(&buffer->addon);
struct wlr_egl_context prev_ctx;
wlr_egl_make_current(buffer->renderer->egl, &prev_ctx);
push_gles_debug(buffer->renderer);
glDeleteFramebuffers(1, &buffer->fbo);
glDeleteRenderbuffers(1, &buffer->rbo);
glDeleteTextures(1, &buffer->tex);
pop_gles_debug(buffer->renderer);
wlr_egl_destroy_image(buffer->renderer->egl, buffer->image);
wlr_egl_restore_context(&prev_ctx);
free(buffer);
}
static void handle_buffer_destroy(struct wlr_addon *addon) {
struct wlr_gles_buffer *buffer =
wl_container_of(addon, buffer, addon);
destroy_buffer(buffer);
}
static const struct wlr_addon_interface buffer_addon_impl = {
.name = "wlr_gles_buffer",
.destroy = handle_buffer_destroy,
};
GLuint gles_buffer_get_fbo(struct wlr_gles_buffer *buffer) {
if (buffer->external_only) {
wlr_log(WLR_ERROR, "DMA-BUF format is external-only");
return 0;
}
if (buffer->fbo) {
return buffer->fbo;
}
push_gles_debug(buffer->renderer);
if (!buffer->rbo) {
glGenRenderbuffers(1, &buffer->rbo);
glBindRenderbuffer(GL_RENDERBUFFER, buffer->rbo);
buffer->renderer->procs.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER,
buffer->image);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
}
glGenFramebuffers(1, &buffer->fbo);
glBindFramebuffer(GL_FRAMEBUFFER, buffer->fbo);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, buffer->rbo);
GLenum fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
if (fb_status != GL_FRAMEBUFFER_COMPLETE) {
wlr_log(WLR_ERROR, "Failed to create FBO");
glDeleteFramebuffers(1, &buffer->fbo);
buffer->fbo = 0;
}
pop_gles_debug(buffer->renderer);
return buffer->fbo;
}
struct wlr_gles_buffer *gles_buffer_get_or_create(struct wlr_gles_renderer *renderer,
struct wlr_buffer *wlr_buffer) {
struct wlr_addon *addon =
wlr_addon_find(&wlr_buffer->addons, renderer, &buffer_addon_impl);
if (addon) {
struct wlr_gles_buffer *buffer = wl_container_of(addon, buffer, addon);
return buffer;
}
struct wlr_gles_buffer *buffer = calloc(1, sizeof(*buffer));
if (buffer == NULL) {
wlr_log_errno(WLR_ERROR, "Allocation failed");
return NULL;
}
buffer->buffer = wlr_buffer;
buffer->renderer = renderer;
struct wlr_dmabuf_attributes dmabuf = {0};
if (!wlr_buffer_get_dmabuf(wlr_buffer, &dmabuf)) {
goto error_buffer;
}
buffer->image = wlr_egl_create_image_from_dmabuf(renderer->egl,
&dmabuf, &buffer->external_only);
if (buffer->image == EGL_NO_IMAGE_KHR) {
goto error_buffer;
}
wlr_addon_init(&buffer->addon, &wlr_buffer->addons, renderer,
&buffer_addon_impl);
wl_list_insert(&renderer->buffers, &buffer->link);
wlr_log(WLR_DEBUG, "Created GL FBO for buffer %dx%d",
wlr_buffer->width, wlr_buffer->height);
return buffer;
error_buffer:
free(buffer);
return NULL;
}
static const struct wlr_drm_format_set *gles_get_texture_formats(
struct wlr_renderer *wlr_renderer, uint32_t buffer_caps) {
struct wlr_gles_renderer *renderer = gles_get_renderer(wlr_renderer);
if (buffer_caps & WLR_BUFFER_CAP_DMABUF) {
return wlr_egl_get_dmabuf_texture_formats(renderer->egl);
} else if (buffer_caps & WLR_BUFFER_CAP_DATA_PTR) {
return &renderer->shm_texture_formats;
} else {
return NULL;
}
}
static const struct wlr_drm_format_set *gles_get_render_formats(
struct wlr_renderer *wlr_renderer) {
struct wlr_gles_renderer *renderer = gles_get_renderer(wlr_renderer);
return wlr_egl_get_dmabuf_render_formats(renderer->egl);
}
static int gles_get_drm_fd(struct wlr_renderer *wlr_renderer) {
struct wlr_gles_renderer *renderer =
gles_get_renderer(wlr_renderer);
if (renderer->drm_fd < 0) {
renderer->drm_fd = wlr_egl_dup_drm_fd(renderer->egl);
}
return renderer->drm_fd;
}
struct wlr_egl *wlr_gles_renderer_get_egl(struct wlr_renderer *wlr_renderer) {
struct wlr_gles_renderer *renderer =
gles_get_renderer(wlr_renderer);
return renderer->egl;
}
static void gles_destroy(struct wlr_renderer *wlr_renderer) {
struct wlr_gles_renderer *renderer = gles_get_renderer(wlr_renderer);
wlr_egl_make_current(renderer->egl, NULL);
struct wlr_gles_texture *tex, *tex_tmp;
wl_list_for_each_safe(tex, tex_tmp, &renderer->textures, link) {
gles_texture_destroy(tex);
}
struct wlr_gles_buffer *buffer, *buffer_tmp;
wl_list_for_each_safe(buffer, buffer_tmp, &renderer->buffers, link) {
destroy_buffer(buffer);
}
push_gles_debug(renderer);
glDeleteProgram(renderer->shaders.quad.program);
glDeleteProgram(renderer->shaders.tex_rgba.program);
glDeleteProgram(renderer->shaders.tex_rgbx.program);
glDeleteProgram(renderer->shaders.tex_ext.program);
pop_gles_debug(renderer);
if (renderer->exts.KHR_debug) {
glDisable(GL_DEBUG_OUTPUT_KHR);
renderer->procs.glDebugMessageCallbackKHR(NULL, NULL);
}
wlr_egl_unset_current(renderer->egl);
wlr_egl_destroy(renderer->egl);
wlr_drm_format_set_finish(&renderer->shm_texture_formats);
if (renderer->drm_fd >= 0) {
close(renderer->drm_fd);
}
free(renderer);
}
static struct wlr_render_pass *gles_begin_buffer_pass(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *wlr_buffer, const struct wlr_buffer_pass_options *options) {
struct wlr_gles_renderer *renderer = gles_get_renderer(wlr_renderer);
struct wlr_egl_context prev_ctx = {0};
if (!wlr_egl_make_current(renderer->egl, &prev_ctx)) {
return NULL;
}
struct wlr_gles_render_timer *timer = NULL;
if (options->timer) {
timer = gles_get_render_timer(options->timer);
clock_gettime(CLOCK_MONOTONIC, &timer->cpu_start);
}
struct wlr_gles_buffer *buffer = gles_buffer_get_or_create(renderer, wlr_buffer);
if (!buffer) {
return NULL;
}
struct wlr_gles_render_pass *pass = begin_gles_buffer_pass(buffer,
&prev_ctx, timer, options->signal_timeline, options->signal_point);
if (!pass) {
return NULL;
}
return &pass->base;
}
GLuint wlr_gles_renderer_get_buffer_fbo(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *wlr_buffer) {
struct wlr_gles_renderer *renderer = gles_get_renderer(wlr_renderer);
GLuint fbo = 0;
struct wlr_egl_context prev_ctx = {0};
if (!wlr_egl_make_current(renderer->egl, &prev_ctx)) {
return 0;
}
struct wlr_gles_buffer *buffer = gles_buffer_get_or_create(renderer, wlr_buffer);
if (buffer) {
fbo = gles_buffer_get_fbo(buffer);
}
wlr_egl_restore_context(&prev_ctx);
return fbo;
}
static struct wlr_render_timer *gles_render_timer_create(struct wlr_renderer *wlr_renderer) {
struct wlr_gles_renderer *renderer = gles_get_renderer(wlr_renderer);
if (!renderer->exts.EXT_disjoint_timer_query) {
wlr_log(WLR_ERROR, "can't create timer, EXT_disjoint_timer_query not available");
return NULL;
}
struct wlr_gles_render_timer *timer = calloc(1, sizeof(*timer));
if (!timer) {
return NULL;
}
timer->base.impl = &render_timer_impl;
timer->renderer = renderer;
struct wlr_egl_context prev_ctx;
wlr_egl_make_current(renderer->egl, &prev_ctx);
renderer->procs.glGenQueriesEXT(1, &timer->id);
wlr_egl_restore_context(&prev_ctx);
return &timer->base;
}
static int gles_get_render_time(struct wlr_render_timer *wlr_timer) {
struct wlr_gles_render_timer *timer = gles_get_render_timer(wlr_timer);
struct wlr_gles_renderer *renderer = timer->renderer;
struct wlr_egl_context prev_ctx;
wlr_egl_make_current(renderer->egl, &prev_ctx);
GLint64 disjoint;
renderer->procs.glGetInteger64vEXT(GL_GPU_DISJOINT_EXT, &disjoint);
if (disjoint) {
wlr_log(WLR_ERROR, "a disjoint operation occurred and the render timer is invalid");
wlr_egl_restore_context(&prev_ctx);
return -1;
}
GLint available;
renderer->procs.glGetQueryObjectivEXT(timer->id,
GL_QUERY_RESULT_AVAILABLE_EXT, &available);
if (!available) {
wlr_log(WLR_ERROR, "timer was read too early, gpu isn't done!");
wlr_egl_restore_context(&prev_ctx);
return -1;
}
GLuint64 gl_render_end;
renderer->procs.glGetQueryObjectui64vEXT(timer->id, GL_QUERY_RESULT_EXT,
&gl_render_end);
int64_t cpu_nsec_total = timespec_to_nsec(&timer->cpu_end) - timespec_to_nsec(&timer->cpu_start);
wlr_egl_restore_context(&prev_ctx);
return gl_render_end - timer->gl_cpu_end + cpu_nsec_total;
}
static void gles_render_timer_destroy(struct wlr_render_timer *wlr_timer) {
struct wlr_gles_render_timer *timer = wl_container_of(wlr_timer, timer, base);
struct wlr_gles_renderer *renderer = timer->renderer;
struct wlr_egl_context prev_ctx;
wlr_egl_make_current(renderer->egl, &prev_ctx);
renderer->procs.glDeleteQueriesEXT(1, &timer->id);
wlr_egl_restore_context(&prev_ctx);
free(timer);
}
static const struct wlr_renderer_impl renderer_impl = {
.destroy = gles_destroy,
.get_texture_formats = gles_get_texture_formats,
.get_render_formats = gles_get_render_formats,
.get_drm_fd = gles_get_drm_fd,
.texture_from_buffer = gles_texture_from_buffer,
.begin_buffer_pass = gles_begin_buffer_pass,
.render_timer_create = gles_render_timer_create,
};
static const struct wlr_render_timer_impl render_timer_impl = {
.get_duration_ns = gles_get_render_time,
.destroy = gles_render_timer_destroy,
};
void push_gles_debug_(struct wlr_gles_renderer *renderer,
const char *file, const char *func) {
if (!renderer->procs.glPushDebugGroupKHR) {
return;
}
int len = snprintf(NULL, 0, "%s:%s", file, func) + 1;
char str[len];
snprintf(str, len, "%s:%s", file, func);
renderer->procs.glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 1, -1, str);
}
void pop_gles_debug(struct wlr_gles_renderer *renderer) {
if (renderer->procs.glPopDebugGroupKHR) {
renderer->procs.glPopDebugGroupKHR();
}
}
static enum wlr_log_importance gles_log_importance_to_wlr(GLenum type) {
switch (type) {
case GL_DEBUG_TYPE_ERROR_KHR: return WLR_ERROR;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR: return WLR_DEBUG;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR: return WLR_ERROR;
case GL_DEBUG_TYPE_PORTABILITY_KHR: return WLR_DEBUG;
case GL_DEBUG_TYPE_PERFORMANCE_KHR: return WLR_DEBUG;
case GL_DEBUG_TYPE_OTHER_KHR: return WLR_DEBUG;
case GL_DEBUG_TYPE_MARKER_KHR: return WLR_DEBUG;
case GL_DEBUG_TYPE_PUSH_GROUP_KHR: return WLR_DEBUG;
case GL_DEBUG_TYPE_POP_GROUP_KHR: return WLR_DEBUG;
default: return WLR_DEBUG;
}
}
static void gles_log(GLenum src, GLenum type, GLuint id, GLenum severity,
GLsizei len, const GLchar *msg, const void *user) {
_wlr_log(gles_log_importance_to_wlr(type), "[GLES] %s", msg);
}
static GLuint compile_shader(struct wlr_gles_renderer *renderer,
GLenum type, const GLchar *src) {
push_gles_debug(renderer);
GLuint shader = glCreateShader(type);
glShaderSource(shader, 1, &src, NULL);
glCompileShader(shader);
GLint ok;
glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
if (ok == GL_FALSE) {
wlr_log(WLR_ERROR, "Failed to compile shader");
glDeleteShader(shader);
shader = 0;
}
pop_gles_debug(renderer);
return shader;
}
static GLuint link_program(struct wlr_gles_renderer *renderer,
const GLchar *vert_src, const GLchar *frag_src) {
push_gles_debug(renderer);
GLuint vert = compile_shader(renderer, GL_VERTEX_SHADER, vert_src);
if (!vert) {
goto error;
}
GLuint frag = compile_shader(renderer, GL_FRAGMENT_SHADER, frag_src);
if (!frag) {
glDeleteShader(vert);
goto error;
}
GLuint prog = glCreateProgram();
glAttachShader(prog, vert);
glAttachShader(prog, frag);
glLinkProgram(prog);
glDetachShader(prog, vert);
glDetachShader(prog, frag);
glDeleteShader(vert);
glDeleteShader(frag);
GLint ok;
glGetProgramiv(prog, GL_LINK_STATUS, &ok);
if (ok == GL_FALSE) {
wlr_log(WLR_ERROR, "Failed to link shader");
glDeleteProgram(prog);
goto error;
}
pop_gles_debug(renderer);
return prog;
error:
pop_gles_debug(renderer);
return 0;
}
static bool check_gl_ext(const char *exts, const char *ext) {
size_t extlen = strlen(ext);
const char *end = exts + strlen(exts);
while (exts < end) {
if (exts[0] == ' ') {
exts++;
continue;
}
size_t n = strcspn(exts, " ");
if (n == extlen && strncmp(ext, exts, n) == 0) {
return true;
}
exts += n;
}
return false;
}
static void load_gl_proc(void *proc_ptr, const char *name) {
void *proc = (void *)eglGetProcAddress(name);
if (proc == NULL) {
wlr_log(WLR_ERROR, "eglGetProcAddress(%s) failed", name);
abort();
}
*(void **)proc_ptr = proc;
}
struct wlr_renderer *wlr_gles_renderer_create_with_drm_fd(int drm_fd,
enum egl_version version) {
struct wlr_egl *egl = wlr_egl_create_with_drm_fd(drm_fd, version);
if (egl == NULL) {
wlr_log(WLR_ERROR, "Could not initialize EGL");
return NULL;
}
struct wlr_renderer *renderer = wlr_gles_renderer_create(egl);
if (!renderer) {
wlr_log(WLR_ERROR, "Failed to create GLES renderer");
wlr_egl_destroy(egl);
return NULL;
}
return renderer;
}
struct wlr_renderer *wlr_gles_renderer_create(struct wlr_egl *egl) {
if (!wlr_egl_make_current(egl, NULL)) {
return NULL;
}
const char *exts_str = (const char *)glGetString(GL_EXTENSIONS);
if (exts_str == NULL) {
wlr_log(WLR_ERROR, "Failed to get GL_EXTENSIONS");
return NULL;
}
struct wlr_gles_renderer *renderer = calloc(1, sizeof(*renderer));
if (renderer == NULL) {
return NULL;
}
wlr_renderer_init(&renderer->wlr_renderer, &renderer_impl, WLR_BUFFER_CAP_DMABUF);
renderer->wlr_renderer.features.output_color_transform = false;
wl_list_init(&renderer->buffers);
wl_list_init(&renderer->textures);
renderer->egl = egl;
renderer->exts_str = exts_str;
renderer->drm_fd = -1;
wlr_log(WLR_INFO, "Creating GLES renderer");
wlr_log(WLR_INFO, "Using %s", glGetString(GL_VERSION));
wlr_log(WLR_INFO, "GL vendor: %s", glGetString(GL_VENDOR));
wlr_log(WLR_INFO, "GL renderer: %s", glGetString(GL_RENDERER));
wlr_log(WLR_INFO, "Supported GLES extensions: %s", exts_str);
if (!renderer->egl->exts.EXT_image_dma_buf_import) {
wlr_log(WLR_ERROR, "EGL_EXT_image_dma_buf_import not supported");
free(renderer);
return NULL;
}
if (!check_gl_ext(exts_str, "GL_EXT_texture_format_BGRA8888")) {
wlr_log(WLR_ERROR, "BGRA8888 format not supported by GLES");
free(renderer);
return NULL;
}
if (!check_gl_ext(exts_str, "GL_EXT_unpack_subimage")) {
wlr_log(WLR_ERROR, "GL_EXT_unpack_subimage not supported");
free(renderer);
return NULL;
}
renderer->exts.EXT_read_format_bgra =
check_gl_ext(exts_str, "GL_EXT_read_format_bgra");
renderer->exts.EXT_texture_type_2_10_10_10_REV =
check_gl_ext(exts_str, "GL_EXT_texture_type_2_10_10_10_REV");
renderer->exts.OES_texture_half_float_linear =
check_gl_ext(exts_str, "GL_OES_texture_half_float_linear");
renderer->exts.EXT_texture_norm16 =
check_gl_ext(exts_str, "GL_EXT_texture_norm16");
if (check_gl_ext(exts_str, "GL_KHR_debug")) {
renderer->exts.KHR_debug = true;
load_gl_proc(&renderer->procs.glDebugMessageCallbackKHR,
"glDebugMessageCallbackKHR");
load_gl_proc(&renderer->procs.glDebugMessageControlKHR,
"glDebugMessageControlKHR");
}
if (check_gl_ext(exts_str, "GL_OES_EGL_image_external")) {
renderer->exts.OES_egl_image_external = true;
load_gl_proc(&renderer->procs.glEGLImageTargetTexture2DOES,
"glEGLImageTargetTexture2DOES");
}
if (check_gl_ext(exts_str, "GL_OES_EGL_image")) {
renderer->exts.OES_egl_image = true;
load_gl_proc(&renderer->procs.glEGLImageTargetRenderbufferStorageOES,
"glEGLImageTargetRenderbufferStorageOES");
}
if (check_gl_ext(exts_str, "GL_KHR_robustness")) {
GLint notif_strategy = 0;
glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_KHR, &notif_strategy);
switch (notif_strategy) {
case GL_LOSE_CONTEXT_ON_RESET_KHR:
wlr_log(WLR_DEBUG, "GPU reset notifications are enabled");
load_gl_proc(&renderer->procs.glGetGraphicsResetStatusKHR,
"glGetGraphicsResetStatusKHR");
break;
case GL_NO_RESET_NOTIFICATION_KHR:
wlr_log(WLR_DEBUG, "GPU reset notifications are disabled");
break;
}
}
if (check_gl_ext(exts_str, "GL_EXT_disjoint_timer_query")) {
renderer->exts.EXT_disjoint_timer_query = true;
load_gl_proc(&renderer->procs.glGenQueriesEXT, "glGenQueriesEXT");
load_gl_proc(&renderer->procs.glDeleteQueriesEXT, "glDeleteQueriesEXT");
load_gl_proc(&renderer->procs.glQueryCounterEXT, "glQueryCounterEXT");
load_gl_proc(&renderer->procs.glGetQueryObjectivEXT, "glGetQueryObjectivEXT");
load_gl_proc(&renderer->procs.glGetQueryObjectui64vEXT, "glGetQueryObjectui64vEXT");
if (eglGetProcAddress("glGetInteger64vEXT")) {
load_gl_proc(&renderer->procs.glGetInteger64vEXT, "glGetInteger64vEXT");
} else {
load_gl_proc(&renderer->procs.glGetInteger64vEXT, "glGetInteger64v");
}
}
if (renderer->exts.KHR_debug) {
glEnable(GL_DEBUG_OUTPUT_KHR);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR);
renderer->procs.glDebugMessageCallbackKHR(gles_log, NULL);
// Silence unwanted message types
renderer->procs.glDebugMessageControlKHR(GL_DONT_CARE,
GL_DEBUG_TYPE_POP_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
renderer->procs.glDebugMessageControlKHR(GL_DONT_CARE,
GL_DEBUG_TYPE_PUSH_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
}
push_gles_debug(renderer);
GLuint prog;
renderer->shaders.quad.program = prog =
link_program(renderer, gles2_common_vert_src, gles2_quad_frag_src);
if (!renderer->shaders.quad.program) {
goto error;
}
renderer->shaders.quad.proj = glGetUniformLocation(prog, "proj");
renderer->shaders.quad.color = glGetUniformLocation(prog, "color");
renderer->shaders.quad.pos_attrib = glGetAttribLocation(prog, "pos");
renderer->shaders.tex_rgba.program = prog =
link_program(renderer, gles2_common_vert_src, gles2_tex_rgba_frag_src);
if (!renderer->shaders.tex_rgba.program) {
goto error;
}
renderer->shaders.tex_rgba.proj = glGetUniformLocation(prog, "proj");
renderer->shaders.tex_rgba.tex_proj = glGetUniformLocation(prog, "tex_proj");
renderer->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex");
renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
renderer->shaders.tex_rgba.pos_attrib = glGetAttribLocation(prog, "pos");
renderer->shaders.tex_rgbx.program = prog =
link_program(renderer, gles2_common_vert_src, gles2_tex_rgbx_frag_src);
if (!renderer->shaders.tex_rgbx.program) {
goto error;
}
renderer->shaders.tex_rgbx.proj = glGetUniformLocation(prog, "proj");
renderer->shaders.tex_rgbx.tex_proj = glGetUniformLocation(prog, "tex_proj");
renderer->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex");
renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
renderer->shaders.tex_rgbx.pos_attrib = glGetAttribLocation(prog, "pos");
if (renderer->exts.OES_egl_image_external) {
renderer->shaders.tex_ext.program = prog =
link_program(renderer, gles2_common_vert_src, gles2_tex_external_frag_src);
if (!renderer->shaders.tex_ext.program) {
goto error;
}
renderer->shaders.tex_ext.proj = glGetUniformLocation(prog, "proj");
renderer->shaders.tex_ext.tex_proj = glGetUniformLocation(prog, "tex_proj");
renderer->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex");
renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
renderer->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos");
}
pop_gles_debug(renderer);
wlr_egl_unset_current(renderer->egl);
get_gles_shm_formats(renderer, &renderer->shm_texture_formats);
int drm_fd = wlr_renderer_get_drm_fd(&renderer->wlr_renderer);
uint64_t cap_syncobj_timeline;
if (drm_fd >= 0 && drmGetCap(drm_fd, DRM_CAP_SYNCOBJ_TIMELINE, &cap_syncobj_timeline) == 0) {
renderer->wlr_renderer.features.timeline = egl->procs.eglDupNativeFenceFDANDROID &&
egl->procs.eglWaitSyncKHR && cap_syncobj_timeline != 0;
}
return &renderer->wlr_renderer;
error:
glDeleteProgram(renderer->shaders.quad.program);
glDeleteProgram(renderer->shaders.tex_rgba.program);
glDeleteProgram(renderer->shaders.tex_rgbx.program);
glDeleteProgram(renderer->shaders.tex_ext.program);
pop_gles_debug(renderer);
if (renderer->exts.KHR_debug) {
glDisable(GL_DEBUG_OUTPUT_KHR);
renderer->procs.glDebugMessageCallbackKHR(NULL, NULL);
}
wlr_egl_unset_current(renderer->egl);
free(renderer);
return NULL;
}
bool wlr_gles_renderer_check_ext(struct wlr_renderer *wlr_renderer,
const char *ext) {
struct wlr_gles_renderer *renderer = gles_get_renderer(wlr_renderer);
return check_gl_ext(renderer->exts_str, ext);
}

11
render/gles/shaders/embed.sh Executable file
View file

@ -0,0 +1,11 @@
#!/bin/sh -eu
var=${1:-data}
hex="$(od -A n -t x1 -v)"
echo "static const char $var[] = {"
for byte in $hex; do
echo " 0x$byte,"
done
echo " 0x00,"
echo "};"

View file

@ -0,0 +1,10 @@
uniform mat3 proj;
uniform mat3 tex_proj;
attribute vec2 pos;
varying vec2 v_texcoord;
void main() {
vec3 pos3 = vec3(pos, 1.0);
gl_Position = vec4(pos3 * proj, 1.0);
v_texcoord = (pos3 * tex_proj).xy;
}

View file

@ -0,0 +1,13 @@
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
varying vec4 v_color;
varying vec2 v_texcoord;
uniform vec4 color;
void main() {
gl_FragColor = color;
}

View file

@ -0,0 +1,15 @@
#extension GL_OES_EGL_image_external : require
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
varying vec2 v_texcoord;
uniform samplerExternalOES texture0;
uniform float alpha;
void main() {
gl_FragColor = texture2D(texture0, v_texcoord) * alpha;
}

View file

@ -0,0 +1,13 @@
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
varying vec2 v_texcoord;
uniform sampler2D tex;
uniform float alpha;
void main() {
gl_FragColor = texture2D(tex, v_texcoord) * alpha;
}

View file

@ -0,0 +1,13 @@
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
varying vec2 v_texcoord;
uniform sampler2D tex;
uniform float alpha;
void main() {
gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha;
}

View file

@ -0,0 +1,30 @@
embed = find_program('./embed.sh', native: true)
shaders = [
'gles2_common.vert',
'gles2_quad.frag',
'gles2_tex_rgba.frag',
'gles2_tex_rgbx.frag',
'gles2_tex_external.frag',
]
foreach name : shaders
custom_target(
'gles-' + name,
input: name,
output: name + '_check',
command: [glslang, '@INPUT@'],
build_by_default: true,
)
output = name.underscorify() + '_src.h'
var = name.underscorify() + '_src'
wlr_files += custom_target(
output,
command: [embed, var],
input: name,
output: output,
feed: true,
capture: true,
)
endforeach

440
render/gles/texture.c Normal file
View file

@ -0,0 +1,440 @@
#include <assert.h>
#include <drm_fourcc.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <stdint.h>
#include <stdlib.h>
#include <wayland-server-protocol.h>
#include <wayland-util.h>
#include <wlr/render/egl.h>
#include <wlr/render/interface.h>
#include <wlr/render/wlr_texture.h>
#include <wlr/util/log.h>
#include "render/egl.h"
#include "render/gles.h"
#include "render/pixel_format.h"
static const struct wlr_texture_impl texture_impl;
bool wlr_texture_is_gles(struct wlr_texture *wlr_texture) {
return wlr_texture->impl == &texture_impl;
}
struct wlr_gles_texture *gles_get_texture(
struct wlr_texture *wlr_texture) {
assert(wlr_texture_is_gles(wlr_texture));
struct wlr_gles_texture *texture = wl_container_of(wlr_texture, texture, wlr_texture);
return texture;
}
static bool gles_texture_update_from_buffer(struct wlr_texture *wlr_texture,
struct wlr_buffer *buffer, const pixman_region32_t *damage) {
struct wlr_gles_texture *texture = gles_get_texture(wlr_texture);
if (texture->drm_format == DRM_FORMAT_INVALID) {
return false;
}
void *data;
uint32_t format;
size_t stride;
if (!wlr_buffer_begin_data_ptr_access(buffer,
WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
return false;
}
if (format != texture->drm_format) {
wlr_buffer_end_data_ptr_access(buffer);
return false;
}
const struct wlr_gles_pixel_format *fmt =
get_gles_format_from_drm(texture->drm_format);
assert(fmt);
const struct wlr_pixel_format_info *drm_fmt =
drm_get_pixel_format_info(texture->drm_format);
assert(drm_fmt);
if (pixel_format_info_pixels_per_block(drm_fmt) != 1) {
wlr_buffer_end_data_ptr_access(buffer);
wlr_log(WLR_ERROR, "Cannot update texture: block formats are not supported");
return false;
}
if (!pixel_format_info_check_stride(drm_fmt, stride, buffer->width)) {
wlr_buffer_end_data_ptr_access(buffer);
return false;
}
struct wlr_egl_context prev_ctx;
wlr_egl_make_current(texture->renderer->egl, &prev_ctx);
push_gles_debug(texture->renderer);
glBindTexture(GL_TEXTURE_2D, texture->tex);
int rects_len = 0;
const pixman_box32_t *rects = pixman_region32_rectangles(damage, &rects_len);
for (int i = 0; i < rects_len; i++) {
pixman_box32_t rect = rects[i];
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / drm_fmt->bytes_per_block);
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, rect.x1);
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, rect.y1);
int width = rect.x2 - rect.x1;
int height = rect.y2 - rect.y1;
glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x1, rect.y1, width, height,
fmt->gl_format, fmt->gl_type, data);
}
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
glBindTexture(GL_TEXTURE_2D, 0);
pop_gles_debug(texture->renderer);
wlr_egl_restore_context(&prev_ctx);
wlr_buffer_end_data_ptr_access(buffer);
return true;
}
void gles_texture_destroy(struct wlr_gles_texture *texture) {
wl_list_remove(&texture->link);
if (texture->buffer != NULL) {
wlr_buffer_unlock(texture->buffer->buffer);
} else {
struct wlr_egl_context prev_ctx;
wlr_egl_make_current(texture->renderer->egl, &prev_ctx);
push_gles_debug(texture->renderer);
glDeleteTextures(1, &texture->tex);
glDeleteFramebuffers(1, &texture->fbo);
pop_gles_debug(texture->renderer);
wlr_egl_restore_context(&prev_ctx);
}
free(texture);
}
static void handle_gles_texture_destroy(struct wlr_texture *wlr_texture) {
gles_texture_destroy(gles_get_texture(wlr_texture));
}
static bool gles_texture_bind(struct wlr_gles_texture *texture) {
if (texture->fbo) {
glBindFramebuffer(GL_FRAMEBUFFER, texture->fbo);
} else if (texture->buffer) {
if (texture->buffer->external_only) {
return false;
}
GLuint fbo = gles_buffer_get_fbo(texture->buffer);
if (!fbo) {
return false;
}
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
} else {
glGenFramebuffers(1, &texture->fbo);
glBindFramebuffer(GL_FRAMEBUFFER, texture->fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
texture->target, texture->tex, 0);
GLenum fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (fb_status != GL_FRAMEBUFFER_COMPLETE) {
wlr_log(WLR_ERROR, "Failed to create FBO");
glDeleteFramebuffers(1, &texture->fbo);
texture->fbo = 0;
glBindFramebuffer(GL_FRAMEBUFFER, 0);
return false;
}
}
return true;
}
static bool gles_texture_read_pixels(struct wlr_texture *wlr_texture,
const struct wlr_texture_read_pixels_options *options) {
struct wlr_gles_texture *texture = gles_get_texture(wlr_texture);
struct wlr_box src;
wlr_texture_read_pixels_options_get_src_box(options, wlr_texture, &src);
const struct wlr_gles_pixel_format *fmt =
get_gles_format_from_drm(options->format);
if (fmt == NULL || !is_gles_pixel_format_supported(texture->renderer, fmt)) {
wlr_log(WLR_ERROR, "Cannot read pixels: unsupported pixel format 0x%"PRIX32, options->format);
return false;
}
if (fmt->gl_format == GL_BGRA_EXT && !texture->renderer->exts.EXT_read_format_bgra) {
wlr_log(WLR_ERROR,
"Cannot read pixels: missing GL_EXT_read_format_bgra extension");
return false;
}
const struct wlr_pixel_format_info *drm_fmt =
drm_get_pixel_format_info(fmt->drm_format);
assert(drm_fmt);
if (pixel_format_info_pixels_per_block(drm_fmt) != 1) {
wlr_log(WLR_ERROR, "Cannot read pixels: block formats are not supported");
return false;
}
push_gles_debug(texture->renderer);
struct wlr_egl_context prev_ctx;
if (!wlr_egl_make_current(texture->renderer->egl, &prev_ctx)) {
return false;
}
if (!gles_texture_bind(texture)) {
return false;
}
// Make sure any pending drawing is finished before we try to read it
glFinish();
glGetError(); // Clear the error flag
unsigned char *p = wlr_texture_read_pixel_options_get_data(options);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
uint32_t pack_stride = pixel_format_info_min_stride(drm_fmt, src.width);
if (pack_stride == options->stride && options->dst_x == 0) {
// Under these particular conditions, we can read the pixels with only
// one glReadPixels call
glReadPixels(src.x, src.y, src.width, src.height, fmt->gl_format, fmt->gl_type, p);
} else {
// Unfortunately GLES doesn't support GL_PACK_ROW_LENGTH, so we have to read
// the lines out row by row
for (int32_t i = 0; i < src.height; ++i) {
uint32_t y = src.y + i;
glReadPixels(src.x, y, src.width, 1, fmt->gl_format,
fmt->gl_type, p + i * options->stride);
}
}
wlr_egl_restore_context(&prev_ctx);
pop_gles_debug(texture->renderer);
return glGetError() == GL_NO_ERROR;
}
static uint32_t gles_texture_preferred_read_format(struct wlr_texture *wlr_texture) {
struct wlr_gles_texture *texture = gles_get_texture(wlr_texture);
push_gles_debug(texture->renderer);
uint32_t fmt = DRM_FORMAT_INVALID;
struct wlr_egl_context prev_ctx;
if (!wlr_egl_make_current(texture->renderer->egl, &prev_ctx)) {
return fmt;
}
if (!gles_texture_bind(texture)) {
goto out;
}
GLint gl_format = -1, gl_type = -1, alpha_size = -1;
glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &gl_format);
glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &gl_type);
glGetIntegerv(GL_ALPHA_BITS, &alpha_size);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
pop_gles_debug(texture->renderer);
const struct wlr_gles_pixel_format *pix_fmt =
get_gles_format_from_gl(gl_format, gl_type, alpha_size > 0);
if (pix_fmt != NULL) {
fmt = pix_fmt->drm_format;
goto out;
}
if (texture->renderer->exts.EXT_read_format_bgra) {
fmt = DRM_FORMAT_XRGB8888;
goto out;
}
out:
wlr_egl_restore_context(&prev_ctx);
return fmt;
}
static const struct wlr_texture_impl texture_impl = {
.update_from_buffer = gles_texture_update_from_buffer,
.read_pixels = gles_texture_read_pixels,
.preferred_read_format = gles_texture_preferred_read_format,
.destroy = handle_gles_texture_destroy,
};
static struct wlr_gles_texture *gles_texture_create(
struct wlr_gles_renderer *renderer, uint32_t width, uint32_t height) {
struct wlr_gles_texture *texture = calloc(1, sizeof(*texture));
if (texture == NULL) {
wlr_log_errno(WLR_ERROR, "Allocation failed");
return NULL;
}
wlr_texture_init(&texture->wlr_texture, &renderer->wlr_renderer,
&texture_impl, width, height);
texture->renderer = renderer;
wl_list_insert(&renderer->textures, &texture->link);
return texture;
}
static struct wlr_texture *gles_texture_from_pixels(
struct wlr_renderer *wlr_renderer,
uint32_t drm_format, uint32_t stride, uint32_t width,
uint32_t height, const void *data) {
struct wlr_gles_renderer *renderer = gles_get_renderer(wlr_renderer);
const struct wlr_gles_pixel_format *fmt =
get_gles_format_from_drm(drm_format);
if (fmt == NULL) {
wlr_log(WLR_ERROR, "Unsupported pixel format 0x%"PRIX32, drm_format);
return NULL;
}
const struct wlr_pixel_format_info *drm_fmt =
drm_get_pixel_format_info(drm_format);
assert(drm_fmt);
if (pixel_format_info_pixels_per_block(drm_fmt) != 1) {
wlr_log(WLR_ERROR, "Cannot upload texture: block formats are not supported");
return NULL;
}
if (!pixel_format_info_check_stride(drm_fmt, stride, width)) {
return NULL;
}
struct wlr_gles_texture *texture =
gles_texture_create(renderer, width, height);
if (texture == NULL) {
return NULL;
}
texture->target = GL_TEXTURE_2D;
texture->has_alpha = pixel_format_has_alpha(fmt->drm_format);
texture->drm_format = fmt->drm_format;
GLint internal_format = fmt->gl_internalformat;
if (!internal_format) {
internal_format = fmt->gl_format;
}
struct wlr_egl_context prev_ctx;
wlr_egl_make_current(renderer->egl, &prev_ctx);
push_gles_debug(renderer);
glGenTextures(1, &texture->tex);
glBindTexture(GL_TEXTURE_2D, texture->tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / drm_fmt->bytes_per_block);
glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0,
fmt->gl_format, fmt->gl_type, data);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
glBindTexture(GL_TEXTURE_2D, 0);
pop_gles_debug(renderer);
wlr_egl_restore_context(&prev_ctx);
return &texture->wlr_texture;
}
static struct wlr_texture *gles_texture_from_dmabuf(
struct wlr_gles_renderer *renderer, struct wlr_buffer *wlr_buffer,
struct wlr_dmabuf_attributes *attribs) {
if (!renderer->procs.glEGLImageTargetTexture2DOES) {
return NULL;
}
struct wlr_gles_buffer *buffer = gles_buffer_get_or_create(renderer, wlr_buffer);
if (!buffer) {
return NULL;
}
struct wlr_gles_texture *texture =
gles_texture_create(renderer, attribs->width, attribs->height);
if (texture == NULL) {
return NULL;
}
texture->target = buffer->external_only ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
texture->buffer = buffer;
texture->drm_format = DRM_FORMAT_INVALID; // texture can't be written anyways
texture->has_alpha = pixel_format_has_alpha(attribs->format);
struct wlr_egl_context prev_ctx;
wlr_egl_make_current(renderer->egl, &prev_ctx);
push_gles_debug(texture->renderer);
bool invalid;
if (!buffer->tex) {
glGenTextures(1, &buffer->tex);
invalid = true;
} else {
// External changes are immediately made visible by the GL implementation
invalid = !buffer->external_only;
}
if (invalid) {
glBindTexture(texture->target, buffer->tex);
glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
renderer->procs.glEGLImageTargetTexture2DOES(texture->target, buffer->image);
glBindTexture(texture->target, 0);
}
pop_gles_debug(texture->renderer);
wlr_egl_restore_context(&prev_ctx);
texture->tex = buffer->tex;
wlr_buffer_lock(texture->buffer->buffer);
return &texture->wlr_texture;
}
struct wlr_texture *gles_texture_from_buffer(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *buffer) {
struct wlr_gles_renderer *renderer = gles_get_renderer(wlr_renderer);
void *data;
uint32_t format;
size_t stride;
struct wlr_dmabuf_attributes dmabuf;
if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
return gles_texture_from_dmabuf(renderer, buffer, &dmabuf);
} else if (wlr_buffer_begin_data_ptr_access(buffer,
WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
struct wlr_texture *tex = gles_texture_from_pixels(wlr_renderer,
format, stride, buffer->width, buffer->height, data);
wlr_buffer_end_data_ptr_access(buffer);
return tex;
} else {
return NULL;
}
}
void wlr_gles_texture_get_attribs(struct wlr_texture *wlr_texture,
struct wlr_gles_texture_attribs *attribs) {
struct wlr_gles_texture *texture = gles_get_texture(wlr_texture);
*attribs = (struct wlr_gles_texture_attribs){
.target = texture->target,
.tex = texture->tex,
.has_alpha = texture->has_alpha,
};
}