If a client tracks damage in surface coordinates, there is no reason for
it to use the damage_buffer request.
The message of the commit that originally added this note says that the
compositor might implement wl_surface.damage inefficiently and that it
is complicated to implement correctly. Having the logic replicated in
every client that tracks damage in surface coordinates does not make it
more efficient or more correct. The conversion between surface and
buffer damage can be implemented as a matrix multiplication but it's not
easy to get right and it is more likely that compositors will have a
correct and fast implementation.
Reverts:
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|---|---|---|
| .gitlab/issue_templates | ||
| cursor | ||
| doc | ||
| egl | ||
| protocol | ||
| src | ||
| tests | ||
| .editorconfig | ||
| .gitignore | ||
| .gitlab-ci.yml | ||
| .mailmap | ||
| .triage-policies.yml | ||
| CONTRIBUTING.md | ||
| COPYING | ||
| meson.build | ||
| meson_options.txt | ||
| README.md | ||
| release.sh | ||
| releasing.txt | ||
| wayland-scanner.m4 | ||
| wayland-scanner.mk | ||
Wayland
Wayland is a project to define a protocol for a compositor to talk to its clients as well as a library implementation of the protocol. The compositor can be a standalone display server running on Linux kernel modesetting and evdev input devices, an X application, or a wayland client itself. The clients can be traditional applications, X servers (rootless or fullscreen) or other display servers.
The wayland protocol is essentially only about input handling and buffer management. The compositor receives input events and forwards them to the relevant client. The clients creates buffers and renders into them and notifies the compositor when it needs to redraw. The protocol also handles drag and drop, selections, window management and other interactions that must go through the compositor. However, the protocol does not handle rendering, which is one of the features that makes wayland so simple. All clients are expected to handle rendering themselves, typically through cairo or OpenGL.
Building the wayland libraries is fairly simple, aside from libffi, they don't have many dependencies:
$ git clone https://gitlab.freedesktop.org/wayland/wayland
$ cd wayland
$ meson build/ --prefix=PREFIX
$ ninja -C build/ install
where PREFIX is where you want to install the libraries.
See https://wayland.freedesktop.org for documentation.