wayland/compositor/compositor.c
Kristian Høgsberg 31bd6c7ab1 Use pixman regions to reduce repainting
For now, we just use glScissor and clip to the extent of the damage region,
but we can do even better by clipping the repaint to the region rectangles.
2011-02-13 13:26:39 -05:00

1399 lines
35 KiB
C

/*
* Copyright © 2008 Kristian Høgsberg
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#define _GNU_SOURCE
#include "config.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <sys/ioctl.h>
#include <fcntl.h>
#include <unistd.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#include <math.h>
#include <linux/input.h>
#include "wayland-server.h"
#include "compositor.h"
struct wlsc_switcher {
struct wlsc_compositor *compositor;
struct wlsc_surface *current;
struct wl_listener listener;
};
/* The plan here is to generate a random anonymous socket name and
* advertise that through a service on the session dbus.
*/
static const char *option_socket_name = NULL;
static const char *option_background = "background.jpg";
static const char *option_geometry = "1024x640";
static int option_connector = 0;
static const GOptionEntry option_entries[] = {
{ "background", 'b', 0, G_OPTION_ARG_STRING,
&option_background, "Background image" },
{ "connector", 'c', 0, G_OPTION_ARG_INT,
&option_connector, "KMS connector" },
{ "geometry", 'g', 0, G_OPTION_ARG_STRING,
&option_geometry, "Geometry" },
{ "socket", 's', 0, G_OPTION_ARG_STRING,
&option_socket_name, "Socket Name" },
{ NULL }
};
static void
wlsc_matrix_init(struct wlsc_matrix *matrix)
{
static const struct wlsc_matrix identity = {
{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
};
memcpy(matrix, &identity, sizeof identity);
}
static void
wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
{
struct wlsc_matrix tmp;
const GLfloat *row, *column;
div_t d;
int i, j;
for (i = 0; i < 16; i++) {
tmp.d[i] = 0;
d = div(i, 4);
row = m->d + d.quot * 4;
column = n->d + d.rem;
for (j = 0; j < 4; j++)
tmp.d[i] += row[j] * column[j * 4];
}
memcpy(m, &tmp, sizeof tmp);
}
static void
wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
{
struct wlsc_matrix translate = {
{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
};
wlsc_matrix_multiply(matrix, &translate);
}
static void
wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
{
struct wlsc_matrix scale = {
{ x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
};
wlsc_matrix_multiply(matrix, &scale);
}
static void
wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
{
int i, j;
struct wlsc_vector t;
for (i = 0; i < 4; i++) {
t.f[i] = 0;
for (j = 0; j < 4; j++)
t.f[i] += v->f[j] * matrix->d[i + j * 4];
}
*v = t;
}
static struct wlsc_surface *
wlsc_surface_create(struct wlsc_compositor *compositor,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct wlsc_surface *surface;
surface = malloc(sizeof *surface);
if (surface == NULL)
return NULL;
wl_list_init(&surface->surface.destroy_listener_list);
wl_list_init(&surface->link);
surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
glGenTextures(1, &surface->texture);
glBindTexture(GL_TEXTURE_2D, surface->texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
surface->compositor = compositor;
surface->visual = NULL;
surface->x = x;
surface->y = y;
surface->width = width;
surface->height = height;
wlsc_matrix_init(&surface->matrix);
wlsc_matrix_scale(&surface->matrix, width, height, 1);
wlsc_matrix_translate(&surface->matrix, x, y, 0);
wlsc_matrix_init(&surface->matrix_inv);
wlsc_matrix_translate(&surface->matrix_inv, -x, -y, 0);
wlsc_matrix_scale(&surface->matrix_inv, 1.0 / width, 1.0 / height, 1);
return surface;
}
void
wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
int32_t x, int32_t y,
int32_t width, int32_t height)
{
struct wlsc_compositor *compositor = surface->compositor;
pixman_region32_union_rect(&compositor->damage_region,
&compositor->damage_region,
surface->x + x, surface->y + y,
width, height);
wlsc_compositor_schedule_repaint(compositor);
}
void
wlsc_surface_damage(struct wlsc_surface *surface)
{
wlsc_surface_damage_rectangle(surface, 0, 0,
surface->width, surface->height);
}
uint32_t
get_time(void)
{
struct timeval tv;
gettimeofday(&tv, NULL);
return tv.tv_sec * 1000 + tv.tv_usec / 1000;
}
static void
destroy_surface(struct wl_resource *resource, struct wl_client *client)
{
struct wlsc_surface *surface =
container_of(resource, struct wlsc_surface, surface.resource);
struct wl_listener *l, *next;
uint32_t time;
wlsc_surface_damage(surface);
wl_list_remove(&surface->link);
glDeleteTextures(1, &surface->texture);
time = get_time();
wl_list_for_each_safe(l, next,
&surface->surface.destroy_listener_list, link)
l->func(l, &surface->surface, time);
free(surface);
}
uint32_t *
wlsc_load_image(const char *filename, int width, int height)
{
GdkPixbuf *pixbuf;
GError *error = NULL;
int stride, i, n_channels;
unsigned char *pixels, *end, *argb_pixels, *s, *d;
pixbuf = gdk_pixbuf_new_from_file_at_scale(filename,
width, height,
FALSE, &error);
if (error != NULL) {
fprintf(stderr, "failed to load image: %s\n", error->message);
g_error_free(error);
return NULL;
}
stride = gdk_pixbuf_get_rowstride(pixbuf);
pixels = gdk_pixbuf_get_pixels(pixbuf);
n_channels = gdk_pixbuf_get_n_channels(pixbuf);
argb_pixels = malloc (height * width * 4);
if (argb_pixels == NULL) {
g_object_unref(pixbuf);
return NULL;
}
if (n_channels == 4) {
for (i = 0; i < height; i++) {
s = pixels + i * stride;
end = s + width * 4;
d = argb_pixels + i * width * 4;
while (s < end) {
unsigned int t;
#define MULT(_d,c,a,t) \
do { t = c * a + 0x7f; _d = ((t >> 8) + t) >> 8; } while (0)
MULT(d[0], s[2], s[3], t);
MULT(d[1], s[1], s[3], t);
MULT(d[2], s[0], s[3], t);
d[3] = s[3];
s += 4;
d += 4;
}
}
} else if (n_channels == 3) {
for (i = 0; i < height; i++) {
s = pixels + i * stride;
end = s + width * 3;
d = argb_pixels + i * width * 4;
while (s < end) {
d[0] = s[2];
d[1] = s[1];
d[2] = s[0];
d[3] = 0xff;
s += 3;
d += 4;
}
}
}
g_object_unref(pixbuf);
return (uint32_t *) argb_pixels;
}
static struct wl_buffer *
create_buffer_from_png(struct wlsc_compositor *ec,
const char *filename, int width, int height)
{
uint32_t *pixels;
struct wl_buffer *buffer;
pixels = wlsc_load_image(filename, width, height);
if(pixels == NULL)
return NULL;
buffer = ec->create_buffer(ec, width, height,
&ec->compositor.premultiplied_argb_visual,
pixels);
free(pixels);
return buffer;
}
static const struct {
const char *filename;
int hotspot_x, hotspot_y;
} pointer_images[] = {
{ DATADIR "/wayland/bottom_left_corner.png", 6, 30 },
{ DATADIR "/wayland/bottom_right_corner.png", 28, 28 },
{ DATADIR "/wayland/bottom_side.png", 16, 20 },
{ DATADIR "/wayland/grabbing.png", 20, 17 },
{ DATADIR "/wayland/left_ptr.png", 10, 5 },
{ DATADIR "/wayland/left_side.png", 10, 20 },
{ DATADIR "/wayland/right_side.png", 30, 19 },
{ DATADIR "/wayland/top_left_corner.png", 8, 8 },
{ DATADIR "/wayland/top_right_corner.png", 26, 8 },
{ DATADIR "/wayland/top_side.png", 18, 8 },
{ DATADIR "/wayland/xterm.png", 15, 15 }
};
static void
create_pointer_images(struct wlsc_compositor *ec)
{
int i, count;
const int width = 32, height = 32;
count = ARRAY_LENGTH(pointer_images);
ec->pointer_buffers = malloc(count * sizeof *ec->pointer_buffers);
for (i = 0; i < count; i++) {
ec->pointer_buffers[i] =
create_buffer_from_png(ec,
pointer_images[i].filename,
width, height);
}
}
static struct wlsc_surface *
background_create(struct wlsc_output *output, const char *filename)
{
struct wlsc_surface *background;
struct wl_buffer *buffer;
background = wlsc_surface_create(output->compositor,
output->x, output->y,
output->width, output->height);
if (background == NULL)
return NULL;
buffer = create_buffer_from_png(output->compositor,
filename,
output->width, output->height);
if (buffer == NULL) {
free(background);
return NULL;
}
buffer->attach(buffer, &background->surface);
return background;
}
static void
wlsc_surface_draw(struct wlsc_surface *es, struct wlsc_output *output)
{
struct wlsc_compositor *ec = es->compositor;
struct wlsc_matrix tmp;
tmp = es->matrix;
wlsc_matrix_multiply(&tmp, &output->matrix);
glUniformMatrix4fv(ec->proj_uniform, 1, GL_FALSE, tmp.d);
glUniform1i(ec->tex_uniform, 0);
if (es->visual == &ec->compositor.argb_visual) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
} else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
} else {
glDisable(GL_BLEND);
}
glBindTexture(GL_TEXTURE_2D, es->texture);
glBindBuffer(GL_ARRAY_BUFFER, ec->vbo);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,
5 * sizeof(GLfloat), NULL);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE,
5 * sizeof(GLfloat), (GLfloat *) 0 + 3);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
static void
wlsc_surface_raise(struct wlsc_surface *surface)
{
struct wlsc_compositor *compositor = surface->compositor;
wl_list_remove(&surface->link);
wl_list_insert(&compositor->surface_list, &surface->link);
}
void
wlsc_surface_update_matrix(struct wlsc_surface *es)
{
wlsc_matrix_init(&es->matrix);
wlsc_matrix_scale(&es->matrix, es->width, es->height, 1);
wlsc_matrix_translate(&es->matrix, es->x, es->y, 0);
wlsc_matrix_init(&es->matrix_inv);
wlsc_matrix_translate(&es->matrix_inv, -es->x, -es->y, 0);
wlsc_matrix_scale(&es->matrix_inv,
1.0 / es->width, 1.0 / es->height, 1);
}
void
wlsc_compositor_finish_frame(struct wlsc_compositor *compositor, int msecs)
{
wl_display_post_frame(compositor->wl_display, msecs);
wl_event_source_timer_update(compositor->timer_source, 5);
compositor->repaint_on_timeout = 1;
}
static void
wlsc_output_repaint(struct wlsc_output *output)
{
struct wlsc_compositor *ec = output->compositor;
struct wlsc_surface *es;
struct wlsc_input_device *eid;
pixman_region32_t new_damage, total_damage;
pixman_box32_t *extents;
glViewport(0, 0, output->width, output->height);
pixman_region32_init(&new_damage);
pixman_region32_init(&total_damage);
pixman_region32_intersect_rect(&new_damage,
&ec->damage_region,
output->x, output->y,
output->width, output->height);
pixman_region32_subtract(&ec->damage_region,
&ec->damage_region, &new_damage);
pixman_region32_union(&total_damage, &new_damage,
&output->previous_damage_region);
pixman_region32_copy(&output->previous_damage_region, &new_damage);
extents = pixman_region32_extents(&total_damage);
glEnable(GL_SCISSOR_TEST);
glScissor(extents->x1, extents->y1,
extents->x2 - extents->x1, extents->y2 - extents->y1);
es = container_of(ec->surface_list.next, struct wlsc_surface, link);
if (es->map_type == WLSC_SURFACE_MAP_FULLSCREEN &&
es->fullscreen_output == output) {
if (es->width < output->width || es->height < output->height)
glClear(GL_COLOR_BUFFER_BIT);
wlsc_surface_draw(es, output);
} else {
if (output->background)
wlsc_surface_draw(output->background, output);
else
glClear(GL_COLOR_BUFFER_BIT);
wl_list_for_each_reverse(es, &ec->surface_list, link) {
if (ec->switcher &&
ec->switcher->current == es)
continue;
wlsc_surface_draw(es, output);
}
}
if (ec->switcher)
wlsc_surface_draw(ec->switcher->current, output);
if (ec->focus)
wl_list_for_each(eid, &ec->input_device_list, link)
wlsc_surface_draw(eid->sprite, output);
}
static void
repaint(void *data)
{
struct wlsc_compositor *ec = data;
struct wlsc_output *output;
if (!ec->repaint_needed) {
ec->repaint_on_timeout = 0;
return;
}
wl_list_for_each(output, &ec->output_list, link)
wlsc_output_repaint(output);
ec->present(ec);
ec->repaint_needed = 0;
}
void
wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
{
compositor->repaint_needed = 1;
if (compositor->repaint_on_timeout)
return;
wl_event_source_timer_update(compositor->timer_source, 1);
compositor->repaint_on_timeout = 1;
}
static void
surface_destroy(struct wl_client *client,
struct wl_surface *surface)
{
wl_resource_destroy(&surface->resource, client);
}
static void
surface_attach(struct wl_client *client,
struct wl_surface *surface, struct wl_buffer *buffer,
int32_t x, int32_t y)
{
struct wlsc_surface *es = (struct wlsc_surface *) surface;
/* FIXME: This damages the entire old surface, but we should
* really just damage the part that's no longer covered by the
* surface. Anything covered by the new surface will be
* damaged by the client. */
wlsc_surface_damage(es);
buffer->attach(buffer, surface);
es->buffer = buffer;
es->x += x;
es->y += y;
es->width = buffer->width;
es->height = buffer->height;
wlsc_surface_update_matrix(es);
}
static void
surface_map_toplevel(struct wl_client *client,
struct wl_surface *surface)
{
struct wlsc_surface *es = (struct wlsc_surface *) surface;
switch (es->map_type) {
case WLSC_SURFACE_MAP_UNMAPPED:
es->x = 10 + random() % 400;
es->y = 10 + random() % 400;
wlsc_surface_update_matrix(es);
wl_list_insert(&es->compositor->surface_list, &es->link);
break;
case WLSC_SURFACE_MAP_TOPLEVEL:
return;
case WLSC_SURFACE_MAP_FULLSCREEN:
es->fullscreen_output = NULL;
es->x = es->saved_x;
es->y = es->saved_y;
wlsc_surface_update_matrix(es);
break;
default:
break;
}
wlsc_surface_damage(es);
es->map_type = WLSC_SURFACE_MAP_TOPLEVEL;
}
static void
surface_map_transient(struct wl_client *client,
struct wl_surface *surface, struct wl_surface *parent,
int x, int y, uint32_t flags)
{
struct wlsc_surface *es = (struct wlsc_surface *) surface;
struct wlsc_surface *pes = (struct wlsc_surface *) parent;
switch (es->map_type) {
case WLSC_SURFACE_MAP_UNMAPPED:
wl_list_insert(&es->compositor->surface_list, &es->link);
break;
case WLSC_SURFACE_MAP_FULLSCREEN:
es->fullscreen_output = NULL;
break;
default:
break;
}
es->x = pes->x + x;
es->y = pes->y + y;
wlsc_surface_update_matrix(es);
wlsc_surface_damage(es);
es->map_type = WLSC_SURFACE_MAP_TRANSIENT;
}
static void
surface_map_fullscreen(struct wl_client *client, struct wl_surface *surface)
{
struct wlsc_surface *es = (struct wlsc_surface *) surface;
struct wlsc_output *output;
switch (es->map_type) {
case WLSC_SURFACE_MAP_UNMAPPED:
es->x = 10 + random() % 400;
es->y = 10 + random() % 400;
wl_list_insert(&es->compositor->surface_list, &es->link);
break;
case WLSC_SURFACE_MAP_FULLSCREEN:
return;
default:
break;
}
/* FIXME: Fullscreen on first output */
/* FIXME: Handle output going away */
output = container_of(es->compositor->output_list.next,
struct wlsc_output, link);
es->saved_x = es->x;
es->saved_y = es->y;
es->x = (output->width - es->width) / 2;
es->y = (output->height - es->height) / 2;
es->fullscreen_output = output;
wlsc_surface_update_matrix(es);
wlsc_surface_damage(es);
es->map_type = WLSC_SURFACE_MAP_FULLSCREEN;
}
static void
surface_damage(struct wl_client *client,
struct wl_surface *surface,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct wlsc_surface *es = (struct wlsc_surface *) surface;
es->buffer->damage(es->buffer, surface, x, y, width, height);
wlsc_surface_damage_rectangle(es, x, y, width, height);
}
const static struct wl_surface_interface surface_interface = {
surface_destroy,
surface_attach,
surface_map_toplevel,
surface_map_transient,
surface_map_fullscreen,
surface_damage
};
static void
wlsc_input_device_attach(struct wlsc_input_device *device,
struct wl_buffer *buffer, int x, int y)
{
wlsc_surface_damage(device->sprite);
buffer->attach(buffer, &device->sprite->surface);
device->hotspot_x = x;
device->hotspot_y = y;
device->sprite->x = device->input_device.x - device->hotspot_x;
device->sprite->y = device->input_device.y - device->hotspot_y;
device->sprite->width = buffer->width;
device->sprite->height = buffer->height;
wlsc_surface_update_matrix(device->sprite);
wlsc_surface_damage(device->sprite);
}
void
wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
enum wlsc_pointer_type type)
{
struct wlsc_compositor *compositor =
(struct wlsc_compositor *) device->input_device.compositor;
wlsc_input_device_attach(device,
compositor->pointer_buffers[type],
pointer_images[type].hotspot_x,
pointer_images[type].hotspot_y);
}
static void
compositor_create_surface(struct wl_client *client,
struct wl_compositor *compositor, uint32_t id)
{
struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
struct wlsc_surface *surface;
surface = wlsc_surface_create(ec, 0, 0, 0, 0);
if (surface == NULL) {
wl_client_post_no_memory(client);
return;
}
surface->surface.resource.destroy = destroy_surface;
surface->surface.resource.object.id = id;
surface->surface.resource.object.interface = &wl_surface_interface;
surface->surface.resource.object.implementation =
(void (**)(void)) &surface_interface;
surface->surface.client = client;
wl_client_add_resource(client, &surface->surface.resource);
}
const static struct wl_compositor_interface compositor_interface = {
compositor_create_surface,
};
static void
wlsc_surface_transform(struct wlsc_surface *surface,
int32_t x, int32_t y, int32_t *sx, int32_t *sy)
{
struct wlsc_vector v = { { x, y, 0, 1 } };
wlsc_matrix_transform(&surface->matrix_inv, &v);
*sx = v.f[0] * surface->width;
*sy = v.f[1] * surface->height;
}
struct wlsc_surface *
pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
{
struct wlsc_compositor *ec =
(struct wlsc_compositor *) device->compositor;
struct wlsc_surface *es;
wl_list_for_each(es, &ec->surface_list, link) {
wlsc_surface_transform(es, device->x, device->y, sx, sy);
if (0 <= *sx && *sx < es->width &&
0 <= *sy && *sy < es->height)
return es;
}
return NULL;
}
static void
motion_grab_motion(struct wl_grab *grab,
uint32_t time, int32_t x, int32_t y)
{
struct wlsc_input_device *device =
(struct wlsc_input_device *) grab->input_device;
struct wlsc_surface *es =
(struct wlsc_surface *) device->input_device.pointer_focus;
int32_t sx, sy;
wlsc_surface_transform(es, x, y, &sx, &sy);
wl_client_post_event(es->surface.client,
&device->input_device.object,
WL_INPUT_DEVICE_MOTION,
time, x, y, sx, sy);
}
static void
motion_grab_button(struct wl_grab *grab,
uint32_t time, int32_t button, int32_t state)
{
wl_client_post_event(grab->input_device->pointer_focus->client,
&grab->input_device->object,
WL_INPUT_DEVICE_BUTTON,
time, button, state);
}
static void
motion_grab_end(struct wl_grab *grab, uint32_t time)
{
}
static const struct wl_grab_interface motion_grab_interface = {
motion_grab_motion,
motion_grab_button,
motion_grab_end
};
void
notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
{
struct wlsc_surface *es;
struct wlsc_compositor *ec =
(struct wlsc_compositor *) device->compositor;
struct wlsc_output *output;
const struct wl_grab_interface *interface;
struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
int32_t sx, sy;
/* FIXME: We need some multi head love here. */
output = container_of(ec->output_list.next, struct wlsc_output, link);
if (x < output->x)
x = 0;
if (y < output->y)
y = 0;
if (x >= output->x + output->width)
x = output->x + output->width - 1;
if (y >= output->y + output->height)
y = output->y + output->height - 1;
device->x = x;
device->y = y;
if (device->grab) {
interface = device->grab->interface;
interface->motion(device->grab, time, x, y);
} else {
es = pick_surface(device, &sx, &sy);
wl_input_device_set_pointer_focus(device,
&es->surface,
time, x, y, sx, sy);
if (es)
wl_client_post_event(es->surface.client,
&device->object,
WL_INPUT_DEVICE_MOTION,
time, x, y, sx, sy);
}
wlsc_surface_damage(wd->sprite);
wd->sprite->x = device->x - wd->hotspot_x;
wd->sprite->y = device->y - wd->hotspot_y;
wlsc_surface_update_matrix(wd->sprite);
wlsc_surface_damage(wd->sprite);
}
static void
wlsc_surface_activate(struct wlsc_surface *surface,
struct wlsc_input_device *device, uint32_t time)
{
wlsc_surface_raise(surface);
if (device->selection)
wlsc_selection_set_focus(device->selection,
&surface->surface, time);
wl_input_device_set_keyboard_focus(&device->input_device,
&surface->surface,
time);
}
void
notify_button(struct wl_input_device *device,
uint32_t time, int32_t button, int32_t state)
{
struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
struct wlsc_surface *surface;
struct wlsc_compositor *compositor =
(struct wlsc_compositor *) device->compositor;
surface = (struct wlsc_surface *) device->pointer_focus;
uint32_t edges = 0;
int32_t x, y;
if (state && surface && device->grab == NULL) {
wlsc_surface_activate(surface, wd, time);
wl_input_device_start_grab(device,
&device->motion_grab,
button, time);
}
if (state && surface && button == BTN_LEFT &&
(wd->modifier_state & MODIFIER_SUPER))
shell_move(NULL,
(struct wl_shell *) &compositor->shell,
&surface->surface, device, time);
else if (state && surface && button == BTN_MIDDLE &&
(wd->modifier_state & MODIFIER_SUPER)) {
x = device->grab_x - surface->x;
y = device->grab_y - surface->y;
if (x < surface->width / 3)
edges |= WL_SHELL_RESIZE_LEFT;
else if (x < 2 * surface->width / 3)
edges |= 0;
else
edges |= WL_SHELL_RESIZE_RIGHT;
if (y < surface->height / 3)
edges |= WL_SHELL_RESIZE_TOP;
else if (y < 2 * surface->height / 3)
edges |= 0;
else
edges |= WL_SHELL_RESIZE_BOTTOM;
shell_resize(NULL,
(struct wl_shell *) &compositor->shell,
&surface->surface, device, time, edges);
}
if (device->grab)
device->grab->interface->button(device->grab, time,
button, state);
if (!state && device->grab && device->grab_button == button)
wl_input_device_end_grab(device, time);
}
static void
wlsc_switcher_next(struct wlsc_switcher *switcher)
{
struct wl_list *l;
wlsc_surface_damage(switcher->current);
l = switcher->current->link.next;
if (l == &switcher->compositor->surface_list)
l = switcher->compositor->surface_list.next;
switcher->current = container_of(l, struct wlsc_surface, link);
wl_list_remove(&switcher->listener.link);
wl_list_insert(switcher->current->surface.destroy_listener_list.prev,
&switcher->listener.link);
wlsc_surface_damage(switcher->current);
}
static void
switcher_handle_surface_destroy(struct wl_listener *listener,
struct wl_surface *surface, uint32_t time)
{
struct wlsc_switcher *switcher =
container_of(listener, struct wlsc_switcher, listener);
wlsc_switcher_next(switcher);
}
static struct wlsc_switcher *
wlsc_switcher_create(struct wlsc_compositor *compositor)
{
struct wlsc_switcher *switcher;
switcher = malloc(sizeof *switcher);
switcher->compositor = compositor;
switcher->current = container_of(compositor->surface_list.next,
struct wlsc_surface, link);
switcher->listener.func = switcher_handle_surface_destroy;
wl_list_init(&switcher->listener.link);
return switcher;
}
static void
wlsc_switcher_destroy(struct wlsc_switcher *switcher)
{
wl_list_remove(&switcher->listener.link);
free(switcher);
}
void
notify_key(struct wl_input_device *device,
uint32_t time, uint32_t key, uint32_t state)
{
struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
struct wlsc_compositor *compositor =
(struct wlsc_compositor *) device->compositor;
uint32_t *k, *end;
uint32_t modifier;
switch (key | wd->modifier_state) {
case KEY_BACKSPACE | MODIFIER_CTRL | MODIFIER_ALT:
wl_display_terminate(compositor->wl_display);
return;
case KEY_TAB | MODIFIER_SUPER:
if (!state)
return;
if (wl_list_empty(&compositor->surface_list))
return;
if (compositor->switcher == NULL)
compositor->switcher = wlsc_switcher_create(compositor);
wlsc_switcher_next(compositor->switcher);
return;
case KEY_LEFTMETA | MODIFIER_SUPER:
case KEY_RIGHTMETA | MODIFIER_SUPER:
if (compositor->switcher && !state) {
wlsc_surface_activate(compositor->switcher->current,
wd, time);
wlsc_switcher_destroy(compositor->switcher);
compositor->switcher = NULL;
}
break;
}
switch (key) {
case KEY_LEFTCTRL:
case KEY_RIGHTCTRL:
modifier = MODIFIER_CTRL;
break;
case KEY_LEFTALT:
case KEY_RIGHTALT:
modifier = MODIFIER_ALT;
break;
case KEY_LEFTMETA:
case KEY_RIGHTMETA:
modifier = MODIFIER_SUPER;
break;
default:
modifier = 0;
break;
}
if (state)
wd->modifier_state |= modifier;
else
wd->modifier_state &= ~modifier;
end = device->keys.data + device->keys.size;
for (k = device->keys.data; k < end; k++) {
if (*k == key)
*k = *--end;
}
device->keys.size = (void *) end - device->keys.data;
if (state) {
k = wl_array_add(&device->keys, sizeof *k);
*k = key;
}
if (device->keyboard_focus != NULL)
wl_client_post_event(device->keyboard_focus->client,
&device->object,
WL_INPUT_DEVICE_KEY, time, key, state);
}
void
notify_pointer_focus(struct wl_input_device *device,
uint32_t time, struct wlsc_output *output,
int32_t x, int32_t y)
{
struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
struct wlsc_compositor *compositor =
(struct wlsc_compositor *) device->compositor;
struct wlsc_surface *es;
int32_t sx, sy;
if (output) {
device->x = x;
device->y = y;
es = pick_surface(device, &sx, &sy);
wl_input_device_set_pointer_focus(device,
&es->surface,
time, x, y, sx, sy);
compositor->focus = 1;
wd->sprite->x = device->x - wd->hotspot_x;
wd->sprite->y = device->y - wd->hotspot_y;
wlsc_surface_update_matrix(wd->sprite);
} else {
wl_input_device_set_pointer_focus(device, NULL,
time, 0, 0, 0, 0);
compositor->focus = 0;
}
wlsc_surface_damage(wd->sprite);
}
void
notify_keyboard_focus(struct wl_input_device *device,
uint32_t time, struct wlsc_output *output,
struct wl_array *keys)
{
struct wlsc_input_device *wd =
(struct wlsc_input_device *) device;
struct wlsc_compositor *compositor =
(struct wlsc_compositor *) device->compositor;
struct wlsc_surface *es;
if (!wl_list_empty(&compositor->surface_list))
es = container_of(compositor->surface_list.next,
struct wlsc_surface, link);
else
es = NULL;
if (output) {
wl_array_copy(&wd->input_device.keys, keys);
wl_input_device_set_keyboard_focus(&wd->input_device,
&es->surface, time);
} else {
wl_input_device_set_keyboard_focus(&wd->input_device,
NULL, time);
}
}
static void
input_device_attach(struct wl_client *client,
struct wl_input_device *device_base,
uint32_t time,
struct wl_buffer *buffer, int32_t x, int32_t y)
{
struct wlsc_input_device *device =
(struct wlsc_input_device *) device_base;
if (time < device->input_device.pointer_focus_time)
return;
if (device->input_device.pointer_focus == NULL)
return;
if (device->input_device.pointer_focus->client != client)
return;
if (buffer == NULL) {
wlsc_input_device_set_pointer_image(device,
WLSC_POINTER_LEFT_PTR);
return;
}
wlsc_input_device_attach(device, buffer, x, y);
}
const static struct wl_input_device_interface input_device_interface = {
input_device_attach,
};
void
wlsc_input_device_init(struct wlsc_input_device *device,
struct wlsc_compositor *ec)
{
wl_input_device_init(&device->input_device, &ec->compositor);
device->input_device.object.interface = &wl_input_device_interface;
device->input_device.object.implementation =
(void (**)(void)) &input_device_interface;
wl_display_add_object(ec->wl_display, &device->input_device.object);
wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
device->sprite = wlsc_surface_create(ec,
device->input_device.x,
device->input_device.y, 32, 32);
device->hotspot_x = 16;
device->hotspot_y = 16;
device->input_device.motion_grab.interface = &motion_grab_interface;
wl_list_insert(ec->input_device_list.prev, &device->link);
wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
}
static void
wlsc_output_post_geometry(struct wl_client *client, struct wl_object *global)
{
struct wlsc_output *output =
container_of(global, struct wlsc_output, object);
wl_client_post_event(client, global,
WL_OUTPUT_GEOMETRY,
output->x, output->y,
output->width, output->height);
}
static const char vertex_shader[] =
"uniform mat4 proj;\n"
"attribute vec4 position;\n"
"attribute vec2 texcoord;\n"
"varying vec2 v_texcoord;\n"
"void main()\n"
"{\n"
" gl_Position = proj * position;\n"
" v_texcoord = texcoord;\n"
"}\n";
static const char fragment_shader[] =
"precision mediump float;\n"
"varying vec2 v_texcoord;\n"
"uniform sampler2D tex;\n"
"void main()\n"
"{\n"
" gl_FragColor = texture2D(tex, v_texcoord)\n;"
"}\n";
static int
init_shaders(struct wlsc_compositor *ec)
{
GLuint v, f, program;
const char *p;
char msg[512];
GLfloat vertices[4 * 5];
GLint status;
p = vertex_shader;
v = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(v, 1, &p, NULL);
glCompileShader(v);
glGetShaderiv(v, GL_COMPILE_STATUS, &status);
if (!status) {
glGetShaderInfoLog(v, sizeof msg, NULL, msg);
fprintf(stderr, "vertex shader info: %s\n", msg);
return -1;
}
p = fragment_shader;
f = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(f, 1, &p, NULL);
glCompileShader(f);
glGetShaderiv(f, GL_COMPILE_STATUS, &status);
if (!status) {
glGetShaderInfoLog(f, sizeof msg, NULL, msg);
fprintf(stderr, "fragment shader info: %s\n", msg);
return -1;
}
program = glCreateProgram();
glAttachShader(program, v);
glAttachShader(program, f);
glBindAttribLocation(program, 0, "position");
glBindAttribLocation(program, 1, "texcoord");
glLinkProgram(program);
glGetProgramiv(program, GL_LINK_STATUS, &status);
if (!status) {
glGetProgramInfoLog(program, sizeof msg, NULL, msg);
fprintf(stderr, "link info: %s\n", msg);
return -1;
}
glUseProgram(program);
ec->proj_uniform = glGetUniformLocation(program, "proj");
ec->tex_uniform = glGetUniformLocation(program, "tex");
vertices[ 0] = 0.0;
vertices[ 1] = 0.0;
vertices[ 2] = 0.0;
vertices[ 3] = 0.0;
vertices[ 4] = 0.0;
vertices[ 5] = 0.0;
vertices[ 6] = 1.0;
vertices[ 7] = 0.0;
vertices[ 8] = 0.0;
vertices[ 9] = 1.0;
vertices[10] = 1.0;
vertices[11] = 0.0;
vertices[12] = 0.0;
vertices[13] = 1.0;
vertices[14] = 0.0;
vertices[15] = 1.0;
vertices[16] = 1.0;
vertices[17] = 0.0;
vertices[18] = 1.0;
vertices[19] = 1.0;
glGenBuffers(1, &ec->vbo);
glBindBuffer(GL_ARRAY_BUFFER, ec->vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof vertices, vertices, GL_STATIC_DRAW);
return 0;
}
void
wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
int x, int y, int width, int height)
{
output->compositor = c;
output->x = x;
output->y = y;
output->width = width;
output->height = height;
pixman_region32_init(&output->previous_damage_region);
output->background =
background_create(output, option_background);
wlsc_matrix_init(&output->matrix);
wlsc_matrix_translate(&output->matrix,
-output->x - output->width / 2.0,
-output->y - output->height / 2.0, 0);
wlsc_matrix_scale(&output->matrix,
2.0 / output->width, 2.0 / output->height, 1);
output->object.interface = &wl_output_interface;
wl_display_add_object(c->wl_display, &output->object);
wl_display_add_global(c->wl_display, &output->object,
wlsc_output_post_geometry);
pixman_region32_union_rect(&c->damage_region,
&c->damage_region,
x, y, width, height);
}
int
wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
{
struct wl_event_loop *loop;
const char *extensions;
ec->wl_display = display;
wl_compositor_init(&ec->compositor, &compositor_interface, display);
wlsc_shm_init(ec);
wlsc_shell_init(ec);
wl_list_init(&ec->surface_list);
wl_list_init(&ec->input_device_list);
wl_list_init(&ec->output_list);
create_pointer_images(ec);
screenshooter_create(ec);
extensions = (const char *) glGetString(GL_EXTENSIONS);
if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
fprintf(stderr,
"GL_EXT_texture_format_BGRA8888 not available\n");
return -1;
}
glGenFramebuffers(1, &ec->fbo);
glBindFramebuffer(GL_FRAMEBUFFER, ec->fbo);
glActiveTexture(GL_TEXTURE0);
if (init_shaders(ec) < 0)
return -1;
loop = wl_display_get_event_loop(ec->wl_display);
ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
pixman_region32_init(&ec->damage_region);
wlsc_compositor_schedule_repaint(ec);
return 0;
}
static void on_term_signal(int signal_number, void *data)
{
struct wlsc_compositor *ec = data;
wl_display_terminate(ec->wl_display);
}
int main(int argc, char *argv[])
{
struct wl_display *display;
struct wlsc_compositor *ec;
struct wl_event_loop *loop;
GError *error = NULL;
GOptionContext *context;
int width, height;
g_type_init(); /* GdkPixbuf needs this, it seems. */
context = g_option_context_new(NULL);
g_option_context_add_main_entries(context, option_entries, "Wayland");
if (!g_option_context_parse(context, &argc, &argv, &error)) {
fprintf(stderr, "option parsing failed: %s\n", error->message);
exit(EXIT_FAILURE);
}
if (sscanf(option_geometry, "%dx%d", &width, &height) != 2) {
fprintf(stderr, "invalid geometry option: %s \n",
option_geometry);
exit(EXIT_FAILURE);
}
display = wl_display_create();
ec = NULL;
#if BUILD_WAYLAND_COMPOSITOR
if (getenv("WAYLAND_DISPLAY"))
ec = wayland_compositor_create(display, width, height);
#endif
#if BUILD_X11_COMPOSITOR
if (ec == NULL && getenv("DISPLAY"))
ec = x11_compositor_create(display, width, height);
#endif
#if BUILD_DRM_COMPOSITOR
if (ec == NULL)
ec = drm_compositor_create(display, option_connector);
#endif
if (ec == NULL) {
fprintf(stderr, "failed to create compositor\n");
exit(EXIT_FAILURE);
}
if (wl_display_add_socket(display, option_socket_name)) {
fprintf(stderr, "failed to add socket: %m\n");
exit(EXIT_FAILURE);
}
loop = wl_display_get_event_loop(ec->wl_display);
wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
wl_display_run(display);
wl_display_destroy(display);
ec->destroy(ec);
return 0;
}